I dont want an isometric Risen 2...
https://www.rockpapershotgun.com/2017/01/19/obsidian-next-game/#comment-2372935
And fuck RPS.
I dont want an isometric Risen 2...
https://www.rockpapershotgun.com/2017/01/19/obsidian-next-game/#comment-2372935
I dont want an isometric Risen 2...
https://www.rockpapershotgun.com/2017/01/19/obsidian-next-game/#comment-2372935
Any news on unity vs. unreal engine?
Why would that matter for a game that's basically just displaying a single textured plane for the background and a few tiny character models? I can't see any point in them switching when they already have the game engine set up for Unity.Any news on unity vs. unreal engine?
Why, you interested in modding?
I'm interested to see if they improve the character & spell system so that anything might have some kind of impact beyond 5% here and there.
I truly hope PoE 2 does NOT take ANYTHING from Tyranny's design docs
1) More restricted interrupt system
2) Wiki-links in dialogue
while I'm sure some people have been working on both (QA, artists, animators, composers, VA etc.), each game has separate designers.
Madhmr Bridge
Woodend Plains
- Blockout
- Area Design Document
- First pass writing for "Ferry Flotsam"
- Quest & game object implementation
- Placed encounter spawns
Lighthouse
- Blockout
- Area Design Document
- Quest & game object implementation
- Placed encounter spawns
Elmshore
- Area Design Document for re-purposed area
- First pass writing for "The Wailing Banshee" & associated flavor text
- Quest & game object implementation
- Placed encounter spawns & scripted spawn behavior
- Set up quest reacitivity
Charred Barrel Inn
- Area Design Document for existing area
- First pass writing for "The Sealed Missive"
- Quest & game object implementation
- Placed encounter spawns
- Blockout
- Area Design Document (within Kickstarter constraints)
I'm interested to see if they improve the character & spell system so that anything might have some kind of impact beyond 5% here and there.
Play better.
Damaging spells, yes, but those are about the only useful ones.The spells and abilities pack a massive wallop if you use them right. They'll only feel ineffective if you're trying to fireball a dragon.