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Inactive [LP CYOA] Overlord

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
No, what they're going to do is attempt to flee as soon as we're out of earshot and hopefully warn someone once they get to civilization.

Goddamnit, I really don't want A to win. This is too early, and this is a bad idea. Not now. The fact that we are on the border of multiple kingdoms is actually the worst place to start carving out a kingdom. We are squatting on Methussian land, seceding from theirs, and forming a new nation comprised of a lot of non-humans in an area where the only thing that four much more well-established, more powerful kingdoms can agree on is "We hate non-humans". Please, can we not chase the car this time? Just a little bit of patience on this, there will be MUCH better opportunities down the road, and I think it's fucking stupid to tether ourselves to this backwater now. Forming a nation of our own right now, as I've said, has a lot of drawbacks and no benefits.

Experimenting with the glove, whatever. People know it's dumb, their curiosity overrides their better judgment, it's understandable. I'm curious too. But I think that the voters should strongly reconsider trying to forge an empire right now. A little bit of patience will pay off in the long run, we don't need to go after shinies every time they pop up.

I agree that it's not the optimal choice in terms of pure cost to benefit. The good thing about the area is that it is a backwater, and it should take some time before anyone notices what's up. But really I am voting in favour of this because I've always enjoyed treave's rulership segments of these CYOAs a la Ean, and would like to see how long we could keep that going for this time. And while it's true we would face a lot of opposition, I'd enjoy that more than playing covert.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I agree that it's not the optimal choice in terms of pure cost to benefit. The good thing about the area is that it is a backwater, and it should take some time before anyone notices what's up. But really I am voting in favour of this because I've always enjoyed treave's rulership segments of these CYOAs ala Ean, and would like to see how long we could keep that going for this time. And while it's true we would face a lot of opposition, I'd enjoy that more than playing covert.

I love the empire-building aspect of this LP (Who doesn't? It's one of the biggest draws of this project, after all) and we have an entire planet to conquer before we get home. I want to do it too, I just think we can angle for a better jump-off point. A small human village and a goblin village in the middle of nowhere, surrounded by kingdoms that are hostile to non-humans - I don't know, it's a lot of responsibility for very little gain. And really, we'd have to do a lot of playing covert either way - given the situation, we have to keep things as secret as possible for at least the next little while, probably several years at least.

To use the example of Ean, we inherited one hell of an empire there. We didn't produce it from scratch. Over the course of centuries, we established our legend in Egypt, Sumeria/Babylon, and Greece, where we firmly put ourselves on the map as the God-Emperor that was the only person that could unify such a wide variety of peoples. My point is that there was a lot of build-up on our way to becoming Emperor - we were already hailed as the Runi, Son of Osiris in Egypt, we had an initial stint of running Sumeria that honestly wasn't that great* (we didn't make such great choices there), and anybody close by who could pose a credible threat, like Marduk and Zeus, was gone.

* Personally, I think that we were gunning for rulership a little too early there. Killing the king ended up alienating and disbanding half the Sumerian army despite Ean's heroic reputation with his men.
 
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Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
If I remember correctly, we just didn't want to take a dive for Sargon. The guy became a dick by the end.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I have come around to the idea that Absinthe had to create a spell that allows us to learn concepts quicker. I don't care that it sounds like Wuxiang Qiankun, I think it fits the character concept too well to just dismiss. Flopping to:

C2 A D B

Even if the spell doesn't get much traction here (I think Absinthe brought it up while the vote was well underway) I'd like to maybe get some support for it for the next time we get a chance to.
 

a cut of domestic sheep prime

Guest
Seems like a greedy option. It will doubtless take forever and delay us in some way. That or we'll just get nothing.
 

Bibbimbop

Arcane
Zionist Agent Vatnik
Joined
Jan 12, 2014
Messages
8,819
Location
Shadow Banned
I am a game cock for this enterprise. 3D.

