Endemic
Arcane
- Joined
- Jul 16, 2012
- Messages
- 4,463
There's a sequel, by the way: https://store.steampowered.com/app/2171440/Fear__Hunger_2_Termina/
Let me guess, on that sacrificial altar you can kill the girl (for Gro-goroth) or fuck her to gain Sylvian's favor?
Such nice deities!
Wouldn't Venus be a better comparison, since it said fertility goddess?
Minor point, but I noticed a typo in the second combat encounter "uncomformtable".
I thought the same and did not want to test either of those. Good to know that the 2nd one is not an option after all.Let me guess, on that sacrificial altar you can kill the girl (for Gro-goroth) or fuck her to gain Sylvian's favor?PART II : The Stinger Pulsates
We peruse the tome of alchemy to find some interesting tidbits on the properties of various herbs. To sum up: blue for health, green for dealing with infections, red for .. something. It also includes recipes for combining the various herbs into more potent substances. I'm chagrined in the lack of black + yellow combo. HGH + whey sounds pretty cool.
In the next bookcase we find the lovely tome on Pocketcat. I can't grab the pic quickly enough before the text appears, but you can still see his sketched mug moonlighting above the words.
Merwood
Is Willem really tall or is his father a giga manlet?
There are cats jacking off in the grottos. What is the world coming to. Deeply disturbed by this cat, we rummage through the rest of the bookcases. We fail a coin toss on one, in the other we find a fake book. This is for poseurs who don't read but what to pretend that they do. For shame.
"Death is the answer". Step aside Tony Robbins, truly inspirational stuff.
Back outside the library we find some statues dedicated to the New Gods, of which there are four. They're lined up neatly, and maybe the craftsmanship of the sculptor would have been much more impressive had his work not been marred with bloodstains. Somebody even went to the trouble of writing stuff in their own blood. One of those tropes that I have always found very weird.
I dive back into my inventory and realize we have found a cloth hood, which we use to swaddle our head. Not sure what protection it's supposed to offer, but number go up and number green so I'm happy.
Around the corner is a collapsed passage, with the debris being impassable.
The crates nearby again have some health potions, these ones being pretty weak, healing us for ~25-30 points.
The next crate has a bonesaw, which cannot be wielded as a weapon (but can act as a medical instrument when the situation is truly dire)
We lockpick another door and make our way into a small storage room, where we find another leather vest which we promptly give to the girl.
And then we return outside. With the camera being what it is, we spot an enemy shuffling up and down a nearby hallway. My position is not great, and he spots us peeking from around the corner. He rushes at us, and before we know it we have our very first combat sequence. Prepare yourself!
Yup, this guy has been on a HGH cycle for quite a while it seems.
Ok, so, combat...
Each combat encounter in the game is a mini-puzzle, which involves trial and error and which will not hesitate to end your run in a very brutal manner if you can't guess its quirks. Each enemy will have bodyparts that can be targeted individually. In the case of this guard, he has two arms, two legs, torso, head and the 'stinger'. The way to kill an enemy is either to destroy the torso, or cut off the head. The latter might not work against some types of enemies, making you waste turns on actions which are useless. Cutting off the limbs will curtail the damage output of most enemy types. However, every several turns (and these have to be sussed out through trial and error) the enemy can do a coin flip attack. To avoid it you must Guard on that turn. If you don't, the outcome is a literal coin flip - lose it and 99% of the time it's a one hit kill.
The meat cleaver looks like a menacing instrument, so we hack off the guard's arm. The girl has no weapons and her damage output is 0, for now at least.
Now, having lost to these guys quite a few times, I know the coin flip cycle: on the 2nd turn, then on every 3rd turn thereafter. Now we both use our guard skill. The ogre tries to snatch us, but fails.
