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In Progress [LP] Lord Captain, you've served your time in Hell! Codex plays Lords of Infinity, a text RPG of Politics and Warfare

Joined
Nov 29, 2016
Messages
1,832
To be fair, had I interpreted the initial integration dilemma as a two-way tie instead of a three-way tie, perhaps either of the other two options could have led to a more harmonious result (maybe at the cost of a bigger initial contentment drop and/or immediately alienating some of our existing tenants?) Then again - perhaps not.

Btw, your intuition is right, had we language knowledge we could have had the option to parlay directly with Tomasz.
 
Joined
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Messages
1,832
"Find the worst offenders and expel them."

Saundersley works quickly. Within an afternoon, he has pieced together the descriptions of those whom your tenants find the most obvious offenders. Within a day, he has their names too. Together, you pick out half a dozen of them, three of the most larcenous and three of the most wanton girls.

From then, it is only a matter of doing to call an assembly in the market square and announce their expulsion.

The Antari protest, of course, but they can barely get a word out before your tenants answer with thrice the force, their frustration over the past few weeks bubbling over into a cascade of seething rage.

"We don't want no thieving bastards here!" shouts one.

"This is no place for dockside whores!" cries another. "Out! Out!"

The words reverberate across the square, growing in volume and intensity as more pick up the chant. "Out! Out!"

The Antari retreat in the face of such fury. Only the half dozen you have singled out for expulsion stand, their bodies clinging to each other in desperation, their expressions rigid and wide-eyed in fear.

"Out! Out!" the mob chants as they begin to advance.

A stone sails through the air. One of the girls lets out a scream as she clutches her bloody face. The half-dozen Antari break into a run, The mob follows, still chanting as they drive the small group of fugitives up the road, away from the homes which they knew for so brief a time.

It's almost sunset by the time your tenants return. They grumble as they disperse. "Should throw the whole lot of them out, the scum," you hear one mutter as he passes you by. Yet despite their discontent, the sullen anger you saw in their eyes before is now gone. They have vented their rage.

---

There's a whole week of quiet before the complaints start again, but this time, they are far fewer in number, and Saundersley's investigations quickly reveal at least some of them to be more the product of suspicion and anxiety than any real criminal or disreputable activity.

As summer turns to autumn and preparations for the harvest begin, the petitions stop altogether. Perhaps your tenants have finally found more pressing matters to occupy themselves with.

Maybe now, you may finally have some peace.

---

The harvesting season brings you a few weeks of quiet. Your tenants have no time to issue complaints or make petitions; they are far too busy bringing in the year's crops for that. You relish the peace as much as you can, nurturing the hope that it will last. Once winter begins, both newcomers and old residents will be too confined in their own cottages to make trouble for each other. Maybe the time apart will moderate their enmity towards each other?

And in the meantime, there's something to look forward to, as well.

The High Harvest is one of the few festivals genuinely celebrated throughout the whole of the Unified Kingdom, and for a rural barony like yours, it is certainly the most important. It is a much-needed respite at the height of the harvest season, a day of feasting, dancing, drinking, and relaxation after long weeks of unrelenting toil. It is a chance for young men and women to meet and socialise, and for the whole village to revel in displays of civic pride for a day, before resuming the hard job of finishing the harvest.

Needless to say, the common people of Ezinbrooke take the matter quite seriously. Already, you can see the strands of orange bunting going up around the village square, the casks of ale and lager being stockpiled for the celebration, and the beginnings of the stand upon which the pillars of the community are to address the gathered revellers.

It is the last of those preparations which is the cause of your newest anxieties.

Last year, you arrived just two weeks after the end of the High Harvest, and as such, you were able to avoid discharging the duty which your station as Baron Ezinbrooke would have required of you. This year, you have no such luck.

This year, you shall have to give a speech.

Any other year, and you would have had little material to build an address upon—perhaps a note in praise of hard work here, an uplifting folk proverb there, all tied off with a few words about the promise of the coming year—the empty platitudes of a country baron ruling over a land without danger or crisis.

But there is crisis aplenty this year.

With tensions betwixt your tenants and the Antari as high as they are, you have a chance for your words to make a real impact. All attendant will be listening carefully for any indication of your plans for the months ahead. You have a chance—a real chance—to lay the foundations of a mutual understanding between the two hostile parties within your fief, to begin the process of binding two peoples into one.

As the days grow shorter and the High Harvest approaches, you begin to prepare for what could be the first great challenge of your time as Baron Ezinbrooke.

---

Your tenants have truly outdone themselves for this year's High Harvest. The village square blazes with light and heat and noise as the whole population of your fief eat and laugh and drink under a canopy of orange bunting and the light of a hundred paper lanterns.

To know that your people might be capable of such works is a thought fit to fill you with pride.

Before you, the festivities are at their height and progressing well by all accounts and purposes. The melodies of fiddles and flutes waft over the square, mixing with the sound of joyful voices. Dancers spin and twirl to the music as those around them clap their hands to the beat and shout encouragement. Even the Antari are here, a few intrepid youths ranging forth from the company of their own families to mingle with your native-born tenants. The tensions of the last few weeks seems to have been forgotten entirely.

Yet as you sit atop the central platform, waiting for Saundersley to announce you so that you may give your address, you cannot help but be full of anxieties. You repeat the memorised words over and over again in your head, feeling faintly ridiculous as you do so. Publick speaking has never been your strong suit, but you've done it in far worse situations than this, and without the benefit of a speech pre-written for you. Surely—

The festive air is rent by a girl's scream, high and shrill.

