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[LP CYOA] Epic

Stygian Lurker

Liturgist
Joined
Jan 28, 2011
Messages
577
Voting B.
 

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
TOME: Shulgi wouldn't need to send a message. We sent a very hostile message to the pharaoh on our own already.

I know we have hostile relationship with egypt. But consider this. Shulgi sents us a message saying pharaoh is attacking Tuwanu. Our army marches to Tuwanu but doesn't find pharaoh's army. Our army marches back to Akkad. Not really a good plan. But if Shulgi sents a message to both armies. We find their army near the border and they find ours. We fight and fewer men return to Akkad.
 

m4davis

Scholar
Joined
Jan 20, 2012
Messages
557
TOME: Shulgi wouldn't need to send a message. We sent a very hostile message to the pharaoh on our own already.

I know we have hostile relationship with egypt. But consider this. Shulgi sents us a message saying pharaoh is attacking Tuwanu. Our army marches to Tuwanu but doesn't find pharaoh's army. Our army marches back to Akkad. Not really a good plan. But if Shulgi sents a message to both armies. We find their army near the border and they find ours. We fight and fewer men return to Akkad.
you are forgetting that theres no one there that includes civilians
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
B takes it.

***

Chapter 2.4: Tuwanu of the Dead.

The flickering torchlight did not make it easy for you to peruse the records your scouts had gathered from the halls of Tuwanu's missing ruler. You had been here for three days now, reading through sheafs of writing. The records ended just days before your arrival; the last event written down was regarding the arrival of one of the Pharaoh's high priests.

That's... very suspicious, don't you think?
It sounds very very familiar.

It was, especially given your encounter in Memphis a decade ago. At this point you are quite certain that the black monsters had something to do with the disappearance of the city's people. You stand, and walk out of your tent. The men were milling around, keeping themselves busy in the cold night. The air was dry but breezy, and on a clear night such as this the lack of vegetation meant you could see for miles into the distance. Suddenly, the wind halts, and all is silent. You sense a presence in the distance, one you had not felt for some time - the alien entity, or at least, another similar to it. You begin to give orders, alerting the men to get themselves into a prepared state. At few minutes later, a panicked murmur spreads through the camp. One of your adjutants runs to you, dropping to his knees to make his report; the night perimeter scouts had returned, and spoke of a vast Egyptian host marching towards your army under the cover of darkness. They had melted out of the night as if casting aside a shroud. The Egyptians were only an hour away, and you have to make your preparations swiftly.

You order the men to begin getting into formation, backs against the walls. There is no time to retreat behind the walls, and given that you still don't know what happened to the inhabitants, you think it would be a bad idea to put your army inside to await the Egyptians. Your guess is proven correct scant minutes later, when the men closest to the city walls begin shouting. Human-shaped shadows formed on the walls, and at the gates. As you proceed to see what the commotion is about, you spot one of your soldiers poking at the shadow with his spear. With no warning, it swiftly engulfs him, trapping the soldier within. You hear him screaming, and then gurgling... and then silence.

Your army promptly backs away from the city walls in fear. You can tell they're about to cut and run. You thank the voices for not having you put your men within the city, though now you have to do something to prevent them from just scattering and getting hunted down by the approaching Egyptians. That would be extremely counterproductive, especially coming all the way out here. Luckily, their training and military focus pays off, and the veterans, most of whom had been on the flank you saved from the jackal beasts so long ago, were familiar with seemingly supernatural phenomenon. They help calm the other soldiers down, and begin ordering them back into their lines. Some of them have noticed that the shadows in Tuwanu did not venture out of the city - in fact they did not move at all. You get the men to keep a healthy distance away from them.

The shadowy figures of the Egyptian army appear over the horizon. There certainly were many of them, and at least they were human and not sand monsters... but by the way they were moving, most of them did not appear to moving like any living human you know. Lurching, certainly. This might be trouble. It is too late to run anyway.

You'd better make your men a bit braver by giving a little of that dramatic speech, eh?

***

A. You give a speech about brotherhood and sticking together against all odds, appealing to the pride of being united under the Akkadian Empire. The Egyptians practice foul sorcery and massacre cities, but your strength and steel shall prevail.

B. You give a speech about how you have been guided by the gods to this very spot to cleanse these affronts to nature. You show off your regenerated hand and throw some sparks from it to further 'prove' that you have been blessed by the divine.

C. You let loose a bloody warcry and just start the fucking battle by charging headlong with your chariot. Screw speeches, and screw tactics - you're going to find that alien thing in the army and stomp it quickly. That should end things.
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
so many excellent choices...what to chose???

i go with C

sooner we find controling force/sorcerer/alien the better, besides who dislikes chariot charge???
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
B sounds like it'd inspire the men most against supernatural odds. It will both help steel them against the undead zombies they're about to face and give them confidence in our ability to thwart them.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
B

We need to meet their supernatural with some of our own.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
C! BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE!

