It is you who's gonna get got, especially once you hit the DLC.Please tell me this gets good.
It is you who's gonna get got, especially once you hit the DLC.Please tell me this gets good.
hamburger hepler's virtual dildo.Who the fuck's Vega?
I disagree, ME3 starts off terrible but it becomes pretty okay in the middle and then rapidly turns into ass cancer in the last few missions. Shepherd being literally retarded and saying we should fight the Reapers with a bayonet charge is at least better than Shepherd being both literally retarded and a cuck following Martin Sheen's orders.
Also the combat is actually really good.
What did you think of the suicide mission, Lemming42?
I don't see anything in the plot that says they only have one ship. They only sent one ship after you in the suicide mission because you reach their base right afterwards.the Collectors seem to only have one ship, and it's the same one that destroyed the original Normandy and attacked Horizon
Nope. People made a whole ass chart for the mission.Making the decisions about who to assign to what task was really cool though and genuinely felt like pressure was being put on me, even if I'm not really sure what the hidden mechanics behind each choice were and how much things could have changed if I'd made the obviously-wrong choices. Like at one point, Miranda (who was leading some diversion squad) got shot in the stomach but just shrugged it off, and as I understand it, if I hadn't done her loyalty mission she would have arbitrarily died from the same shot. Similarly, Samara (who was doing the biotic shield) got exhausted and nearly collapsed near the level exit, but then suddenly got a burst of strength and made it through the door, so I'm guessing she'd have died there if she'd been unloyal. I had everyone loyal except Thane, who survived anyway, and all the ship upgrades, so I didn't get to see any of the hilarious death scenes.
The end result feels a bit thin - if you buy all the upgrades and do everyone's missions, they seem to be guaranteed to survive, which removes a lot of the appeal - but I'm not really sure how they could have done the same thing in a way where squadmates die as a result of your actions without it feeling fairly arbitrary.
It is a cool detail. Did you pick up Engineer Kenneth yet in ME3? He'll be a depressed wreck in your game because his girlfriend died.EDIT: Oh, I also liked that the game seemingly made me pay for doing an extra loyalty mission after the big kidnapping, where Jacob says we should go to rescue everyone immediately and Miranda says we should do more loyalty missions. I chose to do Legion's mission first, and (I assume) as a result, Chambers died and Chakwas had a go at me for taking so long to come save everyone. That was cool, I honestly assumed the Miranda and Jacob debate was just for show and that the game would impose no consequence on me for taking my time, and it was a nice surprise to be proven wrong.
I don't see anything in the plot that says they only have one ship. They only sent one ship after you in the suicide mission because you reach their base right afterwards.
Its one of the few reasons why the series is good. You can do a goodly amount of insane crap and the game actually acknowledges it. If you do all the paragon actions in ME1 and then do renegade actions in ME2 (or vice versa), people notice.Oh wow, the chart is fascinating. I had no idea that there was so much going on behind the scenes, especially the bit where it starts assigning values to see if the defenders survive at the end. That gave me pause when I was playing it, Grunt and Zaeed were both there so I suppose that's what saved the team.
You can have everyone loyal by the suicide mission though. IIRC, do everything but one mission before the Legion mission, talk to Legion constantly, do that other mission, then Legion's loyality mission. There's no time limit until you get the IFF.The whole thing is conceptually really cool, especially combined with the countdown to everyone but Chakwas dying which forces you to leave one or two people unloyal and risk their lives.
Speaking of reactivity, one of the high points of ME2 for me was taking Legion on Tali's loyalty mission. Neat to see the absurdity of such a choice being acknowledged.Its one of the few reasons why the series is good. You can do a goodly amount of insane crap and the game actually acknowledges it.
seems cool until you realize making squad mates "loyal" just means doing their mission and that's it
She's obviously (lorewise) the weakest biotic in your team.One of the classic mistakes is making Miranda do the biotic shield because she says she can handle it, but then you find out she isn't quite up to the task.
I'm pretty sure they just want to exterminate the sapient life on the planets without too much other disruption which can take timeThe plot of this game is confusing me. The Reapers seem pretty shit, they're meant to be these unstoppable forces of annihilation but also Earth's just casually taking weeks/months to get beaten. Anderson can "hold them off" indefinitely. The fuck?
The Reapers seem pretty shit, they're meant to be these unstoppable forces of annihilation but also Earth's just casually taking weeks/months to get beaten.
Not really? She's stronger than Jacob and Thane, so she's in the middle.She's obviously (lorewise) the weakest biotic in your team.
There are several loyalty missions where you can fail to gain it. Zaeed, Samara, Thane, etc. Also you can lose it during the companion confrontations. So it's not quite that simple.seems cool until you realize making squad mates "loyal" just means doing their mission and that's it
Zaeed not being able to lead a squad tripped me up. I assumed that the tech I was selecting was wrong and too slow before finding out online you had to select Garrus or someone else, then watching as suppression fire was suppose to be laid down to cover the engineer. Imagine a guy like Zaeed not knowing what suppression fire was or how to use it. Probably has more to do with him being a DLC character thrown in than anything else.The ideal choices here seem obvious, but some people still get tripped up. One of the classic mistakes is making Miranda do the biotic shield because she says she can handle it, but then you find out she isn't quite up to the task.
I've never seen this fucker before in my life.
Why would you want a humanoid body tho?If you were put into a humanoid artificial body, wouldn't you WANT it to be a body of good/peak physcial condition?
This problem would've been solved if they made her look like Eva Core for the whole game.- It looks so weird and un-lore-friendly following you around. Granted, this is recurring with Mass Effect and not usually a big problem (ie nobody in Tuchanka in ME2 cares if you bring Garrus or Mordin along, nobody except the Migrant Fleet cares if you've got Legion following you around, etc) but it looks really weird here because there's no other AI like EDI and there's no other mechs in that style. You've got this one-of-a-kind AI that's better than anything anyone's ever seen and stands out like nobody's business and nobody gives a shit.