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Manor Lords - medieval city-building with large scale battles

gooseman

Educated
Joined
Sep 5, 2024
Messages
226
Seeing this shit shilled everywhere (especially before there was even any playable form of it) made me really dislike it. Almost made me wish this gets abandoned in EA so those fags would stop talking about it.
Doesn't seem like there's much of a game here anyway. I think I'd rather play knights and merchants or songs of syx. Or settlers 2 (is that the best one?), never got around to it.
Nebuchadnezzar
I heard it's meh. There was also a pharaoh 1999 remake, which also sucked. Is Children of the Nile good? Didn't play it enough, but seemed interesting.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,428
There are some good ideas in the game but all the devs has done so far is ... Add fishing.
Is that all they added? It's been like five months.

What they really need to do is add more content to the other lords that supposedly compete with you.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,428
There are some good ideas in the game but all the devs has done so far is ... Add fishing.
Is that all they added? It's been like five months.

What they really need to do is add more content to the other lords that supposedly compete with you.
There were bugfixes of course but as far as actual content goes... Fishing, making sausages and mining salt, as far as I know.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,105
Yep, they ported the game to UE 5, made a loto f new bugs and stuff, and added some new food industries like you said + food spoilage.

According to the dev - abundance of updates will come now because the port to UE 5 was a big deal and kept holding them off.

We'll see about that.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
598
Location
hyperborean trench town
Have there been any city builders in the last 20 years that don't end up in the pile?
I’ve been mostly enjoying Anno 1404 in continuous mode for a couple dozen hours. I don’t know if my opinion on it will change; it probably will, but it’s okay as a mindless sort of game. Outside of gameplay mechanics that don’t land, I do wish there was a greater visual variety. Well maybe not even “variety”, I just don’t like the general look of it much for some reason.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,659
Have there been any city builders in the last 20 years that don't end up in the pile?
Anno 1800 was pretty good, from what I have seen.

Some interesting upcoming city builders:

1) Anvil Empire looked sweet, until I heard it had something to do with MMORPG. It's bizzare. I will watch this one, but I am really not convinced it will even work.

2) DinoLords sounds funny as an idea (although it may be more of an RTS than a city builder).

3) The Bustling World sounds ambitious as hell (it is an RPG that allows for city building apparently). It is also set in ancient China, which is a breath of fresh air setting-wise.

4) Kaiserpunk is a mix of grand strategy game and a city builder. I really love the logistics and the idea that your chain of supply is affected by how you build your city is a novel approach, even though a city builder with impact on the world map is a concept that was tried before (Caesar, for example).
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,428
It's as I said, development is slow after the initial interest. There are now fish, which weren't even a big part of the diet of non-coastal settlements. Rivers and streams, but NO BRIDGES.
 
Joined
Mar 3, 2010
Messages
9,576
Location
Italy
but are infos still hidden? most of your economy is supposed to come from private backyards, yet when i tried it you had absolutely no idea how much they produced. even worse, i got the impression they gave out a fixed amount despite size.
and what about moving stuff between towns? still impossible?
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,428
There have been no noticeable improvements as far as the UI goes.
Frankly even when you play really well I have no idea how you're supposed to grow a town to any meaningful size. Logistics break down, food becomes scarce and a military is practically impossible unless you have a deep iron mine in your region.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,053
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
There have been no noticeable improvements as far as the UI goes.
Frankly even when you play really well I have no idea how you're supposed to grow a town to any meaningful size. Logistics break down, food becomes scarce and a military is practically impossible unless you have a deep iron mine in your region.
The most annoying part of the "province system" is that you can't get every resource in every area, so you have to expand and build new towns, but each new town has to be built up from scratch just like the first so you're suddenly micromanaging 5 towns and somehow arrange functioning trade routes between them.
 

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