"Get him!" someone shouts.

The bottom of your stomach falls out as the square collapses into chaos.

---

If you were a sensible man, you'd be trying to get as far away from the commotion as you could. Indeed, plenty of sensible men are, trying to get as much distance as possible between them and the violent, thrashing mass of human limbs and bodies.

But you are the lord of this fief; these are your people and your responsibility. So grimly, reluctantly, you push into the crowd.

"Make way!" someone shouts—Saundersley, huffing and puffing to keep up. "Make way for his lordship!"

Slowly, grudgingly, the crowd begins to part, settling into stillness and silence as you make your way to the source of the disturbance.

You see a boy of perhaps fifteen or sixteen, one of the Antari, his face bruised and swollen, his nose beat crooked, his eyes wide with fear, a thin trickle of blood issuing from a mouth full of broken teeth. Two of your tenants hold him by the arms, both pinning him back and holding him up. A second boy, a Tierran already swaying with drink, stares the Antari down, his expression contorted with rage, his fists clenched and already dripping with blood which is quite obviously not his.

"What is the meaning of this?" you bellow as you step forward.

The second boy waves a bloodied fist at his evident victim. "He had it comin', milord! After what 'e tried to do, a beatin' is the least 'e deserves!"

Those around him offer a chorus of muttered agreement.

"And what did he try to do, exactly?" you ask.

The boy points his other hand at a young woman, again perhaps sixteen. "'e tried to make free with my sister, that's what!" he declares, drawing himself up to his full height. "'ad to protect 'er honour, milord!"

A noble sentiment, you suppose, though given the bloody scene before you, you rather suppose he may not be telling the whole story.

The crowd is returning. More and more cram themselves in by the moment, drawn in by the drama evidently unfolding before you. You see some of the Antari too, their eyes fixed anxiously upon their bloodied countryman. Tensions fills the air like a warm, suffocating mist.

Saints above, why tonight of all nights? Any other time, and you could have had at least the day to come to a decision, or taken measures to contain the incident, but there's no chance of that now, with the population of the entire fief crowded around you. Any ruling you make will be weighed immediately against the sentiments of a half-drunk, anxious throng. There's no time to investigate, no time to deliberate, and no matter what you decide, some part of them is likely to be angered. It is a decision that must be made under the worst possible circumstances.

But it is a decision that must be made, now.

"I must question the Antari boy."

The crowd mutters angrily to each other as you approach the bleeding young man. He strains to look up to you as his body sags in the grip of his captors, ragged breaths passing through torn, half-parted lips.

"What happened here?" you ask. The boy looks up at you, only half comprehending. "Here," you repeat, slower this time. "What happen?"

A noise comes from the back of the boy's throat, wet and raspy and quiet, too quiet to be heard over the voices of the crowd. You lean in closer until you can smell the iron-salt stink of blood.

"Please," he rattles, louder this time, his eyes flicking to the girl still staring-wide eyed at the entire terrible scene. "Please, I only…I only wanted…"

"We know what 'e wanted, the bastard!" his attacker interjects, his voice cracking with outrage. "We've known all along! First they come to our 'omes, then they come for our lands, now they come for our womenfolk! We've proof now! And I ain't goin' to let it go unanswered!"

You can see some in the crowd nodding their heads at those words, not many. Some only look on in silence, while others shake their heads in disapproval. Perhaps they have finally started coming to their senses.

"There's no 'elp comin!" he continues, his voice shrill with anger. "If we want to keep our folk safe, we got to do it ourselves! If—"

"That is enough, sirrah!" Saundersley's voice cracks like a pistol shot. The boy's words fail him. The crowd falls silent. "You are not lord of this village. This is not your decision to make, nor is it mine." He turns to you, his face flushed with anger and creased with worry. "It is yours, my lord. I pray you make the right one."


1) "A man has been assaulted, and the perpetrator must pay compensation."

2) "It seems to me that the beating was justified."

3) "The Antari have caused nothing but trouble since they arrived; I want them out."


As of the Autumn of the 614 of the Old Imperial Era:

Sir Alaric d'al Ortiga, Baron Ezinbrooke
Captain, Royal Dragoons (half-pay)
Age: 26

Current Funds: 1435 Crown
Debts: 10860 Crown

Bi-Annual Income (Personal): 135 Crown
Bi-Annual Estate Revenues: 290 Crown

Bi-Annual Estate Expenses: 350 Crown
Bi-Annual Interest Payments: 217 Crown

Total Net Income (Next Six Months): -142 Crown


Soldiering: 73%

Charisma: 43%

Intellect: 9%


Reputation: 41%

Health: 62%


Idealism: 60% ; Cynicism: 40%

Ruthlessness: 32% ; Mercy: 68%

You are a Knight of the Red, having the right to wear Bane-hardened armour and wield a Bane-runed sword.