It has to be more useful than healing. In a magical setting, healing people doesn't make you a messiah or miracle-worker, and it clashes with our plans to study necromancy.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
I can imagine the ending.

The Just Reward.

The Omnipotent Being: "You have proven your point, villain. I will grant you your wish, if only you put down that Universe-destroying device and we can talk like reasonable people... angels... things. You can ask for anything you can imagine.

Choose wisely."

A. You wish to become God. You would rather grant your own wishes. They'll never see it coming.
B. You wish for all the virgins in a musilm paradise. They did not deserve them anyway.
C. You wish for mastery over time itself. You will go to 2012 and warn the world about the perils of Sphere Diplomacy before the unthinkable happens!
D. You wish for Yuhe Finger. What? It's a really awesome finger!

Erdrick: "No, it's useless, it's all useless! I will not be satisfied with this pittance. I want True Power (TM)! I want that spell I always chased, the one that allows me to learn things really fast! Five goddamn (hundred) years, man. Five goddamn (hundred) years of fighting, flirting and sexual tension. It ends tonight!"
The Omnipotent Being: "And done!"
Erdrick: "But... I don't feel any different." :?
The Omnipotent Being: "See? You are learning really fast!" :M

Flopping to 3A>B>C. I don't want to miss out on spells that actually do something.
Jester C2 B>D C A
Nevill C2>A2 B A>B>C B
Baltika9 C2 D D B
Kz3r0 C2 B A A
asxetos A1 B C A
Gobblecock C2 B D A
Elfberserker C2 A B B
Esquilax C2 A D B
archaen C2 B A>C A
ScubaV C2 B C>A>B A
Rex Feral C2 B B>A B
Quetzacoatl C2 D A A
Grimgravy A2 D>B B>C B
Storyfag A1 B B B
Azira A2 B D A
Kipeci A1>A2 B B A
lightbane C2 A A>B A
Lambchop19 A2 B B>A A
Kayerts A2 B B A
profreshinal A2>B2 B A A
Smashing Axe A1>A2 B>D>A>C B>A>C A
Absinthe x C>D D x
FrankHamilton A2>A1 B x B
Tigranes C2 x C x

A1 - 4 (2) Kipeci, Smashing Axe
A2 - 6 (8)
C2 - 13

A - 3
B - 16
C - 1
D - 3

A - 6 (7)
B - 8
C - 4 (3) ScubaV
D - 5

A - 14
B - 8
 
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Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
My idea behind going for 1A is that it promotes cooperation between goblins and people. Worst comes to worst, we sit on the taxes and just pass them off to the tax collector when they role around and downplay our independence like many tributaries did for China in ancient times. Sowing the seeds for cooperation between the peoples and showing that we can establish a better order is more important than making bank with the revenue of an impoverished village.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,562
By the way, now that I remember, one thing we could do with the villagers is to employ their blacksmith to prepare some armor for us (as in, modify a chainmail shirt so that our wing/s can fit and so on). Erd could say this is for an experiment/friend of his if the smith gets curious. I'm sure he would be able to make up a convincing excuse with his superhuman Charisma.

One more thing: does someone have the stats when Erd was still a human Hero? Just for fun and to compare how strong/weak he has become.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Seems like a greedy option. It will doubtless take forever and delay us in some way. That or we'll just get nothing.
I'm fine with that. Only one way to find out, and the way I see it, our character abides by the maxim of "A lazy man will put in twice the effort to have to do half the work." That was pretty much the character concept that people voted on. It's too far in character not to go with 3D, really.

Also, voting 2C>D.

You guys do realize that voting to specialize into the magic option in a setting where magic-cancelling circles are clearly a thing is not the best idea, right?
 

Elfberserker

Liturgist
Joined
Oct 25, 2013
Messages
1,540
I dunno man.
Maybe magic cancelling is just Barzam specialty.
From what little we have seen, those guys have lot of magic thingies and spells, so maybe they are the kingdom that is magic focused?

