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[LP CYOA] Epic

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Oh yes, I should specify C3.

Enough of this Eurocentrism.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Definitely going with D. Coming back home to restore the ancient prophecy and bring prosperity to our broken people sounds pretty awesome. Kinda like Grand Inquisitor, only we are more capable of kicking ass than Jesus ever was:

“Fifteen centuries have passed since He promised to come in His glory, fifteen centuries since His prophet wrote, ‘Behold, I come quickly.’ ‘Of that day and hour knoweth no man, neither the Son, but the Father,’ as He Himself announced when He was still on earth. But men still wait for Him with the same faith, with the same love. Nay, with even greater faith, for fifteen centuries have passed without a sign from heaven to mankind.


And that is just what happened, believe me. He decided to show Himself, if only for a moment, to His people, long-suffering, tormented, sinful people who loved Him with a child-like love.

C1
 

Bloodshifter

Educated
Joined
Jul 7, 2012
Messages
542
Location
Somewhere with dead bears
D but with a twist we introduce ours selves to the sons and have them spread the advances in tech making it seem like they are progressing slightly faster then anyone else and build our power base from there.

If the above is not allowed then B2 I like me some [bab(ies)]ylonia
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
C1 we can still kill some shit and lvl up - known location for grind
we dont know shit about our old kingdom and in which city state our former BROs took residence
we pick wrong and shlugi fucks us [and im still not sure how friendly our resident shepard would be]
play it safe and keep gaining xp and let them both duke it out in meantime
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Re: the Sons of Marduk

They believe in the prophecy of your return, and like it or not, revealing yourself to them will result in them trying to carry out that prophecy. It's what they were born and bred to believe for three hundred years, and even their god cannot change their minds so soon. Slowly subverting the cult from within to be in line with your desires, yes, that would work.

Re: Denmark

I could put in an option to keep moving north at every update.
 

Bloodshifter

Educated
Joined
Jul 7, 2012
Messages
542
Location
Somewhere with dead bears
I know that most ppl want to level or to move on but we have a cult that means power base.

Shugi was wiped out when the holier then thou Shepard killed him it is.

Proven in the fact the empire collapse after the heaven's light event and no one stepped up to rebuild.

Cult wants us as leader we want to own the most advanced empire. With them as mediators saying "we need to recover our strength (lie)" we can improve the empire then step into the light once we can drop a mountain or run to america and back at mach 20 you know something manly and in our powers.

We can influence the Akkan Empire without playing our hand directly and sweeping up any mobs that are dumb enough to usurp our empire.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
While I would normally agree with you Bloodshifter, I think that due to our coma we are severely underpowered right now compared to the other immortals. What's the point of founding a new empire when Shulgi or the Shepherd can come around and topple us easy? If we go to egypt and investigate the tentacle monsters, we might discover more about the origin of our abilities and how to counter the other immortals. Plus it might open up new powers. Egypt is the way if we want to know wtf is going on, which we don't after 312 years. We have some catching up to do.

Egypt is the place to go at this time, we can leave once we know more about what's going on.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Current tally:
A - 0
B1 - 1
B2 - 2
C1 - 5
C2 - 0
C3 - 3
D - 3

No one wants to go to Central Asia and the Indus Valley. >_>

C1 wins. And back to Egypt it is. We're doing quite a bit of bouncing back and forth.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Chapter 3.1: End of the Old Kingdom

The voices urge you to travel back towards Egypt...

The Old Kingdom of Egypt had not fared much better than the Akkadian Empire. As with Mesopotamia, the climate took a change for the worse soon after you were brought into your deathly slumber. The great Nile floundered and failed to rise to its once great levels. Agriculture and trade in Egypt were severely affected, and it did not take long for brother to turn against brother, ripping the Old Kingdom apart in civil war. All this you learnt soon after your arrival in Memphis, the ancient seat of power. That power has greatly declined, however, and the Memphites now struggle against the Heracleopolitans and the Thebans to reunite Egypt under one Pharaoh. A new cult had emerged amongst the Memphites, favored by the current Pharaoh of Memphis, Wankare. Amidst the displeasure of his subjects, he had decreed an end of the worship of the Sun God Ra. Heliopolis, once the center of the sun cult, had become the center of worship for what you instantly recognize to be a black-tendriled monster.

Your long journey back to Egypt has given you time to uncover a bit more knowledge about these nemeses of yours from your once-scrambled mind. These things call themselves the Gieloth, and they hail from beyond the stars. They appear to feed on humans in some way, though you still don't know what exactly they devour from men.

Gieloth worship appears to be prevalent only in Memphis, and the other Egyptian rivals for power do not appear to be influenced - or at least, the monsters haven't openly shown their hand there. That they now dared to be worshipped openly means that Memphis must be their stronghold of power in this part of the world. Now that you are in Egypt, could you do something about this? The Gieloth have yet to discover your arrival, and whatever move you make next may reveal your presence.

***

A. You remain in Memphis to deal with that wanker of a Pharaoh. By assassinating the main supporter of the Gieloth, you can then proceed with a plan to turn the Egyptians against their black-tendriled puppetmasters.

B. You head to Heliopolis. As the religious center for Gieloth worship, scourging the place should bring down the religion quickly and show the people that the things are not to be feared.

C. You leave to assist the rivals of Memphis against it. You plan to provide aid and counsel to Heracleopolis and Thebes so that they may prevail and help you smash the Gieloth.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Ean, Wanderer from Sumeria
circa 2000 B.C.


Physical capabilities:

Has surpassed peak human levels. Can lift up to 500 kg and run at speeds of more than 60 km/h. Physical exhaustion is no longer a factor.

Esoteric powers:

Telepathy – can read emotions from a great distance, depending on the intensity and mental strength of the subject. Intentions can be understood in close proximity. Touching someone allows direct reading of the mind; at this time you can read anything up to a day from a person's current thoughts.

Telekinesis – able to rattle, knock around and levitate objects. The concentration required to use this power precludes the use of any other mental abilities at the same time.

Body manipulation – has developed the ability to control slight changes, such as little wrinkles, slightly differently shaped eyes, hair colour, and other minute modifications to the body.

Elemental manipulation – can perform minor manipulation of earth, water, wind and fire; making pits in the ground, moving little sprays of water, summoning a strong breeze, and creating small gouts of flame. The concentration required to use this power precludes the use of any other mental abilities at the same time.

Psionics - able to unskillfuly scramble a person's mind with physical contact, leaving them in a catatonic state. The concentration required to use this power precludes the use of any other mental abilities at the same time.

Restoration - able to heal others of small cuts and wounds visible to the naked eye. Requires tremendous amounts of concentration and will exhaust Ean easily.

Regeneration ability:

Average. Small cuts can fully heal in minutes, while more serious wounds may take days. Missing parts can take months to recover, depending on the complexity and size of the part.

Personality:

Takes care of his followers, and loyal to his friends. Undertakes his responsibilities seriously. Amenable to bending the truth a little for his own benefit at times. Slightly bitter from the loss of his empire, and dislikes the Gieloth.
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
B.

Crush them under the mighty girth of the rage boner that has been exercising in our centuries of sleep.

Incidentally, in case we're given the option to commit mental rape against them once more, has our first attempt immunized us against going into a coma for centuries again? If not, practice makes perfect, I suppose.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
C, I like the idea of working with mortals in order to scourge the Gieloth from existence.

Edit: Flipping due to treave's clarification. Voting A, but would prefer to first talk with the Pharaoh before offing him

A

Edit 2: A or C, so long as it's not B
 

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