Jaesun
Fabulous Ex-Moderator
The suicide mission was a GREAT (but highly flawed) design. I actually hope a competent cRPG dev team would use that concept in a game properly.
I'm the opposite. I really liked the first one. Well I liked the idea of the first. Role-playing an operative in a semi-secret organization ripe for abuse of powers with a universe inspired by Star Trek/Babylon 5? Yes please.Yeah I didn't much like the first one. It was OK. I did however greatly enjoy the second one. It's a fun action game to me, with a goofy B Movie plot. And that's about it.
I sort of like the second one because I enjoyed the idea of building a team to go on a mission, if you actually choice in the make up of the team, I would have really liked it I think.
We need somebody to LP this. Somebody whose sanity is either very resilient or too damaged already to ever recover.
Nope. I ain't paying $16 for a dating DLC.
We need somebody to LP this. Somebody whose sanity is either very resilient or too damaged already to ever recover.
So RK47 then?
Nope. I ain't paying $16 for a dating DLC.
Nope. I ain't paying $16 for a dating DLC.
So sue me, I love Sci-Fi. We just don't get many Sci-Fi (as in spaceships and stuff) much. And Mass Effect did fill that void for me, until they turned it into Mass Call of Duty Effect. Fucking BioWare.
fixI like the idea of fucking on the Citadel while people are being slaughtered back on Earth.
I like the idea of chilling on the Citadel while people are being slaughtered back on Earth.
Why would they end it? It's not like artistic integrity or plot holes were ever a problem for them. Shit, they'll just make Shephard immortal, introduce the REAL reapers and release ME4,5,6Microsoft said the Master Chief saga ended with Halo 3. Then Halo 4 came out. I don't think EA will be any different when it comes to Mass Effect.