It does brilliantly what so many have fatally failed at before
I reckon I could knock up a failed crop sim in visual basic. Would that help?It does brilliantly what so many have fatally failed at before
Have there been a lot of failed crop rotation sims?
Praise from Warhorse Studios cofounder and creative director.
Like?It does brilliantly what so many have fatally failed at before
It feels weird thematically to have 2 cities on top of that (I mean, it's feudal times, right? so you should have a vassal handling whatever expand your get).the two adjacent regions are entirely separate entities, they don't communicate in any way. if you want to move people you can't, and the game actually crashes too. if you want to move goods, you MUST take some other back, rather hard with a just founded new city, rather pointless once the new city can stand on its own. also economies are separate, you can't buy stuff with money earned elsewhere. but, just you wait, now i remember you actually have your own money! you ca- no, you can't spend your own fucking money on whatever you like, that's just for mercenaries, a city won't pay mercenaries to defend itself, you have to tax the city first, piss off its citizens and then only with the money coming from skimming off you can pay mercs.
Getting the Steam hype machine in overdrive.Like?It does brilliantly what so many have fatally failed at before
My hypothesis is that it is the same thing that happened with Star Citizen at the beginning. Both games have high visual fidelity, realistic graphics and a simulationist approach in gameplay, so people assume that it will be an alternate reality where everything will be possible (consciously or unconsciously). Chris Roberts exploited this by promising that indeed everything will be possible, with enough time and money.I still don't see what all the hype and praise is about.
It's about idea. Idea of fully fleshed out 3D Medieval Lord city builder + pinch of Total War + simulation of medieval life. Medieval Caesar in beautiful graphics and with nice art style/production values. And momentum. After 1 million wishlists, getting to 3 million is akin to snowballing. More and more people know of you and faster and faster do they spread the good News. Also competition is slim. Again, talking about production values and graphical vibe married with promise of future mechanical depth. Try to look at things from wider perspective then your own personal amusement or displeasureI still don't see what all the hype and praise is about.
I understand, but all of this has been done in the past in various games. Maybe it's just the current generation rediscovering the wheel.It's about idea. Idea of fully fleshed out 3D Medieval Lord city builder + pinch of Total War + simulation of medieval life.
Probably secondary to the graphics, but let me say that the game has really relaxing music and sound design.Also this game artstyle literally looks like Kingdom Come transformed into a strategy game, you cant tell me that this doesnt create some positive associations.
i dare you to tell me the production of a single household. i double dare you. and how impossibly aggravating is that every time you unpause the game restarts at slowest speed? no, interface is absolute shit.It doesn't shit out unnecessary information, yet everything is there when you need it.
If you think getting buttrurt about a shitty product you paid for is bad, wait till you get so butthurt about a forum post about a product that you start double postingThere are so many good games to play. Good games are plenty, time is lacking. Most people here, half-including me are addicts to adding yet another perfect™ to their liking game to endless ToPlay list of games and enjoy more that list growing then playing games of that list. When some game falls short from qualifying to that list, you and me get all baboony butthurt and upset. It's fucking retarded. Manor Lords UI looks fine and functionally will be improved