Friends and Associates

Javier Campos: Colour Sergeant, the Royal Dragoons.
(Born 583 OIE)

Victor d'al Reyes: Eldest son of Baron Reyes. Major, the 8th Regiment of Foot. Formerly Commander, the Experimental Corps of Riflemen. ~Lost arm at Blogia~
(Born: 583 OIE)

James d'al Sandoral: Captain (half-pay), the Royal Dragoons.
(Born 592 OIE)

Efraim Saundersley: Solicitor-on-Retainer to the House of Ortiga.
(Born 570 OIE)

Octave d'al Touravon: Baron Touravon, Father of Alisanne d'al Touravon.
(Born 556 OIE)

Enemies

Hiir Cassius vam Holt: Takaran Ambassador to Tierra. Eldest son to Richsgraav vam Holt.
(Born 527 OIE)

Eleanora d'al Welles: Countess Welles. Proponent of Military Reform. Friend to Isobel, the Princess-Royal. ~Died at Blogia~
(Born 587 OIE)

Ezinbrooke, a barony within the Duchy of Cunaris, possessed of 145 rent-paying households.

Respectability: 31%

Prosperity: 34%

Contentment:
42%

Manor...

…Being a country house of middling size in very poor condition. encompassed by a low stone fence in a state of much disrepair. Outbuildings include stables, coach house, and guard house, all in exceptionally poor condition.

Interior consists of eighteen rooms, including six bedrooms, a kitchen, a library, a small ballroom, a dovecote and a gun room.

Estate and Grounds...

…Being a barony of middling size, composed of a manor house, market village, and surrounding fields and hinterlands. It is located a week's ride west from the city of Fernandescourt, a journey rendered easier by the fine state of local roads.

The village of Ezinbrooke is a small hamlet, possessed of a traveller's inn, a publick house, a somewhat worn shrine to the major Saints, and an open market square. The surrounding cottages are few in number and in very poor condition, having been in a state of disrepair for some time. A number of fields lie adjacent to the village, but much arable land is wasted for want of proper clearance.

Bi-Annual Estate Revenues
Rents:
290 Crown

Bi-Annual Expenditures
Estate Wages:
150 Crown
Food and Necessities: 75 Crown
Luxuries and Allowances: 75 Crown
Groundskeeping and Maintenance: 50 Crown
Other Expenses: 0 Crown

Total Balance: -60 Crown
 
Joined
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Messages
1,832
Is this not your greatest dilemma yet? The Codex must decide what it distrusts more: ethnic minorities or women...

(jokes aside we do not even get the woman's testimony at all, which is a little strange)
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
1) "A man has been assaulted, and the perpetrator must pay compensation."

There should be an option to knock that jackass halfway across the square. A young man aggressively defending the virtue of his sister is one thing. Doing it in the square, with the village watching, causing a near-riot, and then screeching like a monkey at his Lord in front of one and all, is quite another.

The justified backlash from our tenants as their resentment, at our absolute and utter stupidity in dealing with the Antari this entire time simmers and bubbles up, will just have to be borne.

...

You know what would have avoided this situation? No Antari in the village anymore! It sure would have been great if several opportunities had presented themselves for us to make sure Antari and Tierran tempers and fears wouldn't be in constant danger of flashing off incidents! Oh well. Nothing that could have been done, surely. No way to avoid this. It was inevitable. Maybe we should just hustle off our tenants and let the remaining few Antari take over, shall we? Nothing to be done, just gotta roll with it. Progress!

Come to think of it, I guess we're actually playing out our character's stats. Absolutely retarded, starry-eyed idealist, wrecking what little his family has built over the generations with a smile on his face, love in his heart, and bewilderment at all the hatred generated. "Why is everyone so angry?!". Barely reined in from his worst tendencies by his much put-upon solicitor. Poor Saundersley.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,183
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
1) "A man has been assaulted, and the perpetrator must pay compensation."

There should be an option to knock that jackass halfway across the square. A young man aggressively defending the virtue of his sister is one thing. Doing it in the square, with the village watching, causing a near-riot, and then screeching like a monkey at his Lord in front of one and all, is quite another.

The justified backlash from our tenants as their resentment, at our absolute and utter stupidity in dealing with the Antari this entire time simmers and bubbles up, will just have to be borne.

...

You know what would have avoided this situation? No Antari in the village anymore! It sure would have been great if several opportunities had presented themselves for us to make sure Antari and Tierran tempers and fears wouldn't be in constant danger of flashing off incidents! Oh well. Nothing that could have been done, surely. No way to avoid this. It was inevitable. Maybe we should just hustle off our tenants and let the remaining few Antari take over, shall we? Nothing to be done, just gotta roll with it. Progress!

Come to think of it, I guess we're actually playing out our character's stats. Absolutely retarded, starry-eyed idealist, wrecking what little his family has built over the generations with a smile on his face, love in his heart, and bewilderment at all the hatred generated. "Why is everyone so angry?!". Barely reined in from his worst tendencies by his much put-upon solicitor. Poor Saundersley.
My sincere apologies brother.
 

Orbit

Scholar
Joined
Jun 4, 2017
Messages
108
1) "A man has been assaulted, and the perpetrator must pay compensation."

Angry codexers in our village! Engage the pest control!
 
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Nov 29, 2016
Messages
1,832
Given that we've have a 4 vote consensus (plus ERYK-CHAN leaning towards 1,) and its been a few updates since we've had more than 7 votes in total, I will call the vote early in a couple of hours.
 
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Nov 29, 2016
Messages
1,832
"A man has been assaulted, and the perpetrator must pay compensation."

A few in the crowd shake their heads in dismay, but others nod in agreement. As for the perpetrator himself, he can only goggle open-mouthed in shock.

You turn to Saundersley. "What would be the appropriate fine for a situation like this?"

Your solicitor frowns as he leans in, examining the victim's injuries. "No broken limbs," he observes. "No loss of sight or hearing or speech…I would believe four and six to be a fair indemnity, my lord."

