- Joined
- May 29, 2010
- Messages
- 36,693
Oh really? Since I can safely assume you never even got close to this game, I'm curious what did you google to get to the conclusion that it has enough roleplaying to satisfy Sawyer.
You know, all these clueless "woulds" are getting really old, at some point it would be nice if you actually had anything to backup your trolling besides google searches.
And stop lying. He clearly said RPGs are defined by what the mass market says. We're not talking about whatever the fuck he thinks, if he can think above mass market at all.
Edit: Yes, Infinitron, you disagree with a post that has nothing really to agree or disagree with. Instead of being a cuck, if you don't like what I said, go with the :retadred: rating like a real man. Sorry if I offended the god of boring games and shit systems again.
The Wikipedia page of course.
The game is notable for featuring an early example of a well developed diplomacy mechanic. It features multiple competing factions with different interests in the world of Guardia. The player may engage in diplomacy when key NPCs of the factions are encountered, and may attempt to bribery, peaceful negotiations, or threaten force.[4] It is also an early game to feature NPC competition with the player; as time progresses NPCs may beat the player to obtaining certain quest items, forcing the player to change their priorities.[5] It was also the first game in the Wizardry series to feature 8-bit VGA color graphics.
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As there are three endings to Bane of the Cosmic Forge, there are four beginnings to Crusaders of the Dark Savant (one for each of the endings from the previous game, and a fourth for parties who are starting fresh).
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Whatever the initial circumstances of the party's arrival on Guardia, they are free to make or break alliances as they see fit. For example, a party initially aligned with the Savant and the T'Rang are fully capable of turning on them, with no repercussions in finishing the game. In fact, it is possible to either befriend or make enemies of every nation on the planet, and still be able to complete the main quest. The main plot involves the party's quest to find the resting place of the Astral Dominae, the greatest artifact ever created by the god Phoonzang. There are four distinct endings; each of these endings can then be imported as savegame files to Wizardry 8, the final chapter of the Dark Savant trilogy, which in turn has its own set of five beginnings.
Role playing.