Jools
Eater of Apples
I even enjoyed Oblivion better than the Gothics?
Ban Bumvelcrow.
I even enjoyed Oblivion better than the Gothics?
Thanks to SA I know you should make the following ini changes:Why does alpha protocol feel so wretched? No matter how much I mess with mouse sensitivity and so on it feels like shit
Backup your APEngine.ini (Documents\Alpha Protocol\APGame\Config), try changing the following settings
code:
MinSmoothedFrameRate=20
MaxSmoothedFrameRate=30
OneFrameThreadLag=false
UseBackgroundLevelStreaming=false
OnlyStreamInTextures=true
Fixing walking/crouching animations
In APGame.ini (Documents\Alpha Protocol\APGame\Config), try changing the following settings
code:
InteractDistance=250
CoverWalkSpeed=75.f
CoverRunSpeed=125.f
PlayerRotationSpeed=800000.0f
MoveSpeedNormal=240
MoveSpeedScoped=80
SprintSpeed=320
And after you do that you should probably make it read only (of course this means you can't make any other changes in the option menu).
Man up, Hero of Kvatch.I might give it another go, then, and learn to accept I can be sliced in two by a blind chicken early in the game.That, and Gothic is one of those few true zeroes-to-bad ass motherfuckers games. As in, the combat being clunky is largely a result of your character being a loser. It gets better once your character gets proficient at his weapon of choice.
Play it without using weapons. That is how I did things when I played it. Coming up with ways to defeat bosses with fisticuffs was an interesting challenge. It is possible to completely possible avoid gun combat in alpha protocol. (Using a rocket launcher to trigger a cutscene doesn't count.)This is a fair assessment. The combat/action part is truly dire most of the time.Alpha Protocol is a 5/10
It's an EXCELLENT RPG
But a SHITTY action game
It's bearable if you don't pick Assault Rifles and try to play it stealthy (by abusing the shit out of the cloak skill), or being a kung fu badass
I replayed it 4 times just to be full Aggressive, Professional, Suave, and mixed in each seperate walkthrough. To me the characterization and writing was good enough to replay this crap 4 times, but I can't say the same for anyone else.
Fisticuffs is actually a very easy way to beat the game.Play it without using weapons. That is how I did things when I played it. Coming up with ways to defeat bosses with fisticuffs was an interesting challenge. It is possible to completely possible avoid gun combat in alpha protocol. (Using a rocket launcher to trigger a cutscene doesn't count.)This is a fair assessment. The combat/action part is truly dire most of the time.Alpha Protocol is a 5/10
It's an EXCELLENT RPG
But a SHITTY action game
It's bearable if you don't pick Assault Rifles and try to play it stealthy (by abusing the shit out of the cloak skill), or being a kung fu badass
I replayed it 4 times just to be full Aggressive, Professional, Suave, and mixed in each seperate walkthrough. To me the characterization and writing was good enough to replay this crap 4 times, but I can't say the same for anyone else.
Additionally, some of the abilities in the game work together to create a stealth game with far less save scumming than other games in the stealth genre.
Funner fact: It's OP as fuck.
Yes, it's legit, and the SNES versions of Wiz 1-3 are pretty good; there's even some quality ambient music, and the sprites are great. Recommended.Any idea of this is legit? http://www.oldgames.sk/en/game/wizardry-i-ii-iii-story-of-llylgamyn/download/5708/I always find it amusing when people bring up Wizardry 1 as "that unplayable old game," when in fact it's actually one of the most playable 80s games, gameplay-, balance- and interface-wise (unless you mind wireframe dungeons that much, in which case you can play the SNES version). Hence also the proliferation of Wizardry clones in Japan, which have pretty much exactly the same gameplay as Wizardry 1, tho' sometimes with a few additional bells and whistles..
Lol I beat marburg in melee. All it took was having a shotgun interrupt skill
No, I'm saying I took a shotgun to his face because I wanted to.Lol I beat marburg in melee. All it took was having a shotgun interrupt skill
So you're saying you needed to use a gun to beat him.
I never used those two in conjunction but I do remember that using the shotgun knockdown against bosses results in an immediate Looney Tunes-esque spring up since they didn't make any getting-up animations for them and any extended stay on the ground would make things too easy (though that didn't stop chainshot and the like).
That was definitely not required. I did the whole game as stealth + melee and I never had to abandon a mission/hub.Funner fact: It's OP as fuck.
I disagree, it's the power level I'd expect it to be and I've seen many complaints about how you have to have it near maxed-out to successfully win against bosses (meaning you have to skip around and leave hubs unfinished before coming back to them). Stealth and pistols are the the things that get absurd.
There's no stealth in AP, you get an invisibility spell and an auto-invisibility skill, it's fucking shit.That was definitely not required. I did the whole game as stealth + melee and I never had to abandon a mission/hub.Funner fact: It's OP as fuck.
I disagree, it's the power level I'd expect it to be and I've seen many complaints about how you have to have it near maxed-out to successfully win against bosses (meaning you have to skip around and leave hubs unfinished before coming back to them). Stealth and pistols are the the things that get absurd.
What I like about stealth in Alpha Protocol are the systems/skills that allow a player to make a small mistake and recover without reloading.
The key is to go the melee route. You can try archery as a back-up skill for hunting or what not, but archery and magic aren't very good in Gothic games, although not necessarily worse than most other shitty RPG combat systems. Then, as already mentioned, you have to have patience, and level up your weapon skills a bit. This does 2 major things, it significantly increases your damage and also makes your weapon movements much more fluid and less awkward.
Wasn't archery pretty overpowered and later-game easy mode in Gothics?
Hm, did you go Taiwan->Russia->Rome? IME that would be the path of least resistance. Deng is the easiest to beat in melee, and Marburg would be the hardest.That was definitely not required. I did the whole game as stealth + melee and I never had to abandon a mission/hub.
Sorry, I only played it once and my hub order was determined by whichever blurb sounded the most interesting. I'm not a weeaboo, so based on those cities I probably did Rome->Russia->Taiwan.Hm, did you go Taiwan->Russia->Rome? IME that would be the path of least resistance. Deng is the easiest to beat in melee, and Marburg would be the hardest.That was definitely not required. I did the whole game as stealth + melee and I never had to abandon a mission/hub.
That just doesn't apply to melee, that feels like the intended path in general, considering how you meet redhaired reporter on a plane in the cutscene prior to making your hub choice (and you meet her in Taiwan) and the final level of Rome definitely feels like the climax of the story.