I just gave you a list of possibles:What exactly are we hoping the book gives us? A loredump, right? Which is pretty interesting for us, but is that really the way to blow what might be the one truly powerful item that our character can get their hands on for the foreseeable future?
Didn't treave just tell us that it would be some kind of magical martial arts manual or was that a joke?
Regardless, I think our higher level INT and WIS would be able to put it to great use.
Books tend to be overpowered in these sorts of settings. A spellbook, a loredump that will lead us to greater power, anything.
I think that the fact that we are being offered a choice means that we have the freedom to choose.Fair enough, those are all reasonable points. I would still prefer the boots / eyeglass personally, but I can see the good arguments for the book.
Separately, I do think Esquilax's argument that we need to let the astra choose us is sound. It really cannot be coincidence that the lantern activates the crystal ball which unveils exactly three items for us.
What does an Astra syncing process even look like, do we know? What happens if it doesn't jive with the wielder?
I scanned all of treave's posts for any useful astra lore and, unfortunately, we do not. All we know is that our master had a bow astra, Andrew was given a sword astra and the influence astra has had on the course of human history. None of these suggest that astras are sentient, or are guided by some intelligent design.What does an Astra syncing process even look like, do we know? What happens if it doesn't jive with the wielder?
I dunno, this seems exactly like wacky speculation to me, given that we know very little of astras.I am going to go on a somewhat wacky tangent here; I'm going to speculate that Astras, being that they seem to be the soul's link to the heavens (Astra, as in celestial body), also have a lot to do with destiny and crucial moments in one's life. These objects by their nature are linked to your soul via something resembling destiny - I'm not sure that you can say "oh hey, I want that [sword/book/dildo] to be my Astra". Basically, you don't pick the Astra - the Astra picks you.
Gentlemen, we must let fate decide this one.
So we can link our souls to them, but nothing that suggests sentience on their part or some greater destiny being at play here.treave said:Esquilax said:treave: Based on the loredump, I'm guessing that an Astra is a physical object linked to its owner's soul that allows them to perform feats that or enhance themselves beyond normal human limits?
Pretty much, yes. Your affinity with the Astra dictates how many 'ranks' of their feats you can unlock, and you can own more than one. They can be found in shapes as varied as swords, to eyepieces, to pendants. It is also possible to reforge them physically to a certain extent, though it will not change the powers they give. Usually.
I think the best thing to do here is to vote for what we want. And I want book.
So since we picked The Fish (water, mutability), will that make us able to conjure a flood of water or a storm of ice spikes out of thin air if we pick the book?Treave, why is Artistic Aesthetics not using charisma?
Because it doesn't say anything about your personal aesthetic appeal. You can be a genius artist and also an utterly disgusting fat slob with a hideous personality, for one. I can consider making it a joint stat if there's a demand for it though.
And what do fixation, dynamism, and mutability represent?
This has to do with the types of abilities present for each Astra. Picking an Astra Sign basically dictates your compatibility with these Astra thingies you'll be finding. You'll be given a more in-depth lore dump within the story but I'll give a quick rundown here of what each trait does. Bear in mind that these are just generalizations and there'll be exceptions to the rule.
Dynamism: the Astra is of a type that emits its power externally. A sword firing sword beams, or a hoe that carves an entire furrow with a single swing, or manipulation of external objects ala telekinesis, among others.
Fixation: the Astra enhances the target. A sword that makes the user faster, a hoe gives the user more stamina, or targetable abilities such as enhancing the natural regeneration of a patient.
Mutability: the Astra's power is based in transformation and conjuration. A cloak that can change to act as active camouflage, bracelets which enable the user to transform into a wolf, or the conjuration of objects out of thin air.
Also, a number of backgrounds mention an endurance stat, should we assume that to be constitution?
Yeah, that was my mistake. I'll change Endurance references to Constitution.
And what is charisma even good for, really?
Getting away with bullshit.
treave, will our choices of Astra influence our character like the zodiac signs did in Legend?
No, you will define your personality through the prologue's choices.
You're starting as a kid, by the way.
I kinda had a feeling you weren't going to be swayed regardless of the points made. All I can say is that magic books are usually among the better drops.Fair enough, those are all reasonable points. I would still prefer the boots / eyeglass personally, but I can see the good arguments for the book.
I don't give any weight to that. Either we pick, or we let the girls pick. Those are the options. I don't think it will magically become a more fateful item that ends up in our hands if we let the girls have first pick. I don't think that the girls by picking first suddenly lose the magic touch of fate. I think the only thing that happens if we pick D is that the girls think of us as more of a gentleman and we're stuck with whatever they didn't want. Mind, if the book turns out to be a martial arts manual, we will probably end up with it anyway if we choose D.Separately, I do think Esquilax's argument that we need to let the astra choose us is sound. It really cannot be coincidence that the lantern activates the crystal ball which unveils exactly three items for us.
No clue. We don't know fuck-all about astras. We are at 0 in all astra-related skills. But so far we do know that it's possible to hand an astra to someone else.What does an Astra syncing process even look like, do we know? What happens if it doesn't jive with the wielder?
A better question would be this: can we turn into a lake?So since we picked The Fish (mutability), will that make us able to conjure a flood of water or a storm of ice spikes out of thin air if we pick the book?
Conversely, if we pick the boots, will we be able to, um, transform into a puddle?
E - I don't like Cloud. Rain comes from clouds and she didn't come from us. Going back to the white knight brigade, Rain saved us. She filled us with happiness and purpose. We should be Lake or Pond or some such rain filled thing. Maybe Loch? Yeah, Loch.
I don't think you were arguing in bad faith. I just had a feeling you were already set in your choice. And yes, AB is winning right now.I started out by thinking the book is a pretty poor choice. Now I think the book is just as solid as the others. I think I've heard people out in good faith. AB is winning right now, yes?
I don't mind if it's not an astra, as long as it's useful. I'm pretty sure it will end up being useful somehow anyway.Let's hope that whatever we end up with, that (1) this is actually an astra, instead of mold-infested antiques, and (2) we can actually unlock and develop its powers on our own over time.
*dramatic sigh*AB is winning right now, yes?
If the boots are too Gucci, the girls will want 'em.CappenVarra brings up a salient point: treave, how Gucci are those boots?
If the boots are too Gucci, the girls will want 'em.
Well, they can forget it. With these boots, we will be the prettiest boy in the neighborhood and then everyone will want to be our friend.If the boots are too Gucci, the girls will want 'em.
...I wanted to delay this discussion, but we all agree on Elizabeth, yeah?If the boots are too Gucci, the girls will want 'em.
Man, fuck the girls.
Hm, this is a surprisingly good guess for nothing to go off of! We were indentured to something of a magical bloodsucker, we did effectively steal Rain from the maw of that monster as payback for the lost deer and our terrible master was certainly set to take her as tribute. It’s just that we double as the villagers who burned the lair down and already had our own burns before then. Insightful kid in a way, albeit fairly terrible on our reputation; perhaps we should have gone with talking to people instead of the book learning.“Well, according to Scotty, you were a thrall to a cruel vampire, and that baby was a child you stole as an offering to your dark and terrible master. But the villagers discovered your master’s lair and set fire to it. That’s how you got your burns.”
Could it be?Letting the fates decide is really just letting the girls decide.
CappenVarra brings up a salient point: treave, how Gucci are those boots?