Thanks for that. Looking at
Jet, that looks pretty advanced considering it's 1985. Earlier in this thread I bring up
The Dambusters from the year before, and this blows that out of the water.
Seeing as we're into old vehicle simulators, I want to present one of the earliest PC-exclusive titles -
Flightmare.
Here's the plot:
And here's the overview map. The airplanes on the right represent your lives and starting point. The purple blob is a blimp you can refuel from in mid-air, the building is one of the factories you must protect, and the approaching vehicles represent the "waves" of enemies you must destroy.
Once you pilot your plane over to an enemy, the view changes to this:
Welcome to Abstract Game Design 101. "Normal" flight simulators would have gone about this differently. Flightmare splits the screen into two: The upper screen gives a side-view, the lower screen a bird's eye view.
The bread and butter of the gameplay of Flightmare is to align the plane on both screens so that the baddies can be destroyed. For ground vehicles that's not much of a problem, but when you add in the enemy planes...
Those lines of dots are bullets. Yes, the enemy planes shoot back!
The controls make this game a twin stick shooter, as you use the numeric keypad for controlling one screen and WAXD for the other. Good luck with that, I certainly had enough trouble playing it back then.
Checking online for fan sites, I only found
this one, which pays homage to the writing of the game, as well as a handful of YouTube videos.