Jason Liang
Arcane
I think the main problem is the mana. You are trying to do a mix of the RDW Frenzy and the green Frenzy build, but for consistency you have to stick to one or the other - the current Frenzy builds are basically mono-color that splash red for 4 Frenzies and maybe another spell (like Heroic Reinforcements for Boros Frenzy). So if you are going Swordtooths, you should take out all the other red spells and Frenzy is your only red spell (and maybe some of the new Gruul spells). Steam-kin especially needs all red to be a true mana engine. Then, playing Frenzy in Pirates, I feel like Frenzy should be closer to 26 lands than 22. Frenzy is a mana hungry build and you don't want to miss land drops in your first few turns.i meant frenzy + swordtooth, no other dinos in the deckDino tribe is just too expensive for Frenzy besides Wayward Swordtooth and perhaps Ghalta. And the dino support cards (Commute with Dinosaurs and Thunderherd Migration) are ill-fitted with Frenzy.
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this is the deck:
10 Mountain (RIX) 195
8 Forest (RIX) 196
2 Evolving Wilds (RIX) 186
2 Rootbound Crag (XLN) 256
4 Experimental Frenzy (GRN) 99
4 Wayward Swordtooth (RIX) 150
4 Treasure Map (XLN) 250
4 Shock (M19) 156
3 Lava Coil (GRN) 108
3 Llanowar Elves (M19) 314
3 Lightning Strike (XLN) 149
3 Light Up the Stage (RNA) 107
2 Dryad Greenseeker (M19) 178
2 Banefire (M19) 130
2 Fight with Fire (DAR) 119
2 Runaway Steam-Kin (GRN) 115
1 Shivan Fire (DAR) 142
1 Karn, Scion of Urza (DAR) 1
tell me what i'm doing wrong
I would do this~
1 Mountain (RIX) 195
17 Forest (RIX) 196
4 Stomping Grounds (RNA)
4 Rootbound Crag (XLN) 256
4 Treasure Map (XLN) 250
4 Experimental Frenzy (GRN) 99
4 Rhythm of the Wild (RNA) 201
3 Wayward Swordtooth (RIX) 150
1 Gruul Spellbreaker (RNA) 179
2 Steel Leaf Champion (DOM)
2 Dryad Greenseeker (M19) 178
2 Kraul Harpooner (RIX) 136
1 Silhana Pathfinder (RNA) 141
4 Llanowar Elves (M19) 314
4 Fanatical Firebrand (RIX) 101
3 Thrash/ Threat (RNA) 229
Not sure about Silhana Pathfinder, just tossing it out as an idea but there's probably a better 2cc or 1cc drop (like Druid of the Cowl or Merfolk Branchwalker or a 4th Thrash). 4 Firebrands is also probably too many. I think Firebrand is way better than Pelt Collector but for the mana it should probably be a 2/2 split.
Alternatively, what would be REALLY ambitious is to combine Experimental Frenzy with Wilderness Reclamation. Not sure if the support is there but Swift Warden is a green 3cc 3/3 with flash, while Snapping Sailback is 5cc 4/4 with flash, Spore Swarm... yeah probably not working with g/r.
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