MrBuzzKill
Arcane
- Joined
- Aug 31, 2013
- Messages
- 694
I'm replaying Baldur's Gate 2, it's been a while since I last played and I just realized that there're huge chunks of content you can very easily miss and not even realize you missed it.
I'm talking about
And BG2 is not the only older RPG that does it, obviously. Fallout 1&2 both have major content (areas, characters, really cool items) that you can completely miss out on. So does Arcanum, Bloodlines, Wasteland 1, etc. (I'm sure you guys can name more). This is yet another example of the greatness of some games (and game devs who go to such ridiculous lengths without any assurance that most of the players will ever see the results).
Seems like stuff like that is missing in today's RPGs (post-2005) which take great care to handhold the player through every map, every piece of content they have available. The Kickstarter RPGs seem to suffer from that as well, for example in WL2 yes you can either go to save the AG center or Highpool but you're well aware of the choice, devs make it so that you know what to do differently when you replay.
Anyway my question is, off the top of your head, can you guys give examples of games where you can easily miss cool and substantial content like that? preferrably specifying/giving examples of what exactly can be missed - companion characters, really cool weapons, major locations, etc. Post even stuff that you think is obvious or well-known, because I'm sure there are things anybody could miss and not even know about. Spoiler tags, of course.
I'm talking about
The City of Caverns aka the Sahuagin city.
Like holy shit, there's a whole minor city you're able to miss due to making a certain choice and not even be aware of it.
Like holy shit, there's a whole minor city you're able to miss due to making a certain choice and not even be aware of it.
And BG2 is not the only older RPG that does it, obviously. Fallout 1&2 both have major content (areas, characters, really cool items) that you can completely miss out on. So does Arcanum, Bloodlines, Wasteland 1, etc. (I'm sure you guys can name more). This is yet another example of the greatness of some games (and game devs who go to such ridiculous lengths without any assurance that most of the players will ever see the results).
Seems like stuff like that is missing in today's RPGs (post-2005) which take great care to handhold the player through every map, every piece of content they have available. The Kickstarter RPGs seem to suffer from that as well, for example in WL2 yes you can either go to save the AG center or Highpool but you're well aware of the choice, devs make it so that you know what to do differently when you replay.
Anyway my question is, off the top of your head, can you guys give examples of games where you can easily miss cool and substantial content like that? preferrably specifying/giving examples of what exactly can be missed - companion characters, really cool weapons, major locations, etc. Post even stuff that you think is obvious or well-known, because I'm sure there are things anybody could miss and not even know about. Spoiler tags, of course.
Sorry if a thread like this has already been created, in that case please point me to it and remove this one. Thanks.