Now it is the turn of the boy's assailant to go wide-eyed with fear. For a man of your station, four crown and six dams is a pittance, the sort of money you could lose over a single round of Tassenswerd. For a family of tenant farmers, it could be the better part of a year's income.

"Please, milord!" he suddenly protests. "I—"

"Actions have consequences," you reply, with as much kindness as you can muster. "It is a lesson best learned young. Be thankful that you have paid the tuition in money, and not your life or reputation."

You turn to the crowd. "That goes for all of you," you add in a tone which doesn't invite further argument. "Further such incidents shall not be tolerated." You let out a sigh, feeling far more weary than you have any right to be. "This matter is settled. I'll not hear any more of it."

---

The square quiets down quickly, but it doesn't revive again. The joyous atmosphere of just a few minutes before seems as distant as a childhood memory. There's only an air of ominous tension where there had once been laughter and music, smothering all present like a black fog so thick that even the ruddy glow of the lanterns cannot dispel it.

A brave few make feeble attempts to reignite the festivities. But the naked, bitter violence which marred this evening has stained it beyond salvaging. The music dies out, the vain attempts at conversation fall silent. Your tenants return to their homes, silent and sullen, taking the last vestiges of the harvest feast with them, leaving only forlorn lengths of orange cloth, empty tables, and dimming lanterns behind.

It seems nobody is in much of a mood to celebrate anything anymore. Thankfully, no more incidents follow the one which marred the High Harvest festival. With the first frosts of winter just a few weeks away, your tenants are far too busy getting in the last of the harvest to cause any new trouble. Things almost return to a state of what might be called normalcy. The days grow shorter and colder. A courier from the city arrives with mail and the summer's back copies of the Gazette.

It doesn't make for encouraging reading.

There are high tensions in the Cortes. There is turmoil in the country, as well: the woods are overrun with roadsmen, and the roads themselves are choked with refugees, both from Antar and from villages and towns which can no longer support them.

It seems the realm has had its fair share of crises whilst you were busy dealing with your own. You can only thank the Saints that so few of them have affected you in your remote seat thus far.

Soon, distant events are driven from your mind by a more pressing concern. With the harvest over, rents are now due, and you're once again set to the task of administering your estate.

---

By your reckoning, your fief has attracted 1 new rent-paying household over the past six months. Unfortunately, you have also lost 5 households, who have chosen to leave your fief out of dissatisfaction with your policies and decisions. Furthermore, your fief has also lost 3 households, who have left in search of better opportunities elsewhere.

In addition, Your fief's relatively low rents allow your tenants some measure of surplus coin, which invariably offers some small increase to prosperity and contentment. Your tenants are reporting great satisfaction with the state of their newly repaired cottages, enough perhaps to compensate them for the great discomfort they had to endure throughout the summer as your workmen reinforced cracked walls, rebuilt draughty chimneys, and replaced rotting beams.

---

With the latest reports taken into account, your current financial situation is as follows:

Bi-Annual Revenues
Rents:
276 Crown
Personal Income: 135 Crown

Bi-Annual Expenditures
Estate Wages:
150 Crown
Food and Necessities: 75 Crown
Luxuries and Allowances: 75 Crown
Groundskeeping and Maintenance: 50 Crown
Interest Payments: 217 Crown
Special Expenses: 0 Crown

Total Net Income (Next Six Months): -156 Crown

New Loans: 0 Crown

Current Wealth: 1279 Crown
Projected Wealth Next Half-Year: 1123

Ezinbrooke, a barony within the Duchy of Cunaris, possessed of 138 rent-paying households.

Respectability: 31%

Prosperity: 35%

Contentment: 45%

Manor...

…Being a country house of middling size in very poor condition. encompassed by a low stone fence in a state of much disrepair. Outbuildings include stables, coach house, and guard house, all in exceptionally poor condition.

Interior consists of eighteen rooms, including six bedrooms, a kitchen, a library, a small ballroom, a dovecote and a gun room.

Estate and Grounds...

…Being a barony of middling size, composed of a manor house, market village, and surrounding fields and hinterlands. It is located a week's ride west from the city of Fernandescourt, a journey rendered easier by the fine state of local roads.

The village of Ezinbrooke is a small hamlet, possessed of a traveller's inn, a publick house, a somewhat worn shrine to the major Saints, and an open market square. The surrounding cottages are few in number but of excellent condition, having recently been repaired and refurbished. A number of fields lie adjacent to the village, but much arable land is wasted for want of proper clearance.

What do you wish to do?

[Copy-pasting previous voting instructions for reference;
Here is how I am going to ask you to vote:

Below are sections labeled I, II, and III. Each of the options in a given section is mutually exclusive with the options in the same section, at least for this management turn.

Therefore, please indicate one choice for each section, for a total of 3 choices. It would also be great if you were to copy-paste the phrasing of the choice itself. For a example, a full set of votes might look like this:

"I-100) I will pay off 100 crowns of debt.
II-5) I must try to renegotiate the interest on my loans.
III-3e) A new market hall might bring in new business."

I will count votes for each set of choices, never for each individual choice. Therefore, I encourage the more dedicated of you to submit a set of choices and explain your rationale, so that the rest can simply piggy-back on whatever set they think is best.

FINALLY, all of the actions will be performed in the same order as the section number.]

