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[LP CYOA] Epic

Discussion in 'Choose Your Own Adventure Land' started by treave, Jun 23, 2012.

  1. Kipeci Magister

    Kipeci
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    Nothing much, you'll remember that our hand was already cut off and burned, and hands have much more feeling than ribs. We were just bummed to have lost the hand. In that case, though, she's teaching us to make other ones if we go for that option.
     
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  2. newcomer Learned

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    For me it's because of the immediate uses, we haven't really planned on shapeshifting, but creating the poison gland requires us to master shapeshifting. And for the honourblade, I think swords will eventually be replaced by rifles...
     
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  3. Baltika9 Arcane

    Baltika9
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    Yes, well she also gives us a vial of the poison on the spot. One single dose for now, but that's one immortal down, if we can get our hands on him.
     
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  4. newcomer Learned

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    Still too dangerous, what if the others make we drink them?
    And yeah, it's not that effective anyway if we can't create a gland for ourselves and.... that's right, transform our hand/fingers into a syringe...
     
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  5. Kipeci Magister

    Kipeci
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    Sure the sword will be outdated, but it's not just a sword. It buffs everything, including presumably our ranged magic, which is a part of why I've been for it. I think that rejecting a sword because guns will be invented thousands of years in the future is kind of goofy... also, it might be that we could learn to upgrade it ourselves.
     
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  6. newcomer Learned

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    Suddenly I get some nice solution for C...

    treave can we shapeshift the sword, such as so that it becomes a gun & shoot gieloth poisons?
     
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  7. Esquilax Arcane

    Esquilax
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    I flopped to 2C). The sword seems much more fun. The fact that it's a sword is pretty irrelevant anyways. It could be a dildo ffs, the whole point is that it's a symbiotic weapon that grows stronger we do and augments our abilities. It's high-risk, but that's the point if you want the reward. B) will open up a new skill tree that we're going to have to invest a lot more time in to get better it, while C) advances all of our current skills to a higher level at the cost of a weakness.

    Depends on whether it's worth it for you or not. For me, it's worth it.
     
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  8. Guys, what about option D? (She makes us able to grow our own tentacles!)
    :mhd:
     
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  9. oscar Prestigious Gentleman Arcane

    oscar
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    Damn Treave can we hear a bit more about this sword? I feel really lame and cautious for picking invisibility.

    I'd also say that the toxin is a pretty solid investment if we were to go down the shapeshifting path (which I doubt, as its main benefit would be for a frail in combat immortal).
     
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  10. Esquilax Arcane

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    Yeah, that's what didn't sit right with me. Ean isn't a hot-headed fool, but it just didn't feel appropriate for his character to not have a mighty signature weapon a la Mjolnir. Once we forge the Sword of Destiny, maybe it's time to go back home to Sumeria to rally the Sons of Marduk and lead our country once more.

    :yeah:
     
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  11. TOME Cuckmaster General

    TOME
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    I'll flip flop too to 2C. Let's take the risk.
     
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  12. newcomer Learned

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    Oh fine, jumping to 2C bandwagon... after a few thousand year we'll be able to learn light manipulation anyway form the gieloth memory inside us
    And Ean should eat a lot more... to replace the lost rib that is...
     
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  13. :hmmm:

    Look, we'd definately loose the sword. It WILL happen if we pick C. You try living forever and not losing something. Hell, even us mortals lose our keys every other day. We will be able to make a new one, but the question is are we willing to gamble that the rewards will outweigh the cost of the loss - which is still unkown...
     
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  14. oscar Prestigious Gentleman Arcane

    oscar
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    I imagine the weakness is along the lines of if we lose it, the person who has it could boil it down into a soup or something and consume it and gain some of our powers.
     
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  15. Do we know it works like that? Maybe we can catch up to Naram and diablerize--oh, wait wrong thread...
     
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  16. newcomer Learned

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    We don't really plan to die & have our sword taken into a museum right? So just create it I guess... And make sure we don't die :smug:
     
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  17. Kipeci Magister

    Kipeci
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    The hope is that being powered by this sword witchcraft will mean less death.
     
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  18. treave Arcane Patron

    treave
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    Re: the first choice

    1A will also allow you to understand Naram and Shulgi's motivations thus far (they worked together in Sumeria initially to discover more about their powers and the voices, while you were off traipsing in the desert), as well as that of any other immortal that you meet in the future - i.e. where do they stand in this? It provides context. The voices will tell you what it all is about, but probably not all at once and when it suits them. You'll be able to force something out of them after the sceptre issue, though.

