I just finished the Collector ship trap mission, and the spongey-ness of the enemies on Hardcore is getting to me. Even with the new sniper rifle and maxed out inferno ammo, the flying things and the Scions are just irritating. Not least because the squadmates will invariably be slaughtered in seconds by the scions.
Anyway, the excellent main plot continues. The Collector trap was a double-trap! The Collectors set it, The Illusive Man found out about it, and then he lied to us to send us into the trap! Why? Well,
That's it. That's the whole explanation. What the hell does that mean?
Well, Shepard doesn't bother to ask about it. She yells at him whichever option you pick, but only because he lied. She doesn't really ask why. He tells us to pass this on to the team, which we do, entirely off-screen. Jacob is relieved to discover that The Illusive Man "didn't sell us out", and Mordin agrees that The Illusive Man took "a necessary risk" with our lives. That's the end of it, the matter is closed.
I'll ask here since the game didn't bother to tell me - why were we made to walk into this trap? How could telling Shepard tip the Collectors off "in any number of ways"? Are they monitoring our communications? If they're such hot shit when it comes to intel, why didn't they know that Cerberus had intercepted and decoded their fake distress signal? What would the Collectors have done if they were tipped off? Their plan was just to get Shepard into the ship and then lock it down and send waves of mooks to kill her, which they would have been able to do anyway whether she'd entered the trap willingly or not. Also, they power up the ship, but only right as Shepard is leaving. Was there a reason they couldn't power it up as soon as she got on board, lock everything down, destroy the Normandy (or force it to flee, abandoning the away team) and then fly out of there with Shepard's team trapped aboard?