Bioware's audience tend to hate characters that personally offend them, even when those characters make sense in the context of the game's setting. For example in DA:I, Vivienne is the most hated companion because the audience are offended by her views on the Circle and mages, but imo her views are what make her stand out from the rest of the cast, and she's probably the only realistic companion in the medieval-inspired fantasy world, alongside Blackwall (another unpopular companion).the way Tali treats Legion -- by all accounts an intelligent lifeform that was created by her people -- is far worse than anything Ashley does btw
Bioware's audience tend to hate characters that personally offend them, even when those characters make sense in the context of the game's setting. For example in DA:I, Vivienne is the most hated companion because the audience are offended by her views on the Circle and mages, but imo her views are what make her stand out from the rest of the cast, and she's probably the only realistic companion in the medieval-inspired fantasy world, alongside Blackwall (another unpopular companion).the way Tali treats Legion -- by all accounts an intelligent lifeform that was created by her people -- is far worse than anything Ashley does btw
This is an issue I have with most video games. Their audiences are too stupid to realize that a video game universe can depict racism or homophobia without necessarily endorsing it. Dragon Age's universe is always super sexually progressive because its weirdo, autistic, otherkin fans would scream homophobia if it tried to depict how gays were treated in an actual medieval setting.
Dragon Age's universe is always super sexually progressive because its weirdo, autistic, otherkin fans would scream homophobia if it tried to depict how gays were treated in an actual medieval setting.
They don't want it erased. They want every piece of media turned into an after-school special about racism.Bioware's audience tend to hate characters that personally offend them, even when those characters make sense in the context of the game's setting. For example in DA:I, Vivienne is the most hated companion because the audience are offended by her views on the Circle and mages, but imo her views are what make her stand out from the rest of the cast, and she's probably the only realistic companion in the medieval-inspired fantasy world, alongside Blackwall (another unpopular companion).the way Tali treats Legion -- by all accounts an intelligent lifeform that was created by her people -- is far worse than anything Ashley does btw
This is an issue I have with most video games. Their audiences are too stupid to realize that a video game universe can depict racism or homophobia without necessarily endorsing it. Dragon Age's universe is always super sexually progressive because its weirdo, autistic, otherkin fans would scream homophobia if it tried to depict how gays were treated in an actual medieval setting.
Some doubtless are, but those who are not think that any representation of racism or bigotry is the same as endorsing. Their mindsets are so extreme, that they want all that to be erased from reality - from the past, present and future. There's no way such themes can be studied without making them uncomfortable. I suspect that what they feel is paranoia, fear that representing such issues leads to others blindly mimicking that behaviour, or seeing it as justified no matter how it's presented to the audience. And with some scenarios, the latter example might be unavoidable, IMO.
Bioware's audience tend to hate characters that personally offend them, even when those characters make sense in the context of the game's setting. For example in DA:I, Vivienne is the most hated companion because the audience are offended by her views on the Circle and mages, but imo her views are what make her stand out from the rest of the cast, and she's probably the only realistic companion in the medieval-inspired fantasy world, alongside Blackwall (another unpopular companion).the way Tali treats Legion -- by all accounts an intelligent lifeform that was created by her people -- is far worse than anything Ashley does btw
This is an issue I have with most video games. Their audiences are too stupid to realize that a video game universe can depict racism or homophobia without necessarily endorsing it. Dragon Age's universe is always super sexually progressive because its weirdo, autistic, otherkin fans would scream homophobia if it tried to depict how gays were treated in an actual medieval setting.
They don't want it erased. They want every piece of media turned into an after-school special about racism.Bioware's audience tend to hate characters that personally offend them, even when those characters make sense in the context of the game's setting. For example in DA:I, Vivienne is the most hated companion because the audience are offended by her views on the Circle and mages, but imo her views are what make her stand out from the rest of the cast, and she's probably the only realistic companion in the medieval-inspired fantasy world, alongside Blackwall (another unpopular companion).the way Tali treats Legion -- by all accounts an intelligent lifeform that was created by her people -- is far worse than anything Ashley does btw
This is an issue I have with most video games. Their audiences are too stupid to realize that a video game universe can depict racism or homophobia without necessarily endorsing it. Dragon Age's universe is always super sexually progressive because its weirdo, autistic, otherkin fans would scream homophobia if it tried to depict how gays were treated in an actual medieval setting.
Some doubtless are, but those who are not think that any representation of racism or bigotry is the same as endorsing. Their mindsets are so extreme, that they want all that to be erased from reality - from the past, present and future. There's no way such themes can be studied without making them uncomfortable. I suspect that what they feel is paranoia, fear that representing such issues leads to others blindly mimicking that behaviour, or seeing it as justified no matter how it's presented to the audience. And with some scenarios, the latter example might be unavoidable, IMO.
Things have always been this way. If I developed a game a decade or two back where the main character was a satanist and was proud of it, no way the game would be released.
There's plenty of games where the main character is evil, lawless, or painted in very dark shades of gray. Rockstar's entire catalog is an example of ones with really high sales figures.Things have always been this way. If I developed a game a decade or two back where the main character was a satanist and was proud of it, no way the game would be released.
It's true that there are few games where your character is expected to be evil, with the mechanics to support that. It's mainly the fault of classical storytelling tradition, where protagonists are usually lawful good despite their flaws, and the temptations faced on their journeys. But of course also the fault of an aim to uphold lawfulness in works of entertainment and art, enacted by industry gatekeepers.
