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Mass Effect Legendary Edition remaster trilogy

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I recently got the Legendary Edition of this and went for a full play of the whole trilogy after all these years. Originally, I had played all of ME1, ME2 with all free DLC's but none of the paid ones, and I never got to play ME3 at all. I was curious how the games would fare for me after all that time. I won't go into the "is it an RPG" discussion, as I think all has been said in that regard. Personally, I don't mind that much, given RPG's are just one of the genres I enjoy to play.

ME1 got the most changes in this edition. My memories are hazy, but I had the feeling that the gameplay got a bit smoother. Lifting the weapon restrictions makes the game less of an RPG, but I certainly liked the changes this brought to combat. I didn't expect to enjoy the replay as much as I did. Disclaimer: I never disliked the Mako and had always found those sections quite fun, apart from some of those planetary explorations where the terrain was just bad. Another commonly mentioned annoyance are the elevator sections, but I think those pale against all those empty corridors that probably hide the loading. Other than that, the game was still fun and interesting, even though it's formulaic Bioware of old and very close to KotOR 1 in many aspects. The only DLC included was Bringing Down the Sky, and this one just fits organically into the game. Pinnacle Station DLC was available via a mod, but I quickly noticed that its non-inclusion in the package wasn't a loss. I didn't bother with it more than for a short test. As an aside, I enjoyed the often very subdued music in this game very much, which perfectly set the mood for me. So, yes, this game fared better than I thought and surpassed my memories.

I went on to ME2, and this one went into the opposite direction. I remember I originally thought I liked this a bit better than ME1, but I certainly wouldn't say so nowadays. This may be a replay issue, as the trilogy starts drifting into character-driven gameplay. The main part of the game consists of collecting your team and doing their loyalty missions. I think the replay made clear that the game had more team members than character concepts, and that redundancy becomes very obvious when you already know where everything is headed. I had never played Kasumi (was a paid DLC), and at least she had a fun mission, even though I don't think she's an overly interesting character. A bit too useful in combat though. After a while, all those daddy issues start wearing down on me. I knew DLCs like "Normandy Crash Site" (pure fan service of the rather boring kind), Zaeed (actually not a bad companion quest) or the Firewalker DLC (more gimmicky than the Mako - bah). Of the "new to me" DLCs, Overlord was okay, even if it featured that vehicle and a - to me - somewhat confusing map, which was balanced out by the main plot point. Arrival was "Bringing Down the Sky" part II, this time with forcing you to make the opposite decision. It's kind of a nice bridge to the next game, but I can't say I liked it overly much. "Lair of the Shadow Broker" definitely was the best of the bunch for me. All in all, this sounds more negative than it should, because I still liked the game very much, even though it didn't match the view through my nostalgia glasses.

On to ME3 it was. I don't exactly know why I never played this. It was probably a mix of that ending outcry, the multiplayer aspect and some of the DLC decisions that soured me on the prospect of going through this. The Legendary Edition now has no multiplayer, includes the Extended Ending DLC and has a few ending conditions reworked. I'm aware of the point that managing your expectations has a big influence on the personal perception of a game, so I have to use this as a caveat: I knew the endings were bad. As such, I had more of an "getting it over with" attitude towards that part of the game, and it didn't influence my overall verdict very much anymore. All in all, this game pleasantly surprised me. As I said, I won't go into the "is it an RPG" discussion, as that doesn't really matter that much to me. I was honestly surprised how long this game was. I can't tell for sure, but I had the impression this was the longest game of all three. I was also surprised, how much the game made of almost every tiny decision you made during gameplay. Even seemingly random conversations you picked up when you passed by NPC's could have an effect on your war assets - sometimes, though rarely, even negatively, depending on your decisions. Of course, it's a bit disappointing to see how this rather complex system of collecting points ends in a red/blue/green decision, even though there are quite a few permutations of those endings with regard to NPC's or the game world. There's also the question whether decisions from the last two games should feature that prominently in the third installment, but that's probably a good thing if you are in the "choices and consequences" camp.

One of my other original issues with ME3 were the DLC's, as mentioned before. "From the Ashes" was clearly cut content that was sold separately on day 1 (or close to it, can't remember). Javik was so intricately woven into pretty much all game missions that this becomes quickly obvious. Just compare that to DLC companions of ME2 (Zaeed or Kasumi) which have most of their unique game comments in those Normandy talks. Javik on the other hand has lots of unique dialog all over the game. I don't think this would have been done if that had originally been planned as DLC. Then again, this was non-issue now, given this is now included in this edition of the games. Omega and Leviathan were both enjoyable, and the Citadel DLC was pure fun. Lots of fan service, but of the good kind, and a nice break from the rather bleak main story.

