Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
First, the total list of possible combinations here (60) is not unmanageable, though large. We don't have the fear that people will keep adding and subtracting from packages like we did with the training vote. The ultimate list of options we are actually considering isn't leading to the sort of onerous sprawling mess you are referencing. Second, the recommendation I made then would still be perfectly viable here: Take a look at all the voting packages people are actually considering here, then reduce it to a poll with only those packages available. If that list is too large, perform a run-off as you weed out lower vote options. That is the most dependable way to handle these sorts of things.You bring up an interesting point: no matter how we vote, someone will have to suck it up. With that being said, I think that selecting our background before our sign is a better way to go about this precisely because it narrows down our range of choices to something more manageable, without disappointing a disunited majority. This will prevent an unpopular minority choice from claiming victory, while the rest of the voters are fighting over the colour of our character's jacket.
For instance, Scholars lead by a large majority with 6 votes total, but are losing to the united Merchant block in combination voting. The remaining six voters haven't expressed interest in either path. Under this system, the 80% of the electorate will have to go along with an option that only 20% of the electorate even wanted. Which is, obviously, not great.
But if we decide our background first, then we will be able to battle in a much smaller arena for the outcome we desire the most.
Finally, and most importantly, your notion of voting separately on background and sign is far more likely to result in precisely the sort of annoying mess of constant vote-shifting depending on overall outcomes that typified the maniac island training votes until we began consolidating down towards overall packages. Just because the voting lists may look neater in your version does not mean the voting process will be smoother. If anything what you are proposing is precisely what will lead to the sort of convoluted vote-shifting based on "oh wait I liked this option but now that that option is doing well on that other poll I'd like to shift this vote to get a better combination" and so on that resulted in such a constant mess of ever-changing votes and no end in sight.
If you think that having -2 charisma will not affect what sort of character we are playing, then you're mistaken. When I refer to character I am not referring to personality and background alone. I am referring to "what kind of person we are" and a character with -2 charisma for instance, is not going to be a particularly social person. A character with -2 int is not going to be a particularly smart person. A character with -2 strength is probably not going to be much of a fighter. That sort of thing does get decided by stat combinations. We can try to fix these faults through conscious effort within the CYOA, but seeing as stats go from 1 to 10 here, we know that stat-ups aren't going to be that easy to get a hold of, which means we probably wont invest into things we suck at. So the type of person we are going to be does get strongly affected by our initial stat-line.Not quite. The only thing that drastically affects our character's character is his background. His zodiac sign will only affect his stats, but not his personality. We will mold that personality (and more stats and skills, I assume) as we grow over the course of the introduction.
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