Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

[LP CYOA] Epic

Discussion in 'Choose Your Own Adventure Land' started by treave, Jun 23, 2012.

  1. treave Arcane Patron

    treave
    Joined:
    Jul 6, 2008
    Messages:
    11,296
    Codex 2012
    No, but it is possible to research something similar which others can apply, when you actually understand how your powers work instead of using them instinctively. But you'd need to invent the materials, technology, and of course, the scientific method first.
     
    ^ Top  
  2. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
    9,516
    So... we can manufacture psykers? :incline:
     
    ^ Top  
  3. newcomer Learned

    newcomer
    Joined:
    May 23, 2012
    Messages:
    919
    Sounds complicated... but good to know... Mind reading might be too powerful though, why not just keep it for yourself?
     
    ^ Top  
  4. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
    9,516
    Inquisition. 'Nuff said.
     
    ^ Top  
  5. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,469
    Uh, doesn't CAA imply the army plays it cautious while we charge alone? How will it work?

    CAB for now.
     
    ^ Top  
  6. TOME Cuckmaster General

    TOME
    Joined:
    May 25, 2012
    Messages:
    1,820
    1.A Hopefully the clients will get morale boost when they see us holding the line easily. with C we risk clients running and our men being scattered.
    2.A Let's minimize casualties by killing them afar.
    3.A We have always lead by example.

    AAA.
     
    ^ Top  
  7. m4davis Scholar

    m4davis
    Joined:
    Jan 20, 2012
    Messages:
    557
  8. eklektyk Erudite

    eklektyk
    Joined:
    Feb 12, 2010
    Messages:
    1,761
    Location:
    mexico of europe
    CAB shitty vote but i cant be assed to make effort today :heatdeath:
     
    ^ Top  
  9. Stygian Lurker Scholar

    Stygian Lurker
    Joined:
    Jan 28, 2011
    Messages:
    577
  10. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
    9,516
    Giving it some more thought, I think it makes more sense in our situation to lead from the front. Ean is: a) a combat master, so the chances of him being injured are slim, and b) having the general lead from the front will greatly boost the morale of the untrained and unbloodied. Our veterans know to trust us, the others don't. Yes, we'll loose tactical adaptability, but it will be worth it?
     
    ^ Top  
  11. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,822
    We don't necessarily need to break their morale, we just need to crush them under our treads. If these are zombies, then they're probably really tough and arrows won't do much.

    If we're taking C, it just makes more sense. We know that the militiamen are shaky in terms of morale, so if their King stands with them on the front lines. While I don't like being so close to the wall, I think that being on the front lines with our bros will allow us to push forward beyond the wall. The enemy seems to be a slow, lurching undead horde of some sort, so the last thing we want is to be surrounded. We push forward with our mighty chariots, lead from the front, and I think we can do a lot of damage.
     
    ^ Top  
  12. Bloodshifter Educated

    Bloodshifter
    Joined:
    Jul 7, 2012
    Messages:
    542
    Location:
    Somewhere with dead bears
    1.C
    2.A
    3.B
    I dont trust those client states if we placed them in middle the can fold and cause panic in the flanks mixing units would at least keep them solid against a supernatural enemy (zombies dont use tactics)

    wasting our chariots on an enemy that cannot be broken by mere shock and awe would deprieve us of the good men these zombies can't be the entire army else we would have a easy battle and last time I checked arrows to the brain kills the shambling undead (<-- yes meta info but still they are supernatural I saw what the tentacle thing did last time would you want to run into thousands of those things? )

    this cant be the only trick this monster has up his sleeve charging in would be foolish course( but our character is a rash man. hopefully not that rash)
     
    ^ Top  
  13. anus_pounder Arcane

    anus_pounder
    Joined:
    Mar 20, 2010
    Messages:
    5,972
    Location:
    Yiffing in Hell
    CBA

    :salute:
     
    ^ Top  
  14. treave Arcane Patron

    treave
    Joined:
    Jul 6, 2008
    Messages:
    11,296
    Codex 2012
    Tally:

    AAA 1

    ABA 1

    BBA 1

    BBB 2

    CAA 3

    CAB 4

    CBA 2

    CBB 3

    ***

    Chapter 2.6: Cautious Commander

    The head of a rotting, shambling corpse tumbles to the ground as you dispatch it; you have lost count of how many you have disposed of so far. All around you, men fight, scream and die. Your decision to have your men mixed in with the warriors from the client-states helped to bolster morale all around, but your formations were shoddy and porous as a result of that. The dead warriors of the Egyptians swarmed through holes in your ranks. Your position at the rear of the formation was overwhelmed quickly, and you found yourself in the thick of the battle soon enough. Your army was split up into pockets of resistance amongst the enemy horde, though they fight tenaciously to survive.

    Luckily, the rain of arrows you ordered had thinned up the Egyptians enough that their living warriors, riding in chariots, pulled back to allow the mindless zombies to stream ahead and do the dirty work. Your archers had retreated to the back, barely a few metres away from the wall, and there you had ordered them to remain still. Most of your chariots were dismounted around you, as they bat away the oncoming horde. You duck as a curved blade whizzes over your head, and destroy another Egyptian zombie with a swing of your sword. The enemy was fragile and unskilled; a good, clean hit would return them to a state of death, same as it would for any living being. Their numbers were the only real problem. You realize your men will be tired out before they run out of undead to return to the grave. In more rested and disciplined conditions they might have been able to outlast their opponents, but the brutal melee was taxing on a human body. The casualties were beginning to rack up, and you sense that the flow of the battle may tip against you very soon.

    You gesture to one of your guards to blow the horn.

