AB – 1
AC – 4
AD – 8
BB – 3
Interesting. Let's move on with the choices, which will be counted separately. It's an early Christmas!
***
Chapter 3.11: Learning
"If I accept your deal, and let you go, what will you do? Will you continue preying on people and recreate your own cult?"
So concerned with these mortals, aren't you? There's no need to worry.
"The reason I came here in the first place was to stop your predations, you shetentacle. Of course this is a concern."
Hah. I can subsist on lesser beings than humans. Enough small talk. Do we have a deal, dog?
You hope you won't regret this. "We have a deal, then."
Then you are no dog. I am pleased.
***
1. What You Learn
Sekhenun's knowledge is considerable. As the eldest of the noble sisters of the House of Me'kras, she has the advantage of knowing the full purpose of the Gieloth's arrival here, as well as information regarding Gieloth infiltrators all over the world. There is much you can seek, but there is little time and she can only impart to you full knowledge on one topic.
A. You seek to know about the conflict between the Gieloth and your 'masters'. You want to find out the nature of this conflict, your role in it, and all else Sekhenun knows of this war you find yourselves in. She may be no historian, but the voices have been less than forthcoming and she knows far more than you do at this point.
B. You learn of the Gieloth's purpose here, and the extent of their capabilities. Why did they come? What do they want? What is the organization of their civilization? Do they have factions? How powerful are they? How long do they live? As Sekhenun is an accomplished researcher of her people, you will come to know more about the Gieloth than even most Gieloth themselves.
C. You ask about the current status of the entire world. The Gieloth are not present in just Egypt and Sumeria, but have spread wherever humans have gathered. Their information network is extremely well built and they appear to have a method of communicating over long distances. Sekhenun will pass on both what she knows, and also an ability to tap into those communications.
***
2. What You Gain
Your first meeting with Sekhenun did not go too well, though she was intrigued by your dedication to your comrades. Helping Naram against her did not exactly endear yourself to her, but she is extremely grateful that you have accepted her deal and committed to fulfilling your end of the deal by letting her go free. In good faith - and because she thinks being on your bad side seems to be a terrible idea - she offers to teach you one Gieloth power before she crawls off.
A. Sekhenun secretes a toxin that you gather in a vial. The toxin will be able to greatly slow down, or even stop, regeneration of immortals of your kind. There is only enough for a single dose, however. She also teaches you the theory behind producing it on your own, but it is extremely complex - you realize you would need to be a master of bodily manipulation to be able to create a gland that allows you to secrete it on your own.
B. Sekhenun weaves together some fragments of Pahnrath's knowledge and explains to you how to use that knowledge - manipulation of light. You can now absorb light from a limited area, allowing you to cloak yourself in darkness or temporarily blind others. There may be future applications of light manipulation as you develop this power.
C. Sekhenun teaches you a way to forge a weapon that would act as a living extension of yourself. She starts babbling about morphic resonance and other weird terminology which you don't understand. What you do understand is that as long as this weapon is with you, all your capabilities and powers are increased. As you grow in strength, so does its effect. She dubs it the Honourblade, in honour of your honourable conduct. You are not sure if you should really rip out your own rib to make it, though.