Tyrr
Liturgist
- Joined
- Jun 25, 2020
- Messages
- 2,308
"Who is your specialist in the vents?"Nope. People made a whole ass chart for the mission.
'Jacob' is the only right answer.
"Who is your specialist in the vents?"Nope. People made a whole ass chart for the mission.
Jokes aside, giving Miranda the biotic barrier is my favorite incorrect specialist choice. I think failing at holding it gives her the dose of humility she needs."Who is your specialist in the vents?"
'Jacob' is the only right answer.
"Who is your specialist in the vents?"
'Jacob' is the only right answer.
Replaying ME3. The interaction with Jacob is so damn awkward. I didn't think he was that bad in ME2, but I know he was overall disliked or just viewed as a "meh" character. The interaction in 3 is just out of this world cringe though. Not anything exactly he says, I just get the overwhelming feeling that Shepard and Jacob have nothing really to say to each other. It's like when you meet someone you once knew, you are trying to catch up, but both of you stumbles around on what to say and to ask, and it is all very unnatural and don't flow at all as a conversation. And when you get out of it it just feels like you escaped Omaha beach with your life intact. That is how I felt when my Shepard got out of the conversation with Jacob in the hospital. Kinda genius to be honest, if it was intended this way.
Uh, really? If you destroyed the heretics in Legion's ME2 mission you get less war assets if you side with the geth, but I'm not aware of anything else.but I'm very impressed to look on the wiki and discover that the choice wasn't as clear-cut as the writers seemed to be making it out to be, and that doing the top-right "Paragon" action of upgrading the Geth would have had disastrous consequences.
the real reason they didn't is likely licensing, it was outsourced to a separate studioOh wow, modders actually implemented cut DLC? Show how lazy actually devs are. Couldn't even spend some extra months rebuilding it without their precious source code.
https://www.nexusmods.com/masseffectlegendaryedition/mods/832
Uh, really? If you destroyed the heretics in Legion's ME2 mission you get less war assets if you side with the geth, but I'm not aware of anything else.but I'm very impressed to look on the wiki and discover that the choice wasn't as clear-cut as the writers seemed to be making it out to be, and that doing the top-right "Paragon" action of upgrading the Geth would have had disastrous consequences.
Maybe, lost source code was the stated reason though.the real reason they didn't is likely licensing, it was outsourced to a separate studio
The amount of "source code" that would have been lost would have been minuscule. The reason modders were able to port it so easily is because UE3 games used UnrealScript and the script files shipped with the game itself. e.g., there's already a legendary edition fanmade SDK that makes all the script files accessible for modding. UE3 file formats are fully documented, and extractors exist. Reverse engineering it would have been trivial for Bioware to do if they truly lost the source files used to create it.Maybe, lost source code was the stated reason though.the real reason they didn't is likely licensing, it was outsourced to a separate studio
I just repeated what I read before release, don't really know how it works or why would they lie about it.I'd have trouble believing it was anything but licensing.
The training facility was the second DLC to be added to the game, though PS3 players were not able to partake due to the source code being lost. While the team would have liked to include Pinnacle in the upcoming remaster, the reason behind its exclusion was honestly beyond their control.
When speaking with game director Mac Walters, he confirmed that the entire ordeal of trying to get the code was "an emotional roller coaster." The team tried to contact everyone and anyone that had any connection to this DLC. When BioWare and EA contacted Demiurge, the studio responsible for this DLC, hope surged only to come crashing down once more when the backups for the code sent over contained almost all corrupted data – even vital links were missing.
Walters added that in order for Pinnacle to see a revival, it would have to be an entire remake; made from the ground up and entirely from scratch. "It would basically take us another full six months just to do this with most of the team we've got," he told us. "I wish we could do it. Honestly, just because this is meant to be everything that the team ever created, brought together again - all the single-player content. And so, leaving it all on the cutting-room floor, it was heartbreaking."
bioware employees making up some ridiculous lie to cover for something nobody would care about seems like something they'd do thoI just repeated what I read before release, don't really know how it works or why would they lie about it.I'd have trouble believing it was anything but licensing.
The training facility was the second DLC to be added to the game, though PS3 players were not able to partake due to the source code being lost. While the team would have liked to include Pinnacle in the upcoming remaster, the reason behind its exclusion was honestly beyond their control.
When speaking with game director Mac Walters, he confirmed that the entire ordeal of trying to get the code was "an emotional roller coaster." The team tried to contact everyone and anyone that had any connection to this DLC. When BioWare and EA contacted Demiurge, the studio responsible for this DLC, hope surged only to come crashing down once more when the backups for the code sent over contained almost all corrupted data – even vital links were missing.
Walters added that in order for Pinnacle to see a revival, it would have to be an entire remake; made from the ground up and entirely from scratch. "It would basically take us another full six months just to do this with most of the team we've got," he told us. "I wish we could do it. Honestly, just because this is meant to be everything that the team ever created, brought together again - all the single-player content. And so, leaving it all on the cutting-room floor, it was heartbreaking."
Nigga you forgot about PoE?I've never seen so many people overanalyzing such a medicore series.
citadel DLC is one of the best DLCs ever made for any gameHahaha what the fuck is this DLC with the sushi bar and shit. Don't get me wrong, this is ace. It's like what Mass Effect 2 could have been if they'd just committed to going full retard and treated the entire thing as the joke that it clearly is.
I've just reloaded the game like six times just to see what every party member would say when brought along to the casino and forced to wear stupid formal clothes. Love that there's a different joke each time and a different reaction from Brooks. Shepard walking in on Garrus' arm fucking killed me. 10/10
Call me a pragmatist, but I thought we needed a Mass Effect 4 plot that didn't involve the Reapers.What a great questline. Who would've thought you'd see C&C like this in a ME game.It gets even better if you didn't. ThenIt gets even better if you kill Wrex in Mass Effect 1. Then you can convince Mordin that curing the genophage is wrong and he joins the crucible effort.Just did the genophage cure mission, really good stuff. Shot Mordin in the back and ruined the cure.if you sabotaged the cure you get that cool scene where Wrex assaulting mc at the Citadel's gate.
Of course, doing anything other than sabotaging the cure is peak bleeding-heart retardation. Their women lay a thousand eggs at a time, ffs.