mathboy
Liturgist
- Joined
- Feb 21, 2004
- Messages
- 666
To me at least it seems that your main objection to his game-making is his usage of BV and how bad it is to use "Klik'n'Play"
it's the message your posts seem trying to deliver.
Of course there are exceptions, but I don't really think you are one of them (probably not Voltare either, but I'll have to wait until either of you finishes his game to judge you):
Other than that, have you got anything to show? A Magic system, maybe a story, a unfinished stats/skills system and some dialogues. Sounds good from what you posted.
I find it funny that you post more about your 1337 programming skills and your engine, than about your actual game. Just like Voltare's screens taking more space than his descriptions of his game.
Good luck to both of you, I hope you finish your games.
While you're not saying exactly that you think it ruins the future of gaming,So.. you are using Beyond Virtual, which is basically Klik'n'Play in 3D. Whee.
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Because his "game creation process" pretty much involves hitting a "MAEK GAMEZ" button on a kiddie piece of software?
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Yeah, that must be it. You sound like you think you're a real and hardcore game developer now that you've got BV. Hey, guess what? You're not. Even if you'd manage to complete your "game" (though divine intervention, no less), it would still be a steaming pile of shit. Now go back to your glorified Klik'n'Play, pretend that you're making a game and shut up.
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Not in Beyond Virtual - where everyone can make a game!(tm) You don't even have to know anything about programming!(tm) All you need to learn is a bit of scripting, and you're on your way to a triple-A title!(tm)
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Your new toy, Beyond Virtual - which is worth shit. Also goes to show that you're not cut out for the job.
(Oh, you just did, 10 points to Voltare for being able to predict the future. -10 points to you for not remembering what you write and changing your mind two sentences later.)More people thinking they're able to make games means more shit.
it's the message your posts seem trying to deliver.
Why shouldn't artists make games? If programmers can then what's wrong with artists making them too? If you were a writer, then I'd understand your critique, but programmers are as far away from writing as artist (probably farther away since being an artist at least has some kind of creativity in it).Voltare wrote:
i could sit and write a full 15 page or more post on my game idea, including how I plan to implement turn-based and rt combat.I'm sure when m&b and others like that got started, all they had to show was a few crap screens.I remember when the guy who started counter-strike( a successful game now, started out as just a mod by 1 guy...) everyone was all over him about how crap it looked, and that his idea was shit.He refined it a bit, got a team together.....and bla bla bla.I know it's hard to understand how BV works,and that a mind trained in c++ or other programing will not grasp the idea .BV is a game engine for artists.
Thank you. You just made my day. Very Happy
Of course there are exceptions, but I don't really think you are one of them (probably not Voltare either, but I'll have to wait until either of you finishes his game to judge you):
Great, you've made an engine, Voltare licensed one, that means you've both got an engine, now you can make games with it.From an implementation standpoint: I'm using C++ and SDL. The engine is my own, I'm currently integrating Lua into it, and most of the underlying objects/functionality are done. I haven't still decided whether I should go for 2D pre-rendered or 3D, which is kind of the main reason for not having anything to show. I could throw a console dump of some variables at you though!
From an idea standpoint: The story is a (working) skeleton. Magic system has been completely designed. Stats/skill system is under construction. Random dialogue and quests have been designed. The three first areas of the game have been designed (in text form).
Other than that, have you got anything to show? A Magic system, maybe a story, a unfinished stats/skills system and some dialogues. Sounds good from what you posted.
I find it funny that you post more about your 1337 programming skills and your engine, than about your actual game. Just like Voltare's screens taking more space than his descriptions of his game.
Good luck to both of you, I hope you finish your games.