Will it come back to haunt me if I kill the initial guards? I hear that makes the other guards think you are a traitor, and that I might get stuck because I can't beat the new guards...
Hey guys, I don't want to gimp my party later on, but to clarify, should I:
-1 speed every level, then 1 Const/STR/Agility for physical attackers, and 1 Energy for wizard and cleric?
Also, what skills should I be taking for Arcane Knight, Gaulen, the Wizard, and cleric? Is mercantile worth it?
Steam has a guide on party progression. The interesting part is that casters should take CON on level ups, so CON/SPD. They get enough PP on level up.
Fighters take STR/SPD, raise AGI with equips and herbs, but also with rare level ups. That's what i am doing now.
Apparently increasing energy is a waste as high level spells cost so much power points you will need to use potions. All the extra energy will only allow you to cast one more time before needing the potions. So it's best to keep your casters alive with hit points rather the having them die often but have slightly better offense.
Steam has a guide on party progression. The interesting part is that casters should take CON on level ups, so CON/SPD. They get enough PP on level up.
Fighters take STR/SPD, raise AGI with equips and herbs, but also with rare level ups. That's what i am doing now.
Steam has a guide on party progression. The interesting part is that casters should take CON on level ups, so CON/SPD. They get enough PP on level up.
Fighters take STR/SPD, raise AGI with equips and herbs, but also with rare level ups. That's what i am doing now.
Lords of Xulima - Available on GOG.com
Greetings!
Finally, the DRM-free version of Lords of Xulima is available on GOG.com. You can visit theGOG store here. Please share it with your friends!
All the backers that prefer the GOG version over the Steam one, please send us an email to info@numantiangames.com from your Kickstarter email address. We will send you a GOG key in a few days.
Linux Version
We are starting the testing of the Linux version of Lords of Xulima. All that want to participate in the test process, please send us an email to info@numantiangames.com. We will use the Steam platform for the testing. And when finished, we will launch it on Steam and GOG at the same time.
Physical Rewards
Apologies to all the backer because of the long delay of the physical rewards. We have waited to have the GOG DRM-free version to include the same standalone installer in the DVDs. As all backers who purchased the physical editions already have a Steam Key, those backers will get both versions. We expect to start the production next week, and start the shipments in about 10 days. We will inform you with the progress.
And that's all for the moment, see you soon!
All the backers that prefer the GOG version over the Steam one, please send us an email to info@numantiangames.com from your Kickstarter email address. We will send you a GOG key in a few days.
It is around 2,2 pp per lvl for mages. Is it enough?
Apparently increasing energy is a waste as high level spells cost so much power points you will need to use potions. All the extra energy will only allow you to cast one more time before needing the potions. So it's best to keep your casters alive with hit points rather the having them die often but have slightly better offense.
But it seem to make sense - i mean 40lvl = 80pp? Ist it worth it if later casts are like 100-200pp ? 160HP seems nice. As far as i understand, enemies will shoot back row anyway - thus, the casters must survive the heavy hits?Don't rely on that guide, a lot of the stuff there is just one person's style/opinions, it is by no means the best or only way to build your characters and some of the stuff is flat out stupid, and frankly the advice on con for casters is one of the stupidest things on that guide.
TLDR: HP is cheap. PP is valuable and should be hoarded. PP can be converted into huge amounts of HP through spells whereas HP cannot be converted into PP. Quaffing PP potions wastes turns which could be used for healing HP instead. Guide is stupid, don't believe.