Parsimonious cook
Arcane
- Joined
- Nov 22, 2020
- Messages
- 2,667
Well, played the demo for a bit. Controls are a bit clunky and the interface of the strategic layer needs some work to get a bit more user friendly, but in general the game looks to have a pretty solid foundation. The strategic layer is surprisingly deep (there is research and production like in UFO/XCOM, you can construct buildings in the settlements you control, there is some sort of diplomacy with Earth as well... good stuff in general). On the other hand the tactical combat feels kinda clunky due to mobile tier contols that make you do a lot of unnecessary clicks (you have to press space to confirm everhing you do for example) and its mechanics are nowhere near as deep as the ones in the strategic layer - you just take cover/flank/overwatch and that is pretty much it. Suppression is a thing and its one aspect that makes the game stand out a bit in the tactical department (shooting at enemy units reduces their APs, making them more vulnerable to flanking).
The art style aint nothing to write home about, but I am sure I can get used to it. All in all, the game needs more work, obviously - the strategic layer needs to get cleaned up a bit (there are way too many spreadsheets to go through right now, hopefuly the devs manage to combine some of them to make things less click-intensive) and I suspect it will be the main draw of the game, as the tactical combat itself probably wont be enough to carry the game itself (if that was even intended, given who much more fleshed out the strategic layer is I would say that the game is suppossed to be primarily played there).
Certainly worth keeping an eye on.
The art style aint nothing to write home about, but I am sure I can get used to it. All in all, the game needs more work, obviously - the strategic layer needs to get cleaned up a bit (there are way too many spreadsheets to go through right now, hopefuly the devs manage to combine some of them to make things less click-intensive) and I suspect it will be the main draw of the game, as the tactical combat itself probably wont be enough to carry the game itself (if that was even intended, given who much more fleshed out the strategic layer is I would say that the game is suppossed to be primarily played there).
Certainly worth keeping an eye on.
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