    Esquilax explained my intention for 1B and 1C pretty well :
    Sekhenun is pretty much the living encyclopedia on Gieloth right now, so B can be seen as the specific knowledge choice (and allows your telepathy to work on them fully as you now understand their nature), while C is the general knowledge choice, i.e. you learn not only about a bit of the Gieloth, but also about whatever is going on around the world.

    As far as the Honourblade goes...
    - You can name it something else.
    - It doesn't have to be a sword - it's a living extension of yourself and the forging process will allow it to shift in shape.
    - As a part of you, it also possesses your powers - if you need to touch someone to access their mind, sticking the weapon in will do just fine too. You can light it on fire without coating it in oil first. Or make it into a laser sword if you have sufficiently developed light manipulation powers. It repairs itself and shit. Well, among other things.
    - I can't guarantee that if you lose the sword, whoever picks it up won't be able to use its powers for him/herself.
    - It grows along with you... but only if it's spending time by your side. The boost starts out small, but as you and the weapon both level up, it increases.
    - It's not sentient... for now. But it does have a psychic presence, which is identifiable as you.
    - I can't guarantee it will r00fles if you talk to it.
     
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  19. m4davis Scholar

    m4davis
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    flip flopping from second B to C
     
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  20. Me too.
     
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  21. oscar Prestigious Gentleman Arcane

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    Alright flipping to the sword. It's just too damn cool and really suitable for a Bronze Age hero. Sure invisibility would be very practical and useful but what the hell.
     
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  22. ScubaV Prophet

    ScubaV
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    Yep, I'll be a flip-flopping lemming (in my original post) to second C. This does seem like a really cool ability and quite possibly a unique reward based on our choices so far. We can probably learn light manipulation later. It's worth the risks.

    Treave's clarifications make A and B for the first option more tempting, but I still want that spy network. I have a feeling the next chapter or two is going to be less Gieloth focused and more to do with human empires and the scheming of immortals within them. C here also strikes me as something of a unique opportunity.
     
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  23. treave Arcane Patron

    treave
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    CC takes it in the end.

    ***

    Chapter 3.12: The World Is Your Oyster

    You feel your brain wobble as the knowledge pours into you. Before you can analyze any of it, a loud babble of alien tongues assails your mind. You shout out in confusion.

    Sorry, I forgot to teach you how to tune it out. Hold on.

    The torrent of alien voices subsides as Sekhenun helps you filter out the chatter.

    You should be able to pick up important messages in the network as they appear now. I've moulded your brain to be able to receive and filter the messages -

    "You did what to my brain!?"

    Oh, I'll spare you the explanation. You wouldn't understand it anyway. What you can do now is just receive. You can't transmit. I'd have to drastically change your brain for that.

    "I think I'll skip on that one." Friendly as she might seem, allowing her so much access to your brain would be too naive even for you.

    You'll also find that I've given you knowledge regarding the creation of an experimental weapon I have been working on for my people for the past decade. I call it the Honourblade, a name befitting one as honourable as you. Don't you think it's an absolutely lovely name?

    You can't tell for sure, but you feel a slight mocking to her tone.

    "What does this... uh... Honourblade... do?"

    Don't be lazy. All the information is in your own mind now. Go read up on it yourself.

    "Right, right. Thanks, I guess." You get up, and remove your hand from where you have placed it, from Sekhenun's forehead. "You are free to go. Where will you head to?"

    If you're concerned that I'll resume my prior activities... no, I won't be doing that. What I just did for you labels me as a traitor to my kind - not that I particularly care, they don't do much for me anyway - so it'd be best if I went into hiding for a few centuries. Oh, don't worry about me. I'll survive.

    "I'm not worried about you."

    Sekhenun's head crawls off for a while on multiple little tendrils, and then stops.

    Here comes my ride.

    One of Naram's sheep comes bounding around the corner, its sheep tongue flapping as it does. Sekhenun extends her tendrils and latches onto its head. The tendrils enter the eyes, ears and nose of the sheep, and you see her head begin melting into the sheep. "That's disgusting." you say. The sheep trembles a while as the head completely melds with it, and then opens its mouth. "Oh, I'm sure you'll see much worse in the future. Run along now, if you don't want to be buried under a ton of bricks." So saying, the sheep trots over to a nearby wall and presses a brick in with a hoof. The temple begins to shake and tremble, and Sekhenun runs off, commandeering the body of the sheep.