    You had to reform the lines now, or risk losing your army. As the horn rang out over the battlefield, you see your army beginning to rally together and cut their way slowly through the horde, executing a fighting retreat. The Egyptian commander notices it too, and in the distance you note the torches of the charioteers moving. With another gesture, your own charioteers get back on their carts, and your archers raise their bows. The Egyptian chariots begin to charge. It appears that they have learnt to fear the range of your bows, as a darkness, blacker than the night itself, envelops the chariots to throw off your archers. The first volley does not catch many of the chariots, as they fade in and out of the shadows.

    You order the horn to be blown again.

    Your army, caught within the undead horde, start jostling around and hunkering down into position. The presence of the un-drilled client-state warriors makes the progress slower than you would like, but soon they were all huddled up behind their shields. The darkness melts away from the Egyptian chariots, and they smash into the melee indiscriminately, attempting to cut down friend and foe alike. Right on cue, your well trained archers release the second volley, this time right at the chaotic battleground itself. Your tactic appears to have kept friendly fire to a minimum, though executing this at night has its risks. The arrows fell both zombies and chariots easily. You feel the alien presence again, this time right in the thick of the battle.

    The horn blows a third time.

    You charge, leading your chariots in. You head right for the presence. Your chariots trample down all in their way as you lead the formation to weave between the pockets of your own men. You spot the distinctive headgear of an Egyptian priest; without pausing, you run right over the man wearing it. A few dozen chariots follow after, crushing bones and tearing flesh. You wheel around to finish the job. Suddenly, your sight is blinded as everything goes black, and you feel something smashing into you. You hit the ground and roll to your feet almost instantly. As your sight recovers, you see the black tendrils again. The broken body of the priest, moving according to the will of the monster inside it, crawls towards you. You feel the palpable disgust and fear from your men.

    The monster pounces at you again and you have no time to draw your axe. You grapple with it. The tendrils wrap around you and begin eating into your flesh, but knowing that those wounds will heal, you press ahead, attempting to reach its back and rip the core out. This one proves stronger than the one you engaged outside Memphis, though, even with the serious wounds your chariots have inflicted upon it. You lose your grip, and the tendrils manage to secure your limbs, holding them apart. Even with your mighty strength, you are unable to break free. Your men rush to free you, but they are captured by the tendrils themselves and begin screaming in pain as their flesh is devoured by the creature. You grit your teeth and focus.

    ***

    A. You summon all your mental strength and attempt to hammer the creature with a tremendous telekinetic blow.

    B. You plunge your mind into the alien creature's, seeking to rip apart its mental psyche with a psionic assault.

    C. You command your body to change its shape, allowing you to slip free of the tendrils' grip.
     
    • Brofist Brofist x 3
    ^ Top  
  15. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,701
    Divinity: Original Sin
    If we're going to command legions of men and be god kings, well, it would help to follow Shulgi's stratagem and inspire devotion/fanaticism.

    Voting B

    Edit: Is it me or do we only gain new powers when we fight these beasts? Maybe we should hunt them down and do some powerleveling.
     
    ^ Top  
  16. treave Arcane Patron

    treave
    Joined:
    Jul 6, 2008
    Messages:
    11,296
    Codex 2012
    The most direct reason is that being in a precarious position develops your powers much faster, and right now these things are the only ones that can actually give you a challenge in a straight-up fight. Of course, the lore has a part to play as well - the voices did tell you that they were here to hunt these creatures.
     
    ^ Top  
  17. oscar Prestigious Gentleman Arcane

    oscar
    Joined:
    Aug 30, 2008
    Messages:
    7,652
    Location:
    NZ
    B. Sounds the more useful of the powers. Though what sort of range does this power have? That seems like what would determine its use.
     
    ^ Top  
  18. m4davis Scholar

    m4davis
    Joined:
    Jan 20, 2012
    Messages:
    557
  19. newcomer Learned

    newcomer
    Joined:
    May 23, 2012
    Messages:
    919
    B

    treave
    I'm wondering about the regeneration ability, what happens if we ressurect Shulgi in undead state? Is it possible & if yes, can he break free? Also, do we need mind control to command our zombies, including undead Shulgi in this case?
     
    ^ Top  
  20. Quetzacoatl Liturgist

    Quetzacoatl
    Joined:
    Feb 13, 2011
    Messages:
    1,794
    Location:
    Aztlán
    B
    What the others have said.
     
    ^ Top  
  21. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,469
    C will probably frighten the men more than anything. I'd say A just because it seems like to an alien of such a type, B has a chance of not working, but maybe that's worrying too much.
     
    ^ Top  
  22. anus_pounder Arcane

    anus_pounder
    Joined:
    Mar 20, 2010
    Messages:
    5,972
    Location:
    Yiffing in Hell
    B

    This power has been delayed too long. :salute:
     
    ^ Top  
  23. eklektyk Erudite

    eklektyk
    Joined:
    Feb 12, 2010
    Messages:
    1,761
    Location:
    mexico of europe
    B Kill it with ... gentelmanly thought:obviously:

    who knows what we learn from wandering inside ITS mind
     
    ^ Top  
  24. TOME Cuckmaster General

    TOME
    Joined:
    May 25, 2012
    Messages:
    1,820
    Would go with C if not for all the men watching us.

    What kind of concentration A and B require? Once we master the skill properly, would it be possible to fight with normal weapons and use psionic/telekinetic blows at the same time? I imagine B would require more concentration than A and hamper our skill with the sword.

    Not voting yet.
     
    ^ Top  
  25. ScubaV Prophet

    ScubaV
    Joined:
    Feb 20, 2011
    Messages:
    1,022
    I'll go with the crowd on B.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.