gothemasticator
Scholar
- Joined
- Dec 25, 2008
- Messages
- 121
From Per's guide:
"During the game you'll see four Hakunin dream sequences, which will befall you on 23 Oct 2241, 21 Jan 2242, 21 Apr 2242 and 20 Jul 2242. When you leave Vault 13 after getting the xp for finding it (no matter if you got the G.E.C.K. or even talked to the deathclaws), or leave San Francisco after getting the tanker ready to go, you'll always jump ahead to the fourth sequence ("the village dies"). As time passes the garden and fields will go empty and people will become generally despairing. After 90 days, which corresponds to the first Hakunin dream sequence, you will be unable to get (or to finish, if you already got them) quests 1, 3 and 4, and Hakunin won't give you healing or make Healing Powder any more. After 91 days you'll be unable to get the Water Flask and cash from the Elder.
If you return to Arroyo after seeing the fourth Hakunin dream sequence, the bridge will be destroyed and the village inaccessible. A dying Hakunin will greet you with a story of how the villagers were taken south in vertibirds, and Navarro appears on your world map. You don't have to return here and whether you do or not has basically no effect on the rest of the game.
If you find Vault 13 but don't enter it, Arroyo won't change, but Hakunin's description and dialogue will! This should be a pretty rare occurrence, but it did happen to me once. Hakunin won't actually die after you talk to him, and it won't put Navarro on your world map. Another funny thing is that if you're in Arroyo when you get the fourth vision and talk to Nagor, he'll tell you that Morlis cooked Smoke... but if you didn't rescue Smoke already, you can go and do that (although as noted above you get no xp for it and Nagor's dialogue doesn't change).
The Arroyo bridge location will actually change to a whole new map, so if your car is parked there at the time it will be lost forever, along with any NPCs left on that map or any other Arroyo map."
So, there's an acknowledgement of the timer's real presence, but no actual hurry to the game. Not a bad setup. But not exactly real urgency either.
"During the game you'll see four Hakunin dream sequences, which will befall you on 23 Oct 2241, 21 Jan 2242, 21 Apr 2242 and 20 Jul 2242. When you leave Vault 13 after getting the xp for finding it (no matter if you got the G.E.C.K. or even talked to the deathclaws), or leave San Francisco after getting the tanker ready to go, you'll always jump ahead to the fourth sequence ("the village dies"). As time passes the garden and fields will go empty and people will become generally despairing. After 90 days, which corresponds to the first Hakunin dream sequence, you will be unable to get (or to finish, if you already got them) quests 1, 3 and 4, and Hakunin won't give you healing or make Healing Powder any more. After 91 days you'll be unable to get the Water Flask and cash from the Elder.
If you return to Arroyo after seeing the fourth Hakunin dream sequence, the bridge will be destroyed and the village inaccessible. A dying Hakunin will greet you with a story of how the villagers were taken south in vertibirds, and Navarro appears on your world map. You don't have to return here and whether you do or not has basically no effect on the rest of the game.
If you find Vault 13 but don't enter it, Arroyo won't change, but Hakunin's description and dialogue will! This should be a pretty rare occurrence, but it did happen to me once. Hakunin won't actually die after you talk to him, and it won't put Navarro on your world map. Another funny thing is that if you're in Arroyo when you get the fourth vision and talk to Nagor, he'll tell you that Morlis cooked Smoke... but if you didn't rescue Smoke already, you can go and do that (although as noted above you get no xp for it and Nagor's dialogue doesn't change).
The Arroyo bridge location will actually change to a whole new map, so if your car is parked there at the time it will be lost forever, along with any NPCs left on that map or any other Arroyo map."
So, there's an acknowledgement of the timer's real presence, but no actual hurry to the game. Not a bad setup. But not exactly real urgency either.