    "We'd better go too!" you yell to your companions, who are still pale in the face from all they have seen and heard. You see Akil picking up Sekhenun's headless body, slinging it over his shoulder. "By the gods, Akil, what are you going to do with that?" Akil shouts back at you, "Proof! Master Runi, it's proof that we killed Sekhenun! This will end her cult once and for all!"

    Ah. Smart boy.

    "You guys have some answering to do once we escape the temple, so shut up for now." you warn the voices. They do so. The balance of control in your own body seems to have shifted ever since they allowed you to do as you wish with the Sceptre. You exit the temple, running out into the courtyard just as it crashes down behind you. That was an exhilarating run, but you would not like to repeat the experience. Around you, the remnants of the cultists stare in shock. Countless dead sheep and guards lay sprawled across the place, their dead bodies lit up by the torches. It was just after midnight. As your companions sink to the ground, catching their breath, you gesture at Akil to toss Sekhenun's body in front of you. He does so. You grab the body by the leg, and dangle it up in front of you. "Your false god is dead!" Your voice booms across the courtyard. Their shock turns into disbelief, and then panic. The cultists flee, running until their legs take them out of Heliopolis. It looks like this city will be free of the cult's influence with no further hassle.

    ***

    Now that you have accomplished your mission in Heliopolis, you begin analyzing the knowledge you have received from Sekhenun. You also question the voices on the existence of these masters. According to them, the masters are all 'twats' and 'jerks', and they call themselves 'gardeners', while the Gieloth are treated as weeds. The masters had a presence here nearly two thousand years ago, but something happened and they were kicked out. The voices won't tell you what happened.

    The communication network of the Gieloth is already awash with news of Sekhenun's disappearance, but you fail to catch what the other Gieloth feel about it, only that they think it is an extremely newsworthy event.

    "The world is a globe. Wow, who'd have ever thought of that." you mutter. You begin organizing the information in your mind, marking out areas of interest.

    Egypt:
    The Children of Sekhenun are still rife in the place despite Sekhenun's defeat. Their infiltrators remain in place in the courts of all three warring states of Egypt; Memphis, Heracleopolis and Thebes. Left to their own schemes, undirected, they would probably just prolong the war.

    Sumeria:
    There is a strong Gieloth presence in Babylon, but their Assyrian counterparts have not managed to infiltrate into high society thus far. They are active, however. The two would-be successors to Akkad are still warring for supremacy.

    The North:
    Far in the cold north, there appears to be a rising power that has united the squabbling tribes. More and more Gieloth are starting to venture there, attracted to the growing civilization.

    The West:
    Across a great ocean to the west, the Gieloth are thriving. There, their greatest stronghold lay. It is the center of their power on this world, now that their Egyptian base has been destroyed.

    The East:
    The Gieloth have a presence in the Near East population just a few months travel from Sumeria, but further east reports have come in of the Gieloth there having been wiped out by hunting dogs - probably a reference to immortals.

    ***

    A. You decide to remain in Egypt and clean up the Children. The task should be easy, and you plan to advance the growth of Egypt. Your work here is not yet done.

    B. You return to Sumeria. The Akkadian Empire shall rise again! Well... even if it doesn't, you want to cultivate Sumerian society further and continue where you left off.

    C. You head north, investigating this 'rising power' referred to in the Gieloth reports. The emergence of a new kingdom not from the ashes of some old empire is an event worth observing.

    D. You get on a boat and start paddling west. The Gieloth will learn to fear you and your daredevil bravery! Crushing their greatest stronghold on this world single-handedly might even spark an exodus of Gieloth as they fear to stand on the same planet you are on.

    E. You trek east. You can take out the Near East Gieloth on your way, and find out what has happened in the Far East. If other immortals have appeared besides the ones you know of, it might be good to get in contact with them.
     
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  24. Esquilax Arcane

    Esquilax
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    As much as I'd love to run off to either Sumeria to make our people great again or head further east to get into contact with a few immortals to get a better idea of the nature of this struggle, I think that Ean's sense of responsibility wouldn't allow him to leave Egypt in such a mess. We should stay here and make Egypt prosperous again.

    We should also start thinking about potential names for our cool new sword while we're at it.

    Given all that we have on our plate, being King again is probably a bad idea. Fortunately, we know somebody who'd make a great ruler/statesman. Somebody who is noble, smart, kind, brave and charismatic: Akil. Might even be a good idea to let him take the credit for killing Sukhenun.

    A
     
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  25. Wouldn't want the remaining tentacles to undo all the work we just did. A it is then.

    Nevermind C.
     
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