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Editorial Mass Effect 2: Time Magazine's 10th Video Game of the Year

BLOBERT

FUCKING SLAYINGN IT BROS
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BROS THIS GAME WAS SO SHITTY I HAD TO PLAY IT FIVE TIMES I HATED EVERY MINUTE OF IT I KEPT PLAYING AND REALIZED IT WAS TOTAL SHIT SUCK FAG
 

Volourn

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Guys quoting Exitium.. a guy who cried his way right off the Codex. LMAO
 

Roguey

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So who's Mithiepoo? "Volourned" is on the money.
 

ortucis

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ME2 was good. It's casual-RPG, works fine for console audience (and for those of us who can play anything fun).

The only thing I hated in ME2 was what I hated in ME. The alien worlds/architecture. It all looked like it was outsourced to humans and they got the cheapest ones to erect one generic location after another.. only LARGER.

Considering the fact that even on earth, different cultures/races have come up with so much variation in architecture, I was expecting a bit more from super-advanced alien civilizations who once covered the galaxy.



I always imagined that Reapers did the architecture and it went something like this..

Reaper: "Yees.. make the rooms big, BIGGGG."
Architect: "My lord, you are going to destroy these places anyway. Besides, other aliens aren't as big as.."

Reaper: "BIIIIIIG!"




Hopefully, ME3 will have something different.
 

MicoSelva

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ortucis said:
I always imagined that Reapers did the architecture and it went something like this..

Reaper: "Yees.. make the rooms big, BIGGGG."
Architect: "My lord, you are going to destroy these places anyway. Besides, other aliens aren't as big as.."

Reaper: "BIIIIIIG!"
:lol:

ortucis said:
Hopefully, ME3 will have something different.
That would be one hell of a surprise. Doubt it.
 

J_C

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ortucis said:
The only thing I hated in ME2 was what I hated in ME. The alien worlds/architecture. It all looked like it was outsourced to humans and they got the cheapest ones to erect one generic location after another.. only LARGER.

[/b]"




Hopefully, ME3 will have something different.
If the only thing you hated in ME 1-2 was the architecture, than you see these games in a whole new perspective. I think it had worse problems, like the shitty companion AI, which was dumber than a drunken undead, or the crappy dialogue system, where the chosen answer on the dialogue wheel was totally different from the spoken lines.
 

ortucis

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J_C said:
If the only thing you hated in ME 1-2 was the architecture, than you see these games in a whole new perspective. I think it had worse problems, like the shitty companion AI, which was dumber than a drunken undead, or the crappy dialogue system, where the chosen answer on the dialogue wheel was totally different from the spoken lines.

I didn't say it was "perfect". While playing the game I found many things to complain about.. but even though I have played Planescape to Arcanum, I am one of those gamers who didn't find crap minigames/sidequests like Mako sections or mineral scanning in ME2 tedious. I WAS hoping for them to improve on Mako sections for ME2 though, improve the alien worlds you land on and have some more large scale alien life to battle sort of like Lost Planet.. among other things.

The problem in ME series so far for me has been that not only are the alien worlds bland and unintresting, but there just isn't any life in the world outside the citadel. There isn't any interesting story to tell and no interesting lore to watch out for.

As far as dialogue wheel is concerned, I like how Alpha Protocol did it. The part about reading up on bio for people you will chat with and use the information in dialogues to piss them off or win favours was pretty well done.

The "chosen answer is different from dialogue" problem didn't happen with me. It was pretty easy to figure out in first 10 mins of going through them. I mean, it's simple.. Top is Good, Middle is neutral and Last option is EVIL!!! :P. They designed it for console gamers so they don't have to ponder over the meaning of their replies for more than a second. The only way they could have made it easier was to color code the dialogues (like Bloodlines) or add [GOOD] & [EVIL] tags with dialogues (which I am pretty sure they are doing with ME3).



TL;DR: It's a console game for console audience.
 

amaya

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StrangeCase said:
You're back playing the role of Commander Shepard, a paramilitary hero

Wait, I thought Shepard was just plain military. What's with the "para" prefix?

That's really all I've got, not much I could criticize that hasn't been criticized millions of times before.

Cerberus would be considered a non military organization. I wouldn't call them paramilitary...

Probably some dumb ass who thinks paramilitary means elite.
 

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