A bit bold of you to assume how everyone will develop the character, innit?We're talking ginormous arrays of glorious deathtraps and misdirections while we troll the ever-loving shit out of our adversaries.
Who needs fancy-shmancy astrology
Didn’t we already do that with Jing?while we troll the ever-loving shit out of our adversaries.
What runoff method do you recommend? I'm used to eliminating options from the bottom up. Are you doing some kind of STAR method? Anyway, seems ultimate victor is the same under both methods.With all due respect, I disagree with the runoff method you seem to use.
Script's not done yet. Script's method is to make every instance of the option's name become obvious and clickable to add this to a person's vote. So far I've actually been counting manually....and the script won't do anything for counting the votes - and missing them as we've seen it happen - unless there is at least some standard.
Kill the bull, men! Lest you turn the Hunter into the Huntard!Support the Bull Revolution, comrades!
A bit bold of you to recommend that we let our Traps skill go to waste. We haven't done a trapper before. Certainly, I can't guarantee everyone will vote to keep upgrading Traps, but if we already have the skill and we're using it, it's reasonable to assume that we will keep developing it. Of course, the Bull is a bloody waste of Hunter skills (especially Traps) with his -1 dex and terrible int. Whereas the Archer keeps his +1 dex, develops +1 wis (being a perceptive hunter seems important, but that's just me), and adds +2 int (for a +1 int bonus total), making us a rather able trapper.A bit bold of you to assume how everyone will develop the character, innit?
Jing trolled people with his speech skills and tendency for outrageous stunts. We never had a proper Traps skill. Trapper would be very different.Didn’t we already do that with Jing?
Ackshully, Bull ties Fish, Archer beats Bull, Fish beats Archer. Yeah, we need the points-system. On the other hand, this three-way may just make for character creation drama.Anyway, seems ultimate victor is the same under both methods.
A bit bold of you to recommend that we let our Traps skill go to waste.
I ain't assuming nunthin'. We can still develop our stats and skill points.Of course, the Bull is a bloody waste of Hunter skills (especially Traps) with his -1 dex and terrible int.
Now we're getting there!Kill the bull, men! Lest you turn the Hunter into the Huntard!
I remember that after losing an eye the 'Dex overcompensated to such an extent that we ramped up Jing's perception to an effective 10 (8 base + 2 bonus).Oh no, -1 dexterity wth a total of 5. Our hunting career is over. What a tragedy.
Okay, seriously, you need to explain how you're doing ranked preference votes. I'm using basic instant run-off voting (eliminate every option from the lowest votes up and flip their votes to the next eligible option in line). You're doing your own weird method. Are you doing Condorcet method or approval voting or something? Ordinary voting is first-past-the-post and ranked preference votes are typically not a wholesale rejection of first-past-the-post, but a way of automatically adapting your vote within a first-past-the-post counting method. Meaning "I am treating this as a regular poll, but if my option is low enough to be eliminated, flip it over to the next one down the line." I think you're using ranked preference votes as a way of representing an entirely different vote counting system.Ackshully, Bull ties Fish, Archer beats Bull, Fish beats Archer. Yeah, we need the points-system. On the other hand, this three-way may just make for character creation drama.
The biggest waste is Traps, which is a dex/int hybrid skill that will suffer for this. The others are just worse off than they would be if we'd picked nothing at all.I ain't assuming nunthin'. We can still develop our stats and skill points.
Oh no, -1 dexterity wth a total of 5. Our hunting career is over. What a tragedy.
Hunters are supposed to kill bulls, you know.Now we're getting there!
Glorious Revolutionary Comrade Bull defeats puny trappers!
The method he uses to resolve flops is "fixing the contenders that won't flop, resolving the flops, and looking at the results". That was my beef with your runoff method.Okay, seriously, you need to explain how you're doing ranked preference votes.
[...]
"This is my first pick, but if my option doesn't make it, flip it over to the next one."
Simple, and Nevill got it. Bull and Fish are tied, so that's a no-go. Next, Archer beats Bull after all flops are accounted for. This is where the conditionals for the Fish kick in.Okay, seriously, you need to explain how you're doing ranked preference votes.
Hunters are supposed to kill bulls, you know.Now we're getting there!
Glorious Revolutionary Comrade Bull defeats puny trappers!
Except that's what conditionals are for. 'If A loses, I want B.' If Bull loses, half of the Bull voters want Fish. This means Fish wins.I don't use that program. No one does. Let's not bring however that thing does the vote-counting into this. Anyway, since you two use a weird method of flipping votes without ruling out options and it is producing 3 different mutually exclusive results off of one count instead of a single actual winner, I'm going to go out on a limb and say your method should not to be used to determine a winner here. Instead we just eliminate the options with the fewest votes and flip their votes.
What you have is not a tie. It's a paradox of 3 different results, which you are ultimately declaring to be a tie. Look, Fish is lowest so you flop Fish's votes to the highest remaining option. The only way your 3 scenarios work is if you say "After fish votes flop over to archer, bull votes get to flop to fish (which already flopped to make this scenario in the first place), making fish votes un-flop from Archer, at which point archer flops to fish beneath bull, making bull un-flop from fish....." Bull only loses once Fish's votes (as the lowest vote) flop over. The fact that Bull's votes would only then flop to fish should not be used to make Fish reverse-viable by un-flopping Fish votes after Fish votes already flopped, where suddenly now Archer votes should flop which in turn un-flops the Bull creating a retarded dead heat between Bull and Fish with more weird flopping voodoo possible. All we'd need is one more guy voting Archer>Bull>Fish and we have a fully cyclical paradox. I mean wtf is this counting method? No. If an option's votes are already flopping over, you don't count flops back to it.Dude, the only reason Archer has 9 votes is because the Fish voters flop over to it if Bull is winning. But, if Bull loses, then three Bull voters are flopping to Fish, and Archer loses the three votes it got from the Fish voters. This means Fish is up to 9, and Archer is down to 6.
Our predicament is that, right now, we are in a three-way tie and we need tie-breakers.
To this:"This is my first pick, but if my option doesn't make it, flip it over to the next one."
I stand by the original principle.Meaning "I am treating this as a regular poll, but if my option is low enough to be eliminated, flip it over to the next one down the line."