SECTION I: PAYING OFF DEBT

[Please submit your vote for this section in the following format:

I-x) I will pay off x crowns of debt, beyond my interest payment.

where x is the amount of debt you wish to pay off this management turn.

For example...

...if you wish to pay off no debt beyond my interest payment, please write I-0;

...if you wish to pay off 500 debt beyond my interest payment, please write I-500;

...if you wish to pay off 1337 debt beyond my interest payment, please write I-1337.

And so on.]

SECTION II: LOANS AND INTEREST

[Funds secured through these options will not become immediatelly until after this management turn, as it will take some time for your request to be mailed and considered.]

II-1) No changes

II-2) I mean to ask for a modest loan; 1000 crown, perhaps?

II-3) I am in need of a sizeable loan, 2500 crown or so.

II-4) I shall require a great deal of money; 5000 crown, at least.

II-5) I must try to renegotiate the interest on my loans.

---

SECTION III: CONSTRUCTION AND RENOVATION

[If you wish to build nothing, vote for the option directly below:]

III-1) No changes

[Otherwise, please peruse the catalogues below, and vote for ONE option from among those present across all categories.

The first two catalogues include upgrade options that expend the required wealth immediatelly and are built relatively quickly.

The last catalogue, concerning major projects, does not require expending any wealth at once - instead, its construction will have to be continously funded later down the line.]

You spend some time in assessing the current status of your ancestral home. Marshalling reports, cost estimates, and your own observations, you narrow your options down to those immediately feasible.

You shall have to choose carefully, for any physical labour involved will have to be done by the men of your fief, and only so many will be able to spare the time away from their fields. If you mean to commit to a project, then you shall not have the workmen to spare on a second until the first is complete.

---

III-2a) The house must be repaired, extensively.

Though your manor's foundations remain more or less sound, the same cannot be said about most of its structure, much abused after generations of neglect. Between the broken windows, rotting floorboards, and serious draughts, a third of the house might well be uninhabitable, if not outright on the verge of collapse. Passers-by need only look at the weathered and dilapidated exterior to gain some appreciation of how badly your family has fallen on hard times. If nothing else, you would certainly need to shore up the house before planning any additions or further renovations. You estimate the cost to be around five hundred crown.

---

III-2b) The perimeter wall is in much need of repair.

At the moment, the stone wall around your manor is more tumbledown ruin than effective perimeter. Not only does it serve as a horrendous eyesore, it also allows admittance to any intruder who may wish to do you or your household harm. For perhaps two hundred and fifty crown, you could have the wall fully repaired and restored to a condition where it might serve as something more than a pile of stones.

---

III-2c) The outbuildings are in dreadful condition and ought to be repaired.

The state of your stables and coach-house were atrocious even before you left for war. Now, however, you have the means to do something about it. For five hundred crown or so, you could fully repair both buildings, rendering them once again proof against the elements. No doubt, such a measure would much improve the appearance of your estate, not to mention the living conditions of your horses.

You consider your options regarding the state of your fief and its village. After some thought, you narrow down your possible options.

You shall have to choose any prospective project with care. Any hard labour a project might involve will have to be done by the men of your fief, and only so many will be able to spare the time away from their fields. If you mean to commit to a project, then you shall not have the workmen to spare on a second until the first is complete.

---

III-3a) The roads should be my top priority.

Your fief's roads have always been terrible, but that doesn't mean you shouldn't be the one to see them repaired. It won't be an easy task; generations of neglect have left some tracts nearly impassable, but if you were to spend the two hundred and fifty or so crown you'd need to fill in the worst potholes and shore up the retaining walls in the most dire condition, then you would not only make it easier for travelling merchants to visit your fief, but make things easier for your own tenants, as well.

---

III-3b) Let's see about making my land more suitable for farming.

While most of your barony's available farmland is under cultivation, there are some plots which have fallen into disuse. Clearing such land would be a time-consuming and expensive task, five hundred crown at least for the tools and labour involved. Yet if it were done, you could increase the agricultural output of your tenants tremendously.

---

III-3c) I'll not have my tenants living in such dilapidated cottages.

Though your tenants have the right to live in your cottages, it is your responsibility to maintain them. Unfortunately, this is a task which has been performed indifferently at best over the past few decades. As a result, many of your tenants' dwellings are in a wretched state, their walls crumbling and their chimneys leaking. If you could perhaps commit two hundred and fifty crown or so to pay for repairs, the problem could be much improved.


---

III-3d) A school would be the wisest investment.

While you benefited from the services of expensive private tutors in your formative years, your tenants can afford no such luxury for their children. If you were to build a schoolhouse in the village, where such children might at the very least learn their letters and arithmetic, then you have no doubt that your standing with those childrens' parents would be much improved. Of course, neither books nor qualified instructors are particularly cheap, but the goodwill of your tenants may be worth the five hundred crown such an enterprise is likely to cost.

---

III-3e) A new market hall might bring in new business.

Like most, the village of Ezinbrooke is built around an open square, in which merchants and shopkeepers might do business. However, such a space offers little protection from the elements. If you were to build a covered market hall in the centre of the square, then more merchants would likely be encouraged to ply their wares in your fief, especially if it means they may do so in comfort on a hot, rainy, or windy day. If you can afford the twelve hundred and fifty crown such an edifice is likely to cost, it may be well worth the price.

---

III-3f) Let's see to refurbishing the village shrine.