Now what do we do? The clue was in the text message - the pulsating stinger. He can use that thing to attack us. If we cut off the stinger AND leave the other arm alone, the ogre will forego all attacks in favour of trying to snatch us every 3rd turn with the coin flip. If we cut off both, then he'll use body slam to deal damage to us. So we go for the stinger and hack it off. Eww.
Now we have 2 turns left till the coin flip. From here on out the fight is a cakewalk, we can either hack away at the torso, or try and go for the head, but with a much higher % of missing. What we can do is use the two turns to hack away at each of his legs, which will make him lose balance and expose the head. Then we guard against he grab attack, and finally kill him on the next turn with a decapitation.
Phew. Well, one down, dozens (hundreds?) to go. And each type will require us to figure out the unique patterns. We can beat the corpse, which makes a squishy noise but does nothing otherwise, search it or leave. This one has an interesting artifact on him.
The passage he was guarding leads us to a small dark room, with a ritual circle hastily scribbled on the floor. A lectern stands in the corner, giving us more clues on the deities.
Note that these are the Old Gods, and there are only three. The four statues were dedicated to the new ones.
...
.......
Ok I'll just stand in the circle and pray to Allmer. Not a fan of worshipping Khorne or Slaanesh. Plus, Allmer doesn't actually require anything from us. We get a little beep sound to signify that our affiliation with a God has increased. And so we turn around and leave.
But we are not long back in the main hall before something rushes us from the east. A ghoul.
A dangerous fight, but once again I am lucky to know the trick, which is to NOT fight and instead talk. Trash talk him. Tell him he's going to die, which turns out is exactly what he wants.
He lowers his arms and we stab him through the heart, killing the poor bastard on the spot. He has no loot on him. Not surprising, he was after all an escaped prisoner.
A small refectory is the room beyond, and we pilfer some rotten meat from the table, brushing away the maggots that try to crawl up our arm. A closed door stands on the other side. We push upon the creaking sheets of metal and step outside, back where we can replenish our Vitamin D.
And yet the air here reeks of death and despair. Join me in part 3, where the suffering begins.
Such nice deities!
There's a sequel, by the way: https://store.steampowered.com/app/2171440/Fear__Hunger_2_Termina/
I thought the same and did not want to test either of those. Good to know that the 2nd one is not an option after all.
In the first encounter we have the awkwardly worded you manage evading its grasp! as well. The dev is ESL. I think this was also partially the reason why the descriptions and the books are the way they are.
They're all like Gravelord Nito from Dark Souls. He's chill, until he isn't.IIRC, from what I read the Old Gods are surprisingly chill and it's possible to max out their "favor meters" with all of them, which will bring you bonuses of all kinds. Of course, in order to do that you'll have to do unethical actions.
There's a sequel, by the way: https://store.steampowered.com/app/2171440/Fear__Hunger_2_Termina/
Much more polished, set in the early 20th Century IIRC, and with characters that look straight out of Jojo Bizarre (the later is intentional, the dev stated he likes that show).
Yeah, its another one of the big inspirations. Berserk + Silent Hill + Dark Souls is probably the most apt comparison. Pyramid head is in this in all but name.At a glance the curse reminds me of Silent Hill (as do a few of the monster designs).
You can start with either, the sequel just has references to the firstA friend told me it's alright to start immediately with the sequel. What do you think? Should I skip, for the moment, the first one, or is it important to play it before digging the sequel?
I've seen ~1 hour of footage of Termina, and didn't watch any more since I don't want to spoil myself like I did for the majority of the first. I think the opening game is the more atmospheric of the two - darker, more oppressive both aesthetically and mechanically, much less forgiving - but I could be misled by Termina's opening. I'm intrigued by the battle royale aspect of the sequel where you have many "contestants" stuck inPeople that I like told me only incredible things about the series and already bought them. After my BG3 playtrus, I'm giving Fear and Hunger 2 a proper look before jumping in the Starfield hype train.
A friend told me it's alright to start immediately with the sequel. What do you think? Should I skip, for the moment, the first one, or is it important to play it before digging the sequel?