I guess I will say at least something about the endings. I tried two of them (not that I hadn't known pretty much all about them already), just for comparison. I had enough points to get to choose between all endings, except of course those that are bad because of lack of points. The clearly favored ending of the game is the "green" synthesis one. It's the only one where you don't betray any of your allies and companions. It also fits the kitchen philosophy of the game overall, pretty straightforward. I also had the option to choose the only ending where Shepard survives, which is the "red" destroy ending (I think this is a change in the Legendary Edition or the Extended Cut). You will have to sacrifice the Geth and EDI in that case. I would have to calculate if you would be able to gain enough points for this if you destroyed the Geth during the respective story mission or whether you are forced to first "save" the Geth and then destroy them anyway. All in all, I liked ME3 much better than I expected. The game had much more effort and polish put into it than I thought. It's a bit hard for me to compare it to the other two, as my opinions of those are refined by a replay, but I'd say it's still up there.

In the end, I enjoyed my replay and discovery of those parts I had never played before. It's still a solid experience, at least if you are not overly concerned over the "is it an RPG" question.
 

Nano

Arcane
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Joined
Mar 6, 2016
Messages
4,649
Grab the Codex by the pussy Strap Yourselves In
Cut content from ME2:

Going through the dialogue and screen text files reveals that several of the loyalty missions originally had very different plots: "Kasumi revealed that Nava Corp has designed and is about to unleash tailored bio-viruses against the citizens of the Alliance. Only Nava Corp possesses the vaccines. Kasumi needs you to help stop Nava Corp permanently."

Pretty based. Sad that it got cut, imagine if people played this quest post-COVID with the release of the remaster.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,992
Pathfinder: Wrath
They probably went with the other idea because this one sounds an awful lot like Resident Evil to me.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Asari, republic, in ME3: Worthless, refuse to help anyone to focus on helping themselves, immediately get torn to shreds by the reapers.
Turians, hierarchical meritocracy, in ME3: Successfully defends Palaven from an early reaper assault then aids the alliance.

What did Bioware mean by this?
 

Caim

Arcane
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Messages
15,652
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Dutchland
Asari, republic, in ME3: Worthless, refuse to help anyone to focus on helping themselves, immediately get torn to shreds by the reapers.
Turians, hierarchical meritocracy, in ME3: Successfully defends Palaven from an early reaper assault then aids the alliance.

What did Bioware mean by this?
Humans don't do shit until the Reapers show up and Earth get stomped and parilament gets obliterated, resulting in Udina becoming the most politically powerful man in all of human history and things finallly starting to get done... until the pathos is cut short by Udina selling out and getting shot during the coup on the Citadel.
 

Padzi

Arbiter
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Feb 24, 2017
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Auschwitz-Birkenau
The Reapers after the two main writers responsible for them left during ME2's production have such an odd story arc. The fact that the Reapers appear in ME3 at tall was so random to me. The games were jerking players so long about them, I thought their arrival would never actually occur.
 
Joined
May 19, 2018
Messages
415
Asari, republic, in ME3: Worthless, refuse to help anyone to focus on helping themselves, immediately get torn to shreds by the reapers.
Turians, hierarchical meritocracy, in ME3: Successfully defends Palaven from an early reaper assault then aids the alliance.

What did Bioware mean by this?

You tell us. The games' narratives contradict themselves in all sorts of fun ways.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,649
Grab the Codex by the pussy Strap Yourselves In
So what's going on with the Mass Effect community today?...



Well, in their defense it's only 64% upvoted.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,652
Location
Dutchland
The fuck are they even on about? When did that happen in the Mass Effect 3 ending? When Shepard turned into a glowing blue explosion?
If you romanced Liara in Mass Effect 3 in your final conversation before the big charge she and Shepard share a moment where we see the same special effects you see when psychically banging Liara. Because she didn't ask Shepard before doing this and we don't get much more context than her using her powers to make a connection we are forced to assume that Liara had sex with Shepard right there and then without asking, implying or even setting a mood first.

Which is rape.
 
Last edited:

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
The fuck are they even on about? When did that happen in the Mass Effect 3 ending? When Shepard turned into a glowing blue explosion?
If you romanced Liara in Mass Effect 3 in your final conversation before the big charge she and Shepard share a moment where we see the same special effects you see when psychically banging Liara. Because she didn't ask Shepard before doing this and we don't get much more context than her using her powers to make a connection we are forced to assume that Liara had sex with Shepard right there and then without asking, implying or even setting a mood first.

Which is rape.

A literal mindfuck. Anyway, modern Bioware fans should all be culled, as this sort of discussion should make apparent yet again.
 

Nutria

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Mar 12, 2017
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한양
Strap Yourselves In
Reddit is almost entirely run by autistic people who have to become lawyers about consent because they don't understand social cues well enough to know when somebody wants to kiss. Combine that with the fetish crowd who were being openly pandered to in ME2 and had major parts of the game made for in ME3, and it's like a hybrid of a DSA meeting where you can't clap because the autists can't take it and a furrycon where everyone gets AIDS by the end of the night.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,992
Pathfinder: Wrath
Of course, you can have sex with everything. So, what I'm getting from skimming that text is that Tali doesn't masturbate?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,900
Location
大同
The Geth did nothing wrong and the Quarians deserve to be xenocided.
But can you have sex with geth?
xaaBtt8.png
 

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