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[LP CYOA] Epic

Discussion in 'Choose Your Own Adventure Land' started by treave, Jun 23, 2012.

  1. ScubaV Prophet

    ScubaV
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    I'll go with the option no one else is picking: A. I would like to find out what became of Akkadia, but based on our experiences and treave's words most of our power gains have come from encounters with the tentacle beasts. Egypt seems to be a major hotspot for the beasts so I vote we seek more of them out in an effort to expand our powers.

    Also, I think part of the overwhelming support for B in the previous update was from this:
    on page 5. People probably thought this was the same thing.
     
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  2. newcomer Learned

    newcomer
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    treave
    Now that I think of it, maybe there's an equally important choice: how you get there, regardless of what choice we will eventually choose
    For choices I'm thinking of either A. RUN! (Improve physical ability slightly) or B. Enslave a camel, or better bring a horde of beast to conquer whatever country we will meet (Improve mental ability slightly)

    What do you think of it?
     
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  3. Quetzacoatl Liturgist

    Quetzacoatl
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    B
    Hopefully the akkadian empire's advances in technology are helping them stay around.
     
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  4. anus_pounder Arcane

    anus_pounder
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    Just like IRL, I have no doubt potato is behind everything. :salute:

    C
     
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  5. treave Arcane Patron

    treave
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    Codex 2012
    To qualify for the Beastmaster class you must shun civilization and wander around in a loincloth.
     
    • Prestigious Prestigious x 1
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  6. Azira Arcane Patron

    Azira
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    Codex 2012
    treave mentioned the Anatolian plains, and I read this as a geographical marker for our convenience, not necessarily one based on an actual kingdom/culture being based there already. You might be right, I'm just saying it's just a guess. :salute:
     
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  7. newcomer Learned

    newcomer
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    Then we need to eat locust & wild honey, sew a loincloth from camel skin, and a few centuries later come out from the wilderness & scream "Prepare the way for the Lord is coming!"
    And to our dismay it was not Jesus who come for our baptism, but rather Shulgi, who will claim himself as the Son of God :decline:
     
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  8. treave Arcane Patron

    treave
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    Codex 2012
    A 1
    B 10
    C 4

    Back to Sumeria we go!

    ***

    Chapter 2.8: Sumeria Again

    "I am Shulgi. I shall raise my head at the end of the tyrant's reign. I will return to Akkad. I will renew Girsu and Lagash. I will construct my sanctuary for the gods. I will restore the blessings of the Earth."
    ~ an unknown priest preaching the Shulgi prophecy.

    "The King sleeps, in the West. The Curse befell him, and the Curse befell Akkad. Let our future sons take heed. The King will overcome Ereshkigal and wake. The King will return, and Ereshkigal's Curse will be no more."
    ~ fragment of a tale kept by the Sons of Marduk.

    ***

    The Akkadian Empire, which you ruled for a mere ten years, was no more. As you journeyed towards Sumeria, you collected the various different myths and legends that have sprung up around its collapse.

    "Ereshkigal's dark creature could not withstand Marduk's strength, blessed by Enlil. In a strong gust of wind, it vanished. In being banished to the Underworld, Ereshkigal's champion dragged the God's soul with it. Marduk was Cursed, and he slept. His loyal spears built him a resting house and stayed guard for fifty cycles." proclaimed a storyteller you met in Emar.

    "Shulgi returned after a hundred cycles in the waters of Enki, as his priests had predicted. He sat at the head of the gods. None could defy him. All bowed before him. He wed Ninhursag to restore the Earth. The land, afflicted by a Curse since the slumber of Ean, revived." preached a priest of Shulgi in Mari.

    "The demon Shulgi drained the vitality from the land with a devastating flood. Crops withered and flocks died. Akkad grew weak under the Curse. His reign was long and terrible, lasting more than a hundred cycles. The kings of the great cities of Sumeria rose against him but to no avail. They were destroyed by his black sorcery and his vile champion, Humbaba." whispered an old man in Ashur.

    "A wandering shepherd, claiming to bear the light of Enlil, entered Akkad in the hundred and sixth year of Shulgi's reign. Anu was with him. Inanna was with him. The city of Akkad was burnt to the ground by pillars of light from the heavens, as punishment for Shulgi's wickedness." read a tablet you discovered near the ruined walls of Akkad.

