Surprised that Bioware of all companies went there, yes.You are surprised that they made the black guy cheat and have an extramarital baby? ;d
Surprised that Bioware of all companies went there, yes.You are surprised that they made the black guy cheat and have an extramarital baby? ;d
You're basically right but I'd still suggest that Kaidan is just a guy with hair while Ashley is a guy with hair who also has the outline of being something more interesting. She shows some cognitive dissonance which is pretty true to life - she's got quasi-racist views, but being basically a decent person (see her elevator conversation with Tali where she criticises human racism against Quarians), she's not prepared to commit to them fully, and when she meets a guy who basically embodies the endpoint of her beliefs, she's revolted by him. Every interaction she personally has with an alien is basically positive because she's interpersonally amiable, but she still inexplicably takes some retarded big picture view about how we shouldn't be working with aliens... while she works with aliens. There's a lot that the writers could have done with that but sadly, as you say, they don't really take it to any kind of satisfying conclusion or explore it in any depth in ME1, and she's totally declawed by ME3 - no doubt this is intended as more of Bioware's trademark "character development", where characters completely change between games and you're meant to just imagine that something happened to them offscreen.But he's hot and Ashley isn't, so I'd take his droning about protecting the Indian girl or whatever in school over Ashley's droning about being a Christian racist, lol. At the end of the day, both of them are just guys with hair, so the choice on Virmire was never anything other than who you find hotter. Ashley could've been interesting if her racism went somewhere, but Bioware have a tendency of declawing their more extremist characters. It speaks volumes that the most radical thing a companion does in the whole of the ME trilogy is Samara turning down Shep.
my last two romantic attempts irl are with a suicidal depressive and ...someone else problematic, lol (I don't want to give out more info because they might actually read this).
I'm really struggling to see the problem hereKaidan is going to cook you dinner, then you watch a movie together with a joint or two and then give you a blowjob or pussy equivalent. That sounds super great to me, not gonna lie. He isn't going to rock your world, though, that's true.
Lacrymas is probably a romantic and thinks that great relationships should be rooted in perpetual infatuation with one another.I'm really struggling to see the problem hereKaidan is going to cook you dinner, then you watch a movie together with a joint or two and then give you a blowjob or pussy equivalent. That sounds super great to me, not gonna lie. He isn't going to rock your world, though, that's true.
I long for a "normal" relationship. I'm just saying that Kaidan isn't going to change the way you see the world or make you cry your eyes out if he decides to end the relationship. After having experienced both of these scenarios, that's a good thing about Kaidan, lol. But yes, after the blowjob he'll tell you about that one time in high school and maybe I will get bored eventually, who knows.Lacrymas is probably a romantic and thinks that great relationships should be rooted in perpetual infatuation with one another.I'm really struggling to see the problem hereKaidan is going to cook you dinner, then you watch a movie together with a joint or two and then give you a blowjob or pussy equivalent. That sounds super great to me, not gonna lie. He isn't going to rock your world, though, that's true.
He's a Bulgarian köçek))You mean he's a woman?
They are... very complicated. In 2 and 3 they boil down to: good guy goes here(top), bad guy goes there(bottom). But in 1 its really interesting because basically, they don't mean much. That game is much closer to older games with dialogue trees, rather than anything that came later. Its just that for console sake all these options from the dialogue tree, which could span over 10-15 lines or more, were segregated and placed on a wheel. So the inquiries were relegated to the separate menu, opened by the left dialogue choice(s), whereas the more constructive options or actions were put to the right. Now, as to those: this is not the professional/rough divide, neither a good/evil one in absolute terms, you may find it hard to determine the principle with that approach, because in that game they're not going for that kind of roleplaying in which there are some predetermined paths that are incompatible, like, the path of the Sith vs Jedi; where you make a decision to be one or the other, and then basically you pick good/evil options consistently. In such games you could probably just have a mode where at the start you pick "i want to be good this playthrough" and then the game would automatically pick your dialogue options and you would loose none of the experience. (ME3 works exactly that way)Yeah I'm still not really sure what Paragon and Renegade actually are, especially the latter. In ME1 Paragon seemed to be standing up for the values of the Alliance and doing your job properly (acting professionally, limiting casualties, etc) while Renegade seemed to be trying to get yourself court-martialled (acting like a prick to everyone, reckless endangerment of bystanders, making no attempt to de-escalate situations). But in ME2, Paragon is anything from killing "bad" people to lying to a war crimes tribunal to cover up for Tali's dad (why is this "Paragon"???), and Renegade is anything from being a bit brusque with people to actually executing civilians.That seemed to be a problem with Bioware's "red and blue" morality system in general when they still took that approach. I remember with Jade Empire the red path actually had a philosophy behind it that is explained multiple times in the game. But when your character actually chooses those options in dialogue, 90% of the time it's just you acting like an unhinged madman.
Renegade is more entertaining tbh. And when you know that the game won't punish you for it, there's really no reason not to act like some cheesy action flick hero.as opposed to the later games where the Renegade option is always retarded and the Paragon option is usually sensible
Yeah, I agree with all of these. Unfortunately later on bioware went in a completely opposite direction, and that solidified the idea about different slots in a wheel being non-relative personality types. Especially in Dragon Age 2, they replaced the middle option with a 'funny man' which underlines that you're not supposed to adapt and think about the context of the conversation, but you simply pick from those 3 pre-defined options, and that's what your Hawke can be. Disappointing.Interesting. Yeah, I did find myself picking options from across the wheel a lot more often in ME1, as opposed to the later games where the Renegade option is always retarded and the Paragon option is usually sensible (I notice ME2 and 3 rarely offer neutral middle options).
I think there were two occasions when I got caught by dialogue requirements that were too high for me - trying to convince the admiral that the Normandy isn't shit after he conducts an inspection at the Citadel dock, and talking the corporate guy down on Feros (why is this check so high???). It does feel like the devs are judging you when you occasionally get morality points based on dialogue choices, which discourages players from experimenting or responding contextually, since most players (especially first time players who aren't aware that your morality rankings don't really matter) will want to ensure they always pick from the same place on the dialogue wheel so as to invest as much as possible into their chosen route.
Kelly Chambers is my waifuNo ME romance is appealing tbh.
All correct, but... the game can be fun and has some redeeming qualities. The art style is pretty cool and consistent, I think some environments are cool, the music is appropriate and the galaxy map is a joy to look at. It still evokes that kind of awe associated with high sci-fi and exploration of the cosmos. The problem lies primarily in the terrible story, although even that terrible story has a nice little conspiracy in it. The best way to enjoy the game is to make up your own story while playing, paradox games-style. Its a shame, but thats what it is.Andromeda I haven't even bothered playing. And not so much due to the absolute jankfest that it is (or was, depending on how much they've fixed of the various glitches), but due to the subpar writing even by ME standards. And also the newly introduced races, particularly the friendly one whose visual design just registered as cartoony to me.At least Andromeda was jank enough to be funny.
I'm too much of a storyfag to get past that tbh.The problem lies primarily in the terrible story
I can totally see that. Have not finished it myself. Even 'make your own story' approach is made difficult by the fact that you have to roll with the companions bioware made for you. In a Bethesda game that would not be the case. Cora was my favorite, btw. She seemed more functional than most people on the ship. Most characters were quirky teenagers, regardless of station or age. I dont see such a team operating a space mission.I'm too much of a storyfag to get past that tbh.