PS: if I like the sequel fairly enuff, I'm playing the original anyways.
Shit, that was brutal...PART III : Basement
We find ourselves outside, where the spores of the mist assail our lungs. Or so the game pretends, anyhow. My sanity is slowly being restored, so there's that.
In the corner of the map we find a stick! Fetch!
And on the other end of this enclosure is a well, which will take us one level below ground. We jump and clamber down the mound of corpses to get to a treasure chest. This one is a coin toss. Heads proves the lucky choice, and the pseudo random number generator rewards me with a pair of bone shears, a two handed weapon that doubles our damage output.
The game comes with an 'Optimize' choice which will auto-choose your equipment for you, and unfortunately I accidentally click it for the girl, who promptly puts on the Ring of the Still Blood. I'm not sure if there are negative side effects for the thing; if there are, well, she has me to thank for them.
In the crafting menu I replenish my stock of torches with a tinderbox, a stick and a cloth.
And we proceed into the next building, the Inner Hall, still on ground level. Here the hall bifurcates into 3 paths, of which we chose forward.
A pair of priests are gathered around a statue that acts as a crucifixion cross for a victim. Gro-goroth worshippers? They pay me absolutely no heed as they chant something in their baritone voices.
As I creep up to the statue, the game offers me to sacrifice the naked guy on the cross. Given that he's already nailed to the statue, I figure that we might as well. Maybe we can wrangle a favour or two from the destroyer of men from all of this. He expires with a scream as we stab him and still his beating heart for good.
The priests do not respond, seemingly in a fugue state. I don't bother disturbing either one from their torpor and quickly proceed to the left. Here's a toilet. A long-drawn out death awaits below if you decide to climb in.
On the right is another chamber with a writhing skein of human flesh and heads - the human hydra.
I'm not giving you anything.
I could attack them, but since they are immobile I chose to excuse myself and leave them in peace. Maybe they have some nasty tricks up their sleeve in combat. I don't feel like chancing it. Back in the main hall and BOOM Combat!
The guard came out as my eyes wandered across the map in search of wall torches to light. Well, no problem, we'll just hack off his left a..
MISS! And the guard capitalizes immediately, counter attacking us with a vicious blow that cleaves our left arm off our body, giving us a bleeding effect AND making us drop our weapon - the bone shears. Now we're unarmed, and have to resort to fighting him with one fist.
The blood loss is also doing a -3 damage to us per turn.
Fortunately, my next attack proves lucky, and the punch manages to wreck the ogre's arm. However, in the heat of battle I've forgotten that the 2nd turn is a coin flip attack..
I choose Heads and toss 2 for good measure. Flawless victory.
The next 4 turns prove lucky, as we leave him without his preferred 'weapon', kick the knees from under him and finally decapitate him after remembering to guard on the 5th turn.
-1 arm, -50% of our health, bleeding, we limp away from the scrap.
I use a cloth to staunch the bleeding. The guard's cleaver is a one arm weapon, and more potent than the scimitar, so we equip it.
And proceed down the hallway..
Past a couple of corners is a torture room, decorated with bodily fluids and a wide assortment of tools for slicing and shearing. Two iron maidens make up the other end.
Flayed corpses are strewn about the hallway as we begin scavenging for loot. A lucky drop gives us a bear trap.
And back outside in the main connecting corridor, we are arrested by the sound of approaching footsteps.
A well dressed man runs out of the darkness, a noble by the looks of it.
"Yeah? I'm quite sane as of yet"
A mutant's howl resonates from behind him.
Another howl, this time closer.
Buckman dives into a cul de sac nearby, and we follow suit. Inside is a bed. First we tear off what little bed cloth is here, in case we're in great need of bandages once again. Then I decide to sleep. Why wouldn't I? I think it's a good time to save the game, even if there is an enemy stalking the halls nearby. So I interact with the bed..
..and realize I have no lucky coins left. This is a 50-50.
