68kStudios
68k Studios
Are you sure that is the generalist mage? I've just tried them both (Absorber and Saver), and they work fine.Class passives from generalist mages (rex sanctorum or whatnot) seem bugged and do not work
Are you sure that is the generalist mage? I've just tried them both (Absorber and Saver), and they work fine.Class passives from generalist mages (rex sanctorum or whatnot) seem bugged and do not work
The AP cost of every skill is 4.It would be nice if you showed the AP costs of skills/spells in their description popups within the Acquire and Select Skills and Spells page.
Edit: just noticed that durability from armor class related skills doesn't seem to affect durability values in battle at least not based on displayed values.
Yes you are right. It will be fixed in the next update, thanksThe passive bonuses from associated skills, durability in battle is always just the base armor value.
All Events > Ludus Mortis Events >
From Early Access to Full Release
The EA is almost done
Hi,
The Early Access period is coming to an end.
Since the EA release (late September 2023),
Ludus Mortis
has improved in every way: now it has a better User Interface, more contents, and the gameplay is more balanced.
I've released
20+ version of the game
in the last 4 months with
more than 300 improvements, fixes and new features
, so thank you for every precious feedback you gave me.
I will release another update with all the remaining 3 dungeons; this will complete the story arc and bring to conclusion the journey of the gladiators. After this update I will announce the Full release date, that is now really close.
At the same time, I'm probably going to remove the demo from the store: it's really outdated and I think that it doesn't represent anymore the experience of the game (and I honestly I don't have time to update the demo, sorry!)
Thank you again for all your comments and feedback: I think that
Ludus Mortis
has improved a lot during this period thanks to the community, so please continue to give me your opinion and suggestions, here on the Steam Community HUB or on my Discord Server.
watch out for trigger warnings! Who knows if the team behind Ludus Mortis isn't diverseToday is the day. Ave Incline?
I will publish the 1.0 version later today (around 6 pm here in Rome)
Version 1.0.0 is now live
Version 1.0.0 of
Ludus Mortis
is now available.
Thank you again for these months of feedback and suggestions. I will continue to update and upgrade the game during the next weeks and months, and I will continue to listen to your opinions.
Changelog:
- Fixed Armor Durability value when you equip/unequip gear modified by the "Unarmored" Mastery
- You can now see how many door locks you have opened in every catacomb in the dungeon selection screen (note for Early Access users: you have to enter the catacomb once to fix the count)