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Lunatic Dawn Series

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,626
Is the non-steam version still playable today?
Because I think it's a little annoying that all these recent JRPGs come to PC Steam, so needing the Steam version for an old game is a little annoying too.
Anyway, great work, I'm going to find a way to play the 2 first titles (not the Diablo clone :)).
 

MrRichard999

Game re-worker!
Patron
Joined
Oct 6, 2013
Messages
839
Location
North East in the states!
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
The EXE's are different. I might take a look at it and see if I can transfer some code over and make a version for both with Lunatic Dawn 2. I dont think there is a win95 version of the first one.
 

Nostaljaded

Augur
Joined
Jun 4, 2015
Messages
383
Here's all the pigs background graphics for those icons with hardcoded text in the manual.
hoU8g1G.png

Send me a PM if you want me to include the finalized text provided from your side as my own literal translation will be different from those used in-game.
Do take note of the line width limitations for each icon types.
Before you asked, nope, not interested doing the in-game graphics for LD3.
 

Elegnaim

Barely Literate
Joined
Oct 26, 2016
Messages
1
Lunatic Dawn: Passage of the Book translation is "done" as of like two months ago although it feels readier now. You can get it from romhacking.net (Can I direct link the project page?). It's only for the Steam version because afaik the old CD version doesn't work on Windows 7 and I don't have that anyway. Might also work on the one for sale on Artdink's page.

A few points:
- I'm still revising the item descriptions. Helly translated these -- along with nearly everything else -- but I ended up rewriting a solid half of them, so there's a definite style gap.
- I also really, really want to revisit the bard text and see if I can make more... lyrical.
- There are definitely going to be quest descriptions that read kind of strangely. I haven't encountered a bunch of them in game yet so it's hard to tell how they're going to look with quest target names fully inserted.
- It hasn't been thoroughly tested because I have no idea how to trigger a lot of the events so you might see some broken lines.

Anyway, current plans are to leverage this for The Third Book, which has a lot of text overlap with PotB. Also The Third Book uses basically the same engine except its text is stored in some Huffman Encoding encoded data files that some Korean guy created decompressors/compressors for so getting something playable for T3B should hopefully be pretty quick. You should be able to drop the data files into the existing patch without issue (although I'll probably end up needing to redo what MrRichard did for that for various reasons).

Immediate future plans are going to be to try to write a script dumper for LD2 this weekend, since I THINK I figured out how the text in that is encrypted. Unless I figure out how the text in The Atlas 2 is encoded because I was playing Neo Atlas 2 recently and more people really need to play that it it is amazing dang.

No plans to take over hacking LD3 because it... feels very janky and I'm of the impression that if one really wanted to play that the PSX version works better anyway.
 

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