Heads? TAILS!
It's over.
Whilst we slumber, a disfigured hunchback that was once a person approaches the room.
Yeah, you tell him Buckman!
I presume he whacks us over the head whilst we sleep, and we awaken in the torture room we'd visited shortly before our nap.
The cleaver takes off our legs one by one at the knees.
Then the arms go as well..
And we finally fade to black at the sight of our crotch turning into a bloody welter. So much for run one, ending on the rack, killed by one of the weakest enemies in the game. There's a great irony that we were ended by this thing after finding the bone shears:
What happened to the girl is a mystery. Maybe she hid under the bed? Maybe Buckman is beating her to death at the ritual circle? We'll never know. Part 4 will see is restart from the very beginning, but we'll give the Merc another chance.
Shit, that was brutal...PART III : Basement
We find ourselves outside, where the spores of the mist assail our lungs. Or so the game pretends, anyhow. My sanity is slowly being restored, so there's that.
In the corner of the map we find a stick! Fetch!
And on the other end of this enclosure is a well, which will take us one level below ground. We jump and clamber down the mound of corpses to get to a treasure chest. This one is a coin toss. Heads proves the lucky choice, and the pseudo random number generator rewards me with a pair of bone shears, a two handed weapon that doubles our damage output.
The game comes with an 'Optimize' choice which will auto-choose your equipment for you, and unfortunately I accidentally click it for the girl, who promptly puts on the Ring of the Still Blood. I'm not sure if there are negative side effects for the thing; if there are, well, she has me to thank for them.
In the crafting menu I replenish my stock of torches with a tinderbox, a stick and a cloth.
And we proceed into the next building, the Inner Hall, still on ground level. Here the hall bifurcates into 3 paths, of which we chose forward.
A pair of priests are gathered around a statue that acts as a crucifixion cross for a victim. Gro-goroth worshippers? They pay me absolutely no heed as they chant something in their baritone voices.
As I creep up to the statue, the game offers me to sacrifice the naked guy on the cross. Given that he's already nailed to the statue, I figure that we might as well. Maybe we can wrangle a favour or two from the destroyer of men from all of this. He expires with a scream as we stab him and still his beating heart for good.
The priests do not respond, seemingly in a fugue state. I don't bother disturbing either one from their torpor and quickly proceed to the left. Here's a toilet. A long-drawn out death awaits below if you decide to climb in.
On the right is another chamber with a writhing skein of human flesh and heads - the human hydra.
I'm not giving you anything.
I could attack them, but since they are immobile I chose to excuse myself and leave them in peace. Maybe they have some nasty tricks up their sleeve in combat. I don't feel like chancing it. Back in the main hall and BOOM Combat!
The guard came out as my eyes wandered across the map in search of wall torches to light. Well, no problem, we'll just hack off his left a..
MISS! And the guard capitalizes immediately, counter attacking us with a vicious blow that cleaves our left arm off our body, giving us a bleeding effect AND making us drop our weapon - the bone shears. Now we're unarmed, and have to resort to fighting him with one fist.
The blood loss is also doing a -3 damage to us per turn.
Fortunately, my next attack proves lucky, and the punch manages to wreck the ogre's arm. However, in the heat of battle I've forgotten that the 2nd turn is a coin flip attack..
I choose Heads and toss 2 for good measure. Flawless victory.
The next 4 turns prove lucky, as we leave him without his preferred 'weapon', kick the knees from under him and finally decapitate him after remembering to guard on the 5th turn.
-1 arm, -50% of our health, bleeding, we limp away from the scrap.
I use a cloth to staunch the bleeding. The guard's cleaver is a one arm weapon, and more potent than the scimitar, so we equip it.
And proceed down the hallway..
Past a couple of corners is a torture room, decorated with bodily fluids and a wide assortment of tools for slicing and shearing. Two iron maidens make up the other end.
Flayed corpses are strewn about the hallway as we begin scavenging for loot. A lucky drop gives us a bear trap.
