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Mantra --- my 3d rpg........( screens later)

mathboy

Liturgist
Joined
Feb 21, 2004
Messages
666
To me at least it seems that your main objection to his game-making is his usage of BV and how bad it is to use "Klik'n'Play"

So.. you are using Beyond Virtual, which is basically Klik'n'Play in 3D. Whee.
[...]
Because his "game creation process" pretty much involves hitting a "MAEK GAMEZ" button on a kiddie piece of software?
[...]
Yeah, that must be it. You sound like you think you're a real and hardcore game developer now that you've got BV. Hey, guess what? You're not. Even if you'd manage to complete your "game" (though divine intervention, no less), it would still be a steaming pile of shit. Now go back to your glorified Klik'n'Play, pretend that you're making a game and shut up.
[...]
Not in Beyond Virtual - where everyone can make a game!(tm) You don't even have to know anything about programming!(tm) All you need to learn is a bit of scripting, and you're on your way to a triple-A title!(tm)
[...]
Your new toy, Beyond Virtual - which is worth shit. Also goes to show that you're not cut out for the job.
While you're not saying exactly that you think it ruins the future of gaming,
More people thinking they're able to make games means more shit.
(Oh, you just did, 10 points to Voltare for being able to predict the future. -10 points to you for not remembering what you write and changing your mind two sentences later.)
it's the message your posts seem trying to deliver.

Voltare wrote:
i could sit and write a full 15 page or more post on my game idea, including how I plan to implement turn-based and rt combat.I'm sure when m&b and others like that got started, all they had to show was a few crap screens.I remember when the guy who started counter-strike( a successful game now, started out as just a mod by 1 guy...) everyone was all over him about how crap it looked, and that his idea was shit.He refined it a bit, got a team together.....and bla bla bla.I know it's hard to understand how BV works,and that a mind trained in c++ or other programing will not grasp the idea .BV is a game engine for artists.


Thank you. You just made my day. Very Happy
Why shouldn't artists make games? If programmers can then what's wrong with artists making them too? If you were a writer, then I'd understand your critique, but programmers are as far away from writing as artist (probably farther away since being an artist at least has some kind of creativity in it).

Of course there are exceptions, but I don't really think you are one of them (probably not Voltare either, but I'll have to wait until either of you finishes his game to judge you):
From an implementation standpoint: I'm using C++ and SDL. The engine is my own, I'm currently integrating Lua into it, and most of the underlying objects/functionality are done. I haven't still decided whether I should go for 2D pre-rendered or 3D, which is kind of the main reason for not having anything to show. I could throw a console dump of some variables at you though!

From an idea standpoint: The story is a (working) skeleton. Magic system has been completely designed. Stats/skill system is under construction. Random dialogue and quests have been designed. The three first areas of the game have been designed (in text form).
Great, you've made an engine, Voltare licensed one, that means you've both got an engine, now you can make games with it.

Other than that, have you got anything to show? A Magic system, maybe a story, a unfinished stats/skills system and some dialogues. Sounds good from what you posted.

I find it funny that you post more about your 1337 programming skills and your engine, than about your actual game. Just like Voltare's screens taking more space than his descriptions of his game.



Good luck to both of you, I hope you finish your games.
 

Voltare

Liturgist
Joined
Feb 14, 2004
Messages
113
when i finish this rpg . i'll put it up against his....and see which one is better.



it's not just a prediction.....even bethesda uses tools to make pieces of their games with,straight out coding everything is a thing of the past.




But heck...since these "code snobs"( not all coders are snobs, but there are a growing number who are asses) think that anything that makes making games easier is shit,..let's go this way: Instead of using photoshop to make graphics and textures....code 'em in! code every pixel!Yes, and forget 3d modelers....code every vertex!Cause y'know...3dsmax and Maya and Blender, etc. makes it to easy!And why not just use NASm or another machine-language thing, instead of something that makes it easier, like C++?You use a tool to make your engine, avalon.I use a tool to make my game.Not much difference.I still have to make my own models and textures, and program, yes PROGRAM game and object behaviors.While it'll take you 2 or more years to finish anything,I'll have a gameplay demo up by this summer.
 

rei1974

Scholar
Joined
Jan 11, 2006
Messages
105
Interesting, first time I see someone attempting a RPG with BV. Be careful though, making a game is quite a long and complex process ! honestly I would have started with something smaller than a full 3d game, even if done with a good game engine.

Anyway, good luck! every programmer needs it :)
 

Voltare

Liturgist
Joined
Feb 14, 2004
Messages
113
yup.....a BV rpg, and i do know a bit of what i'm doing, having made a 3d rpg game engine that I lost the source code for after hurricane ivan struck( got my computer back in august of last year....and another hurricane struck :| ) . just because i don't want to drag dev-c++ back out and try to dig through all my notes and redownload tokamak, cal3d, and all the other stuff i had, and rewrite the engine from scratch( took me 2.5 years to get anything even half decent) does not mean i don't know what I'm doing.Bv makes it easy to do this.

When I joined the codex in feb of 2004, i had planned on having my engine( and it's editor, eureka3d....) completed by october of that year.But it's been hell here the past 2 years ....... and having someone such as avalon tell me i can't do something when i have done so in the past, just irked me in the wrong way. sorry for ranting.
 

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