P.S. Just make it a loud one.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
They all seem equally silly. B in particular - what's a regenerating hand and some sparks going to impress against shadows in the walls and a dark, mysterious host on the horizon? A for now.
 

Quetzacoatl

Liturgist
Joined
Feb 13, 2011
Messages
1,819
Location
Aztlán
They all seem equally silly. B in particular - what's a regenerating hand and some sparks going to impress against shadows in the walls and a dark, mysterious host on the horizon? A for now.
That hand was cut off and it like came back. That's bound to impress someone.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
They all seem equally silly. B in particular - what's a regenerating hand and some sparks going to impress against shadows in the walls and a dark, mysterious host on the horizon? A for now.
Remember, it's the ancient and religious times. People still believe in gods. The veterans still remember our sacrificed hand. If we posit ourselves as blessed by the gods to stand against these demons, we'll boost their morale by a fair margin. At least, that's the intended idea. Much as I'd like to go all Blood for the Blood God, it's the most logical decision to make.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
This is metagamey, but I think that this choice will influence what new power we're going to get. A is probably going to allow us to sway emotions on some level, B is shooting lightning bolts and C is more physical/martial might. Then again, might not be the case. A is fitting for a leader of men, B is magical faggotry that I disdain, and C is the bro choice.

On a less metagamey level, I don't want everybody to suddenly start worshiping Ean as some sort of god the way people worship Shulgi. That's going to have some very dire consequences for us in the future - sure, it'll work in the short-term, but in the long term it could be trouble. I'd rather not go down that road, especially after we've already taken such a hard line in supressing Shulgi's cult. We're pretty much no better than Shulgi at that point, so I dislike the God route.

Ean knows how to lead soldiers, but remember that he has never been much of a speaker. Every time he's lead his men, it's been through action, not words. With our upgraded, horse-driven chariots, I'm hoping we can run these motherfuckers down.

We need to rally our men, and since half of them have already fought alongside us and know to trust us, this raising morale shouldn't be a problem for a great warrior and leader like Ean.

A
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Seems clear the egyptian army is primarily undead. This would account for them not moving quite human-like, and also why they could so quickly bolster their numbers. All the more reason to try and bolster morale, so the soldiers withstand the mindfuck of possibly facing off with long-lost brothers in arms.

A
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
A

B is a bad option. Sparks and a regenerated hand that only the crustiest of our veterans recall are mean feats compared to the shadow creatures. If we want to impress the soldiers with our strange powers, we should go with our strength (caving in skulls) in C.

At the same time, I don't like that 'fuck tactics' in C, so I'm going with A. I'd switch to defeat B, though.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
A 8
B 5
C 1

***

Chapter 2.5: Battle Plans

You give your best shot at making a rallying speech; you shout, gesticulate, and roar. You pontificate on the glory of fighting back to back with a brother. You laugh off the lurching horde approaching you - surely they are no match for your disciplined warriors. They cheer, but the Akkadians cheer the most. The gist of your speech seemed lost on those from the client-states. It seems that they have come here out of fear of the Egyptians, not out of any loyalty to you or the Akkadian Empire. Still, with the Egyptians from the front and the shadows at the back, they appear to have no choice but to fight. You make your final battle plans.

You have:
200 chariots, each crewed by 3 veterans equipped with spears, shields and bows.
800 Akkadian spear-men, led by 200 veterans, divided into four phalanxes of 250 men each.
400 composite bowmen, an equal mix of veterans and regulars.

The client-states have:
1000 militia
800 javelin auxiliaries
500 bowmen
500 spear-men
50 chariots, crewed by 3 men each
10 camel cavalry

The enemy's composition is still roughly unknown, but they do outnumber you, from what you can observe, though they have only about a hundred or so chariots between them.

***

1. Front-line Composition

A. The Akkadian army takes the front, with the client-states bringing up the rear. Your greater strength will break the Egyptian advance more easily, allowing the lesser-skilled client-state warriors to mop up.

B. The client-states do not seem to be as steady as your men - you put them in the front. Use them up and throw them away, rather than having them vanish on you once battle is joined.

C. You order the lines to be a mix of units. This should help boost morale for the client-state warriors, though the effectiveness of your own soldiers will be reduced by this.

***

2. Overall Strategy

A. You play it cautiously, holding your position and letting the enemy come to you while being shot at, using the superior range of your bows. You do not know the extent of their numbers and it would be folly to charge in.

B. You go on the offense - if the enemy traps you between them and the shadows on the Tuwanu walls, the situation would be grim. You have your chariots lead the vanguard of the assault, old-school Akkad style.

***

3. You...

A. CHARGE!!!!

B. Stay back, directing the battle best as you can. Given the capabilities of the enemy, you need to be able to react to situations as they develop, and you cannot do that in the thick of combat.

C. RUN!!!!! Into the desert you go, your nerves broken by the shadows and the horde.
 

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