The shrine at the centre of the village of Ezinbrooke was an impressive building once, the legacy of some long-ago ancestor who paid half a fortune for its construction. Now, however, it is quite literally falling apart. Its brazier is in wretched condition, the figurines of the saints are cracked and worn, and your tenants have learned to watch their heads around the crumbling masonry of the shrine's façade. To restore the whole building would incur a substantial cost—seven hundred and fifty crown, at least—but it would much increase the standing of your fief among anyone who sees it.

It's one thing to commit a few hundred crown and a season's labour to the improvement of a road or the expansion of your house. What you have in mind is something altogether more ambitious: a great undertaking which may well transform the shape of your entire fief and the lives of those who live within it for generations, if not centuries.

Such a project would be far from easy, of course. The material costs alone would be substantial, perhaps even overwhelming. The work of planning, organising, and finally realising such a feat would no doubt prove massively time-consuming, as well. And that's to say nothing about the way such an effort might build unrest amongst your tenants, who have more reason to resent the disruption to their lives which such a project might entail than to celebrate the potential for positive change which may not even manifest itself for years to come.

But you're committed to the idea. The costs may be great; but the potential benefits to the prosperity of your fief, the prominence of your family, and your personal fortune cannot be denied.

The only question that remains is which project, precisely, you mean to pursue.

---

After some thought, you manage to narrow your options down to four.

The most straightforward means of increasing the prominence of your fief would be to turn it into a local centre of commerce, and you suspect you already know how that might be achieved. The route of a major canal passes not two days' ride from your barony. If you were able to secure the funds and resources needed to extend that canal to your own lands, then you would not only allow your tenants to sell their produce further afield with much greater ease, but make your own barony the primary transshipment centre for the entire region, with the inhabitants of neighbouring villages being required to come to your fief and use your canal docks if they mean to compete with your tenants.

Alternatively, instead of making your village a centre of transport, you could just as likely render it a centre of production. A manufactory, appropriately equipped to turn locally produced raw materials into finished goods, could be precisely what your fief needs to elevate it to prominence. In addition, with so many Tierrans out of work, the prospect of employment in such an establishment would surely bring you a fresh influx of tenants—and a commensurate increase in income.

Of course, the problem with either of those two courses of action is that the costs of such an undertaking would be enormous, and that any benefit one might receive from them would surely be gradual in coming. It may take years before a canal or a factory might turn a profit, decades before they're able to make good on the vast fortune you would inevitably have to expend in their establishment.

You could certainly think of easier ways to make a profit quickly, and for less investment in time and money: your fief has a considerable amount of common land, broad expanses which aren't really being put to any organised, productive use. With permission from the Cortes, you could enclose it and use it to graze sheep or cattle, deriving substantial income from the proceeds. Of course, your tenants have long considered their access to common land as something of a right. They're unlikely to respond well to any news that you intend to enclose it.

Finally, there's the possibility of using the unique regional characteristics of your fief to some use. After all, Cunaris is well-regarded for its horses, if not necessarily famous for them. If you were to establish a stud farm, you would certainly have no trouble seeking out likely animals to populate it. With some luck, you might even be able to secure a contract to provide horses for your old regiment, especially if you introduce Thunderer's formidable Takaran bloodline into your prospective breeds. or any other which might be interested.

Ideally, had you the ability and the resources, you wouldn't have to choose at all, completing one project after the other. Alas, that is quite obviously not an option. Even one such undertaking will greatly tax the resources of your fief in its establishment and upkeep. It would be folly to embark upon a second.

Thus, you'll only be able to choose to embark upon one major project. It would be best to do so carefully…

---

III-4a) I think a canal would be the best option.

It would be easy to consider the extension of a canal not unduly different from the extension of a road, but after some thought, it becomes evident that such an assumption would be far from the truth.

While a road would only require a shallow bed to be dug and surfaced, a canal would have to be excavated to a substantial depth, to the point where many tonnes of earth would have to be moved simply to advance the whole of the route a dozen paces. That would only be the first of your concerns. Then there's the matter of lining the sides of the channel to prevent erosion, the installation of locks and weirs to control the water level, and the negotiation of the route with your neighbours—who may not necessarily approve of the idea of you digging a canal though their lands to benefit your own.

Even getting the necessary materials together would be a massive undertaking in itself: thousands of tonnes of timber and stone; implements of excavations large and small; hundreds of surveyors, diggers, and engineers. Actually finishing the project would require at least three or four years' worth of labour and thousands—perhaps tens of thousands—of crown.

But surely, such an effort would be worth it. Right?

---

III-4b) I ought to consider building a manufactory more closely.

Regardless of the particulars, building a manufactory hall and its outbuildings would surely be a considerable endeavour. Its size alone would almost certainly make it the most expensive and expansive construction project which your fief has ever seen. Once complete, you suspect that it would dwarf even your own manor.

Yet the hall itself promises to be neither the most costly nor the most important part of the whole undertaking, for a factory without the actual mechanisms of production would be little more than an empty shell. It is the machinery which will be at the heart of the project, and it will be that machinery which will almost certainly take up the lion's share of the cost: once ordered, it shall have to be painstakingly assembled in some faraway workshop, only to be shipped in pieces to the building site. Only once it is once again assembled and workers are trained in its use can even the first manufactured product be turned out.

The whole process could take three or four years to complete. Its cost would almost certainly stretch into the tens of thousands of crown. Yet a successful manufactory will not only bring you immense profit, but provide your fief's tenants with a reliable source of work and income—and elevate its stature greatly.