And back outside in the main connecting corridor, we are arrested by the sound of approaching footsteps.
A well dressed man runs out of the darkness, a noble by the looks of it.
"Yeah? I'm quite sane as of yet"
A mutant's howl resonates from behind him.
Another howl, this time closer.
Buckman dives into a cul de sac nearby, and we follow suit. Inside is a bed. First we tear off what little bed cloth is here, in case we're in great need of bandages once again. Then I decide to sleep. Why wouldn't I? I think it's a good time to save the game, even if there is an enemy stalking the halls nearby. So I interact with the bed..
..and realize I have no lucky coins left. This is a 50-50.
Heads? TAILS!
It's over.
Whilst we slumber, a disfigured hunchback that was once a person approaches the room.
Yeah, you tell him Buckman!
I presume he whacks us over the head whilst we sleep, and we awaken in the torture room we'd visited shortly before our nap.
The cleaver takes off our legs one by one at the knees.
Then the arms go as well..
And we finally fade to black at the sight of our crotch turning into a bloody welter. So much for run one, ending on the rack, killed by one of the weakest enemies in the game. There's a great irony that we were ended by this thing after finding the bone shears:
What happened to the girl is a mystery. Maybe she hid under the bed? Maybe Buckman is beating her to death at the ritual circle? We'll never know. Part 4 will see is restart from the very beginning, but we'll give the Merc another chance.
"We want that fresh girl meat!" and getting your limbs and dick chopped off by a deranged torturer...
What a nice, family game, yeah?
Hmmm, let me guess, it involves the Stinger and him using it on you in a very "special" way, right?Shit, that was brutal...PART III : Basement
We find ourselves outside, where the spores of the mist assail our lungs. Or so the game pretends, anyhow. My sanity is slowly being restored, so there's that.
In the corner of the map we find a stick! Fetch!
And on the other end of this enclosure is a well, which will take us one level below ground. We jump and clamber down the mound of corpses to get to a treasure chest. This one is a coin toss. Heads proves the lucky choice, and the pseudo random number generator rewards me with a pair of bone shears, a two handed weapon that doubles our damage output.
The game comes with an 'Optimize' choice which will auto-choose your equipment for you, and unfortunately I accidentally click it for the girl, who promptly puts on the Ring of the Still Blood. I'm not sure if there are negative side effects for the thing; if there are, well, she has me to thank for them.
In the crafting menu I replenish my stock of torches with a tinderbox, a stick and a cloth.
And we proceed into the next building, the Inner Hall, still on ground level. Here the hall bifurcates into 3 paths, of which we chose forward.
A pair of priests are gathered around a statue that acts as a crucifixion cross for a victim. Gro-goroth worshippers? They pay me absolutely no heed as they chant something in their baritone voices.
As I creep up to the statue, the game offers me to sacrifice the naked guy on the cross. Given that he's already nailed to the statue, I figure that we might as well. Maybe we can wrangle a favour or two from the destroyer of men from all of this. He expires with a scream as we stab him and still his beating heart for good.
The priests do not respond, seemingly in a fugue state. I don't bother disturbing either one from their torpor and quickly proceed to the left. Here's a toilet. A long-drawn out death awaits below if you decide to climb in.
On the right is another chamber with a writhing skein of human flesh and heads - the human hydra.
I'm not giving you anything.
I could attack them, but since they are immobile I chose to excuse myself and leave them in peace. Maybe they have some nasty tricks up their sleeve in combat. I don't feel like chancing it. Back in the main hall and BOOM Combat!
The guard came out as my eyes wandered across the map in search of wall torches to light. Well, no problem, we'll just hack off his left a..
MISS! And the guard capitalizes immediately, counter attacking us with a vicious blow that cleaves our left arm off our body, giving us a bleeding effect AND making us drop our weapon - the bone shears. Now we're unarmed, and have to resort to fighting him with one fist.