Edit:
And that's the reason we need trolls and orcs.
We need good old barbarian muscle might to show middle finger to magic canceller.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Absinthe said:
You guys do realize that voting to specialize into the magic option in a setting where magic-disabling fields are clearly a thing is not the best idea, right?
Specializing in physical combat in a setting where mind-controlling phase daggers are a thing might not be the best idea either. It's a dangerous, dangerous world.

I guess the general sentiment is "do not engage in magical duels in an anti-magic field" and "do not engage in melee with strange people with translucent blades".

Both seem to me like they are special encounters, rather than the norm, and both could have been avoided if we knew of them beforerhand (by nuking the mages with something strong before they complete the ritual, or by being reliant on agility against the figure in black more than on outright defence).

I would rather have us cover the magical skill tree, and Rin the physical one. That way if one does not work in a given situation, there is always the other to fall back upon. Yay teamwork!
 

ScubaV

Prophet
Joined
Feb 20, 2011
Messages
1,022
I'll flop to 3) C > A > B

I'm not interested in another WQS. We did that already.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
I can imagine the ending
I see Nevill is being pre-emptively butthurt to prevent a chance of butthurt down the line. That's a bold strategy for Nevill. Lets see if it works out.

Specializing in physical combat in a setting where mind-controlling phase daggers are a thing might not be the best idea either. It's a dangerous, dangerous world.
That's called the Fallacy of the Excluded Middle. You're also making it seem like I am voting 2A (physical combat specialization) when I am voting 2C (offense specialization). And for all we know the reason why the dagger worked is because her armor is fundamentally magical or otherwise because it was a part of her and it has special properties vs demons.

I guess the general sentiment is "do not engage in magical duels in an anti-magic field" and "do not engage in melee with strange people with translucent blades".
So the conclusion seems to be that you should be at least decent at both, imo, so that you don't get caught flatfooted.

Both seem to me like they are special encounters, rather than the norm
I don't think any of us are concerned about normal encounters. It's the special encounters we watch out for.

could have been avoided if we knew of them beforehand
But we didn't. Funny how that works out. We're not playing the demon with the mystic eyes to read that shit when it's coming.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Absinthe said:
So the conclusion seems to be that you should be at least decent at both, imo, so that you don't get caught flatfooted.
That leads to a jack-of-all-trades mentality, where one is decent at everything and excels at nothing. I embrace the specializations together with their weak spots.

Our halo grants us bonuses to spellcasting, and I want to reach that A-rank Mana stat, because it is qualitatively different from the B++ we have right now.

After that I am fine with anything, though I'd still prefer to work on magical stats and agility over the other attributes. I guess that would be something like С.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,562
To be fair, that anti-magic spell seems to be a very complex and powerful one, to the point that several High Mages had to cooperate in order to be able to cast it, for not to mention it seems to have a long casting time. Therefore, we can prevent this from happening ever again once we spot the right signals. If there is someone able to use that spell by him/herself though, then that person would most likely be one of the strongest wizards of this planet, a deity/demigod, or even a rival Overlord. Either way, I'm sure we won't meet any of these guys for a long time, so there's no need to worry.

Lastly, I believe that "super-fast learning" spell research project should be considered doing once we at least acquire a land of our own and have fellow magic researchers/scientists working for us. That way we'll make someone else do the work for us while being lazy about it. It's a win-win situation and quite in-character in my opinion.
:troll:
Besides, sooner or later we'll have to develop some sort of space travel in order to return to the other planet/take over the galaxy, something which won't be easy to do at all, I bet.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Besides, sooner or later we'll have to develop some sort of space travel in order to return to the other planet/take over the galaxy, something which won't be easy to do at all, I bet.
Gygadyne an appropriated vessel and voilà, light speed travel unlocked, for faster than light we probably have to work more on warpspeed teleport.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,527
Location
Copenhagen, Denmark
Codex 2012
I wonder how close we are to the votes being closed and an update appearing on the horizon? :M
 

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