---

III-4c) I would like to consider enclosing my fief's common lands more closely.

In truth, enclosing your fief's common lands would almost certainly be the potential major project requiring the least expenditure of time and resources. The work of enclosing the commons itself could only be a matter of surveying and fence-building—the work of a season or two, at most. The acquisition of the needed stock to populate your new enclosures would only take another season more. Likewise, it would only take a year or two and maybe two thousand crown worth of investment for the whole enterprise to begin turning a reliable profit. Indeed, in terms of cost and benefit, enclosure has much to recommend it.

Where the problem lies is in the fact that enclosing your fief's common lands will inevitably cause great damage to your relationship with your tenants. Though they do not put the land to any real organised use, it still possesses some utility as a source of edible herbs and other plants, a playground for children, and grazing land for the small number of animals which the tenants themselves possess. Every tenant has a different, minor use for the commons, but what they all agree upon is the fact that they have an ancient right to do so. Deny them that privilege, and you'll surely arouse some substantial discontent.

Of course, that may not necessarily be so great a deterrent. The mood of the mob is fickle and ever changeable. Perhaps the proceeds from enclosure will be well worth the condemnation of your inferiors—and if things get too bad, you could always find some other way to secure their goodwill.

Right?

---

III-4d) Horse-breeding sounds like an interesting prospect.

There's little doubt at all that vast fortunes might be made through the careful and conscientious breeding of horses. After all, there's no sort of industry, cultivation, or warfare which doesn't need such animals bred to the appropriate specifications. Men will pay great sums of money to purchase the results of the finest bloodlines, or even for the right simply to introduce those lines into the inhabitants of their own stables. Succeed in an endeavour like this, and the rewards would be quite substantial, indeed.

Yet you're also well aware that such an undertaking will only lead to ruin if set in motion with too much ignorance or too little caution. Horse-breeding is a careful art, one which offers few tolerances for failure. A single oversight may well lead to the ruin of a promising bloodline, or one extinguished altogether. It may take two or three years of painstaking work and thousands of crown to establish a stud. Should you wish to set up a whole bloodline as well, it may take two or three years more.

If you succeed, you'll create a source of income which may well provide for your house for generations to come. If you fail, all of your efforts will have been for nothing.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,478
I-200) I will pay off 200 crowns of debt. - it might help with negotiating a lower interest rate
II-5) I must try to renegotiate the interest on my loans. - interest is now our biggest expense
III-3b) Let's see about making my land more suitable for farming. - we need to stop households leaving, so more agricultural output seems like a cheap way to keep tenants happy
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,134
Location
Stealth Orbital Nuke Control Centre
I-0
II-3)
I am in need of a sizeable loan, 2500 crown or so.
III-3e) A new market hall might bring in new business.



I would like to do something about the manor, but we desperately need to fix our income problems. Which we greatly added to by lowering the rents, but imagine the outflow of tenats had we NOT lowered the rents...
 
Last edited:

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
453
My team has the sexiest and deadliest waifus you can recruit.
I-0
II-3
III-3e

I think we might have misprioritized the whole Antari situation - since we were relatively stringent in taking them in, the chapel mostly annoyed our long-time tenants.

Someone mentioned the linguistic barrier causing problems in the first game - I might be wrong, but I think the case raised by an Antari farmer always revolves around a pig, and the reading that it was, in fact, farmer's son who was murdered is a result of a miscommunication you get for not speaking their language. Makes the option of hanging your man for this somewhat more amusing.
 

Kalarion

Serial Ratist
Patron
Joined
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Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I-123) I will pay off 123 crowns of debt, beyond my interest payment.
II-1) No changes.
III-2a) The house must be repaired, extensively.

Our enrichment gamble does not appear to have paid off. Shocking. Time to focus on strengthening our position the old-fashioned way; by improving our overall financial position via payment on our debt, and improving our estate's respectability. As well, we must consider our upcoming nuptials; it would not do at all for our new lady-wife to come into a draughty, broken-down house. Let us repair the manor and give her a place of comfort, order and cleanliness from which to help us manage our estates and raise our children.

...

The way I see it, our contentment is at the bottom of acceptable range, and we can afford to leave it for now. Respectability and prosperity are our drags. The two easiest fixes are the lands and manor. I think right now, with the upcoming marriage, and the outsized amount of money spent on our tenants' well-being, the manor is the more appropriate choice. If we can't start turning this ship around, perhaps next turn we'll have to consider a new, 1000 or 2500 loan.
 

Orbit

Scholar
Joined
Jun 4, 2017
Messages
108
I-0) I will pay off no crowns of debt beyond my interest payment.
II-2) I mean to ask for a modest loan; 1000 crown, perhaps?
III-3b) Let's see about making my land more suitable for farming.

We have no money to spare and infact will need to get some more for further construction projects. Additional farming land will hopefully fix our financial situation.

Perhaps we should consider a career as robber baron for additional funds?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,183
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I-200) I will pay off 200 crowns of debt. - it might help with negotiating a lower interest rate
II-5) I must try to renegotiate the interest on my loans. - interest is now our biggest expense
III-3b) Let's see about making my land more suitable for farming. - we need to stop households leaving, so more agricultural output seems like a cheap way to keep tenants happy
I'll back this
 

Storyfag

Perfidious Pole
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Messages
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Location
Stealth Orbital Nuke Control Centre
Joined
Nov 29, 2016
Messages
1,832
[Sorry for a longer than usual waiting time for a short update.