The blood loss is also doing a -3 damage to us per turn.
Fortunately, my next attack proves lucky, and the punch manages to wreck the ogre's arm. However, in the heat of battle I've forgotten that the 2nd turn is a coin flip attack..
I choose Heads and toss 2 for good measure. Flawless victory.
The next 4 turns prove lucky, as we leave him without his preferred 'weapon', kick the knees from under him and finally decapitate him after remembering to guard on the 5th turn.
-1 arm, -50% of our health, bleeding, we limp away from the scrap.
I use a cloth to staunch the bleeding. The guard's cleaver is a one arm weapon, and more potent than the scimitar, so we equip it.
And proceed down the hallway..
Past a couple of corners is a torture room, decorated with bodily fluids and a wide assortment of tools for slicing and shearing. Two iron maidens make up the other end.
Flayed corpses are strewn about the hallway as we begin scavenging for loot. A lucky drop gives us a bear trap.
And back outside in the main connecting corridor, we are arrested by the sound of approaching footsteps.
A well dressed man runs out of the darkness, a noble by the looks of it.
"Yeah? I'm quite sane as of yet"
A mutant's howl resonates from behind him.
Another howl, this time closer.
Buckman dives into a cul de sac nearby, and we follow suit. Inside is a bed. First we tear off what little bed cloth is here, in case we're in great need of bandages once again. Then I decide to sleep. Why wouldn't I? I think it's a good time to save the game, even if there is an enemy stalking the halls nearby. So I interact with the bed..
..and realize I have no lucky coins left. This is a 50-50.
Heads? TAILS!
It's over.
Whilst we slumber, a disfigured hunchback that was once a person approaches the room.
Yeah, you tell him Buckman!
I presume he whacks us over the head whilst we sleep, and we awaken in the torture room we'd visited shortly before our nap.
The cleaver takes off our legs one by one at the knees.
Then the arms go as well..
And we finally fade to black at the sight of our crotch turning into a bloody welter. So much for run one, ending on the rack, killed by one of the weakest enemies in the game. There's a great irony that we were ended by this thing after finding the bone shears:
What happened to the girl is a mystery. Maybe she hid under the bed? Maybe Buckman is beating her to death at the ritual circle? We'll never know. Part 4 will see is restart from the very beginning, but we'll give the Merc another chance.
"We want that fresh girl meat!" and getting your limbs and dick chopped off by a deranged torturer...
What a nice, family game, yeah?
Lol yeah. I'm glad I didn't die to the ogre though. There's 3 different endings to that, and they range from as bad to far worse what Cavarra endured.
Hmmm, let me guess, it involves the Stinger and him using it on you in a very "special" way, right?Shit, that was brutal...PART III : Basement
We find ourselves outside, where the spores of the mist assail our lungs. Or so the game pretends, anyhow. My sanity is slowly being restored, so there's that.
In the corner of the map we find a stick! Fetch!
And on the other end of this enclosure is a well, which will take us one level below ground. We jump and clamber down the mound of corpses to get to a treasure chest. This one is a coin toss. Heads proves the lucky choice, and the pseudo random number generator rewards me with a pair of bone shears, a two handed weapon that doubles our damage output.
The game comes with an 'Optimize' choice which will auto-choose your equipment for you, and unfortunately I accidentally click it for the girl, who promptly puts on the Ring of the Still Blood. I'm not sure if there are negative side effects for the thing; if there are, well, she has me to thank for them.
In the crafting menu I replenish my stock of torches with a tinderbox, a stick and a cloth.
And we proceed into the next building, the Inner Hall, still on ground level. Here the hall bifurcates into 3 paths, of which we chose forward.
A pair of priests are gathered around a statue that acts as a crucifixion cross for a victim. Gro-goroth worshippers? They pay me absolutely no heed as they chant something in their baritone voices.