    Akkad itself was no more, and had been gone for more than a hundred years; you had slept for nearly three hundred. The once fertile farms around Akkad, which you had tried so desperately to restore, was gone. Your name is barely even remembered, as your feats were now ascribed to a new god, Marduk. A small cult named the Sons of Marduk had sprung up around your personal myth, preaching of your return, though they wield little influence. A short reign of ten years had been overshadowed by Shulgi's rule of a hundred. Of your legacy, you notice that your introduction of the horse and a proper wheel has aided in increasing trade, as the people have invented better, faster and more comfortable wagons. The armies of the city-states of Sumeria still practice the drills you introduced, though their weaponry has stagnated. Significant advances have been made in other aspects of life, though. Oil lamps had been put on every street, at every corner. Outside of the ruins of Akkad, farms in other cities were thriving with new practices claimed to have been passed down by Shulgi, who was called a demon or a god depending on who you asked. There was even a rudimentary mechanism by which water was piped directly into the homes of the richer citizens of the city.

    Sumeria was fragmented at the moment. The collapse of Akkad had left a power vacuum, and the city-states currently struggle for supremacy over each other and reunite the former territories of the Empire. The rising powers are Assyria to the north, and Babylonia to the south. You wonder where your fellow immortals are...

    The year is 2000 B.C.

    ***

    A. You make contact with the Sons of Marduk, who are based in Sippar, the nearest city to what is left of Akkad. With their aid you proclaim your divine return and take power to battle Assyria and Babylonia, and restore the Akkadian Empire.

    B. You offer your services to one of the two powers of Sumeria. You plan to climb your way up the ranks of the court, and work something out from there. There have been rumours of weird occurrences within the ruling ranks of both Assyria and Babylonia, and you wonder if the black creatures are involved...

    B1 for Assyria.
    B2 for Babylonia.

    C. You leave Sumeria, your curiosity satisfied. An immortal life stretches out ahead of you, and you would like to take the opportunity to explore the world and embark on greater adventures.

    C1 to head West, towards Egypt and the desert.
    C2 to head East, into the exotic kingdoms of Central Asia.
    C3 to head North, travelling along the Mediterranean towards the Grecian coast.

    D. You remain in Sumeria, but incognito. You settle down and live a quiet life without arousing suspicion, moving from place to place. As you do, you try to introduce new technology and progress into the lives of the Sumerians, helping them as best as you can.
     
    • Brofist Brofist x 6
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  9. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    C3, or possibly D. I don't think a hasty bid for power in the open will do us any good, and the area just doesn't seem that interesting at the moment.
     
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  10. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    D. A leader is best when people barely know he exists, when his work is done, his aim fulfilled, they will say: we did it ourselves.
     
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  11. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
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  12. oscar Prestigious Gentleman Arcane

    oscar
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    Can someone with a bit more knowledge of this time period tell me whether Assyria or Babylonia is more interesting?
     
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  13. XenomorphII Prophet

    XenomorphII
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  14. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Oh yes, I should specify C3.

    Enough of this Eurocentrism.
     
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  15. Baltika9 Arcane

    Baltika9
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  16. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
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  17. XenomorphII Prophet

    XenomorphII
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  18. Azira Arcane Patron

    Azira
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    I'd say B2, let's go become Nebuchadnezzar :smug:
     
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  19. Esquilax Arcane

    Esquilax
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    Definitely going with D. Coming back home to restore the ancient prophecy and bring prosperity to our broken people sounds pretty awesome. Kinda like Grand Inquisitor, only we are more capable of kicking ass than Jesus ever was:


    C1
     
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  20. Bloodshifter Educated

    Bloodshifter
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    D but with a twist we introduce ours selves to the sons and have them spread the advances in tech making it seem like they are progressing slightly faster then anyone else and build our power base from there.

    If the above is not allowed then B2 I like me some [bab(ies)]ylonia
     
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  21. Baltika9 Arcane

    Baltika9
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    Treavebro, can we go straight to Denmark?
     
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  22. Esquilax Arcane

    Esquilax
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    In that case, why not stay and bring about the Renaissance of the Sumerian Empire? It seems more appropriate from a narrative and character standpoint.
     
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  23. Kipeci Magister

    Kipeci
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    C3

    It doesn't matter from the character standpoint, as he must obey the voices.
     
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  24. TOME Cuckmaster General

    TOME
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    D
     
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  25. Stygian Lurker Scholar

    Stygian Lurker
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