Rolled to resolve tie between Endemic's and Storyfag's plan.

Endemic's plan wins.]

I will pay off 200 crowns of debt.

You write up an appropriate letter to your bankers, authorising the transfer of the relevant funds. You imagine it will take some time to process, given travelling time and the general delays of even a private bureaucracy, but your instructions will almost certainly be put into action before the interest on your debt is due again.

Until then, there's little you can do save wait.

I must try to renegotiate the interest on my loans.

You write up a letter to your bankers, requesting a lowering of the interest rate on your debt. You promise all sorts of guarantees regarding future repayment and attach references to any friend or ally who might possibly be able to speak in favour of your character, your integrity, and the stability of your finances.

It's a risky proposition, especially given the prodigious size of your family's existing debts. It's hard enough a business to convince a banking house to give up on some of their potential revenue, harder still when the scale of your obligations makes for so much of it. You send the letter off. Now all you can do is wait for a reply.

Let's see about making my land more suitable for farming.

You make a note to set aside the appropriate funds, then draft a call for workmen to be posted in the village square.

The winter snows will make it impossible to begin work until the beginning of spring, but by then, you should have everything in readiness to start construction in earnest. Until then, all you can do is wait.

---

Winter strikes hard and fast this year. One day, the weather seems no colder or wetter than any other autumn day. The next, you wake to the howling of a freezing wind and the sight of the whole world covered overnight in a fresh blanket of snow.

As the days pass, the weather seems to only get colder, the snow only piles higher. Your valet tells you that he hasn't seen such weather in over twenty years. Your time in Antar, on the other hand, made you rather more familiar with such conditions, not that it makes them any more tolerable; there can be no question of travel this winter. You will be fortunate to even leave the house before spring comes.

Which means keeping yourself occupied in the intervening months could prove quite the challenge, indeed.


1) I ought to continue work on my recollections of my time at war.

2. Being snowed in is no excuse not to keep fit.
a) A programme of rigorous exercise will help me stay in physickal shape.
b) Now would be a good time to get some reading done, keep my mind sharp.
c) I mean to find some way to maintain my social graces.


As of the Winter of the 614 of the Old Imperial Era:

Sir Alaric d'al Ortiga, Baron Ezinbrooke
Captain, Royal Dragoons (half-pay)
Age: 26

Current Funds: 579 Crown
Debts: 10660 Crown

Bi-Annual Income (Personal): 135 Crown
Bi-Annual Estate Revenues: 276 Crown

Bi-Annual Estate Expenses: 350 Crown
Bi-Annual Interest Payments: 213 Crown

Total Net Income (Next Six Months): -152 Crown


Soldiering: 73%

Charisma: 43%

Intellect: 9%


Reputation: 41%

Health: 62%


Idealism: 60% ; Cynicism: 40%

Ruthlessness: 32% ; Mercy: 68%

You are a Knight of the Red, having the right to wear Bane-hardened armour and wield a Bane-runed sword.

Friends and Associates

Javier Campos: Colour Sergeant, the Royal Dragoons.
(Born 583 OIE)

Victor d'al Reyes: Eldest son of Baron Reyes. Major, the 8th Regiment of Foot. Formerly Commander, the Experimental Corps of Riflemen. ~Lost arm at Blogia~
(Born: 583 OIE)

James d'al Sandoral: Captain (half-pay), the Royal Dragoons.
(Born 592 OIE)

Efraim Saundersley: Solicitor-on-Retainer to the House of Ortiga.
(Born 570 OIE)

Octave d'al Touravon: Baron Touravon, Father of Alisanne d'al Touravon.
(Born 556 OIE)

Enemies

Hiir Cassius vam Holt: Takaran Ambassador to Tierra. Eldest son to Richsgraav vam Holt.
(Born 527 OIE)

Eleanora d'al Welles: Countess Welles. Proponent of Military Reform. Friend to Isobel, the Princess-Royal. ~Died at Blogia~
(Born 587 OIE)

Ezinbrooke, a barony within the Duchy of Cunaris, possessed of 138 rent-paying households.

Respectability: 31%

Prosperity: 35%

Contentment:
45%

Manor...

…Being a country house of middling size in very poor condition. encompassed by a low stone fence in a state of much disrepair. Outbuildings include stables, coach house, and guard house, all in exceptionally poor condition.

Interior consists of eighteen rooms, including six bedrooms, a kitchen, a library, a small ballroom, a dovecote and a gun room.

Estate and Grounds...

…Being a barony of middling size, composed of a manor house, market village, and surrounding fields and hinterlands. It is located a week's ride west from the city of Fernandescourt, a journey rendered easier by the fine state of local roads.

The village of Ezinbrooke is a small hamlet, possessed of a traveller's inn, a publick house, a somewhat worn shrine to the major Saints, and an open market square. The surrounding cottages are few in number but of excellent condition, having recently been repaired and refurbished. A number of fields lie adjacent to the village, but much arable land is wasted for want of proper clearance.

Bi-Annual Estate Revenues
Rents:
276 Crown

Bi-Annual Expenditures
Estate Wages:
150 Crown
Food and Necessities: 75 Crown
Luxuries and Allowances: 75 Crown
Groundskeeping and Maintenance: 50 Crown
Other Expenses: 0 Crown

Total Balance: -74 Crown
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,478
2c. Still need to work on that charisma.
 

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