As I creep up to the statue, the game offers me to sacrifice the naked guy on the cross. Given that he's already nailed to the statue, I figure that we might as well. Maybe we can wrangle a favour or two from the destroyer of men from all of this. He expires with a scream as we stab him and still his beating heart for good.
The priests do not respond, seemingly in a fugue state. I don't bother disturbing either one from their torpor and quickly proceed to the left. Here's a toilet. A long-drawn out death awaits below if you decide to climb in.
On the right is another chamber with a writhing skein of human flesh and heads - the human hydra.
I'm not giving you anything.
I could attack them, but since they are immobile I chose to excuse myself and leave them in peace. Maybe they have some nasty tricks up their sleeve in combat. I don't feel like chancing it. Back in the main hall and BOOM Combat!
The guard came out as my eyes wandered across the map in search of wall torches to light. Well, no problem, we'll just hack off his left a..
MISS! And the guard capitalizes immediately, counter attacking us with a vicious blow that cleaves our left arm off our body, giving us a bleeding effect AND making us drop our weapon - the bone shears. Now we're unarmed, and have to resort to fighting him with one fist.
The blood loss is also doing a -3 damage to us per turn.
Fortunately, my next attack proves lucky, and the punch manages to wreck the ogre's arm. However, in the heat of battle I've forgotten that the 2nd turn is a coin flip attack..
I choose Heads and toss 2 for good measure. Flawless victory.
The next 4 turns prove lucky, as we leave him without his preferred 'weapon', kick the knees from under him and finally decapitate him after remembering to guard on the 5th turn.
-1 arm, -50% of our health, bleeding, we limp away from the scrap.
I use a cloth to staunch the bleeding. The guard's cleaver is a one arm weapon, and more potent than the scimitar, so we equip it.
And proceed down the hallway..
Past a couple of corners is a torture room, decorated with bodily fluids and a wide assortment of tools for slicing and shearing. Two iron maidens make up the other end.
Flayed corpses are strewn about the hallway as we begin scavenging for loot. A lucky drop gives us a bear trap.
And back outside in the main connecting corridor, we are arrested by the sound of approaching footsteps.
A well dressed man runs out of the darkness, a noble by the looks of it.
"Yeah? I'm quite sane as of yet"
A mutant's howl resonates from behind him.
Another howl, this time closer.
Buckman dives into a cul de sac nearby, and we follow suit. Inside is a bed. First we tear off what little bed cloth is here, in case we're in great need of bandages once again. Then I decide to sleep. Why wouldn't I? I think it's a good time to save the game, even if there is an enemy stalking the halls nearby. So I interact with the bed..
..and realize I have no lucky coins left. This is a 50-50.
Heads? TAILS!
It's over.
Whilst we slumber, a disfigured hunchback that was once a person approaches the room.
Yeah, you tell him Buckman!
I presume he whacks us over the head whilst we sleep, and we awaken in the torture room we'd visited shortly before our nap.
The cleaver takes off our legs one by one at the knees.
Then the arms go as well..
And we finally fade to black at the sight of our crotch turning into a bloody welter. So much for run one, ending on the rack, killed by one of the weakest enemies in the game. There's a great irony that we were ended by this thing after finding the bone shears:
What happened to the girl is a mystery. Maybe she hid under the bed? Maybe Buckman is beating her to death at the ritual circle? We'll never know. Part 4 will see is restart from the very beginning, but we'll give the Merc another chance.
"We want that fresh girl meat!" and getting your limbs and dick chopped off by a deranged torturer...
What a nice, family game, yeah?
Lol yeah. I'm glad I didn't die to the ogre though. There's 3 different endings to that, and they range from as bad to far worse what Cavarra endured.
I think it's actually possible to survive that mutilation scene, but then you're a few seconds away from death anyway...
The screenshots for run 2 are already taken, but yes you can leave a vote for the class for run 3 and I'll tally them upDo we get to vote which class\character you pick this time?
I know I am.Are people interested in the world or just seeing how bad things get?