There's plenty of games where the main character is evil, lawless, or painted in very dark shades of gray. Rockstar's entire catalog is an example of ones with really high sales figures.Things have always been this way. If I developed a game a decade or two back where the main character was a satanist and was proud of it, no way the game would be released.
It's true that there are few games where your character is expected to be evil, with the mechanics to support that. It's mainly the fault of classical storytelling tradition, where protagonists are usually lawful good despite their flaws, and the temptations faced on their journeys. But of course also the fault of an aim to uphold lawfulness in works of entertainment and art, enacted by industry gatekeepers.
Such a matter must be decided by the will of Infinitron.Let's take that discussion to another thread. It will go nowhere productive.
RPG genre -- fantasy subgenre especially so -- is different because it's heavily rooted in both Tolkien and D&D.There's plenty of games where the main character is evil, lawless, or painted in very dark shades of gray. Rockstar's entire catalog is an example of ones with really high sales figures.Things have always been this way. If I developed a game a decade or two back where the main character was a satanist and was proud of it, no way the game would be released.
It's true that there are few games where your character is expected to be evil, with the mechanics to support that. It's mainly the fault of classical storytelling tradition, where protagonists are usually lawful good despite their flaws, and the temptations faced on their journeys. But of course also the fault of an aim to uphold lawfulness in works of entertainment and art, enacted by industry gatekeepers.
Lots of games let your character break the law and even physically attack NPCs, but that doesn't mean the game's mechanics were meant for an "evil" playthrough. Take the typical quests of RPGs - most of them deal in helping others out or preventing the rise of Big Bad™. Games with immoral or outright evil protagonists are an outlier.
Oddly enough, you are sorta wrong about conservative parents. It was left leaning folks who pushed the industry to label games. People often forget it was Al and Tipper Gore that got music releases labelled and Joe Lieberman and Herb Kohl (two Democratic senators) who ultimately got / forced game companies to label their games.Censorship in video games was very low from about '95-2010. In USA, anyways.
ESRB helped a lot with it. Hurt in some regards because games didn't want to get a higher rating so they'd self-censor. The kookie conservative parents were largely content with it as long as it was kept out of the hands of children.
RPG genre -- fantasy subgenre especially so -- is different because it's heavily rooted in both Tolkien and D&D.There's plenty of games where the main character is evil, lawless, or painted in very dark shades of gray. Rockstar's entire catalog is an example of ones with really high sales figures.Things have always been this way. If I developed a game a decade or two back where the main character was a satanist and was proud of it, no way the game would be released.
It's true that there are few games where your character is expected to be evil, with the mechanics to support that. It's mainly the fault of classical storytelling tradition, where protagonists are usually lawful good despite their flaws, and the temptations faced on their journeys. But of course also the fault of an aim to uphold lawfulness in works of entertainment and art, enacted by industry gatekeepers.
Lots of games let your character break the law and even physically attack NPCs, but that doesn't mean the game's mechanics were meant for an "evil" playthrough. Take the typical quests of RPGs - most of them deal in helping others out or preventing the rise of Big Bad™. Games with immoral or outright evil protagonists are an outlier.
Ah, this must be some strange usage of the word 'good' which I am unaware ofJellyfish salad is actually an common household dish in Southern China, pretty cheap too since you grow them in fishery. It's got a rather crisp texture to it, definitely not slimy or mushy as one might expect.
To be fair, the Chinese would eat anything. They would eat a half rotten rat and call it a popular dish.
It's pretty good though, simple but good. It's been a couple of years but I recall you could buy those at food stands in supermarkets.
Oddly enough, you are sorta wrong about conservative parents. It was left leaning folks who pushed the industry to label games. People often forget it was Al and Tipper Gore that got music releases labelled and Joe Lieberman and Herb Kohl (two Democratic senators) who ultimately got / forced game companies to label their games.Censorship in video games was very low from about '95-2010. In USA, anyways.
ESRB helped a lot with it. Hurt in some regards because games didn't want to get a higher rating so they'd self-censor. The kookie conservative parents were largely content with it as long as it was kept out of the hands of children.
I don't understand this approach. It's the current year. Mordin should be a queer omnisexual reverse anal-to-oral romance to fit the zeitgeist.
Exactly, I want to see Bethesda make their next game about protesting space marine on demon violence. Holding plaques with the Imp Lives Matter hashtag outside of AUC HQ and demanding that they defund the marines while getting some lit and fiery but mostly peaceful protests done. You could even have a quest where you help undocumented demons across the racist dimensional border into our realm.One of the most racist games of all time is actually Doom 2. Peaceful demonic people of color move to Earth and for no good reason at all the protagonist, doomguy, goes on a mass murder rampage because he's such a loser. The heart of racism is judging people by how they look and act without questioning your own biases. Who's to say demonic culture isn't as great as human culture for example? Why would it be a bad thing if red skinned guys with horns inhabited the cities instead of humans? Nobody can argue for that without resorting to demonphobia and racism.
The class of demon that gets slaughtered the most - by a puppet of a fascist regime no less, has brown skin. I need not point out how problematic this is, I'm literally shaking here.
You must try fried cat and balut if you haven't already.The Chinese have a pretty varied and interesting cuisine. I love their tofu dishes and hot pots.
Exactly, I want to see Bethesda make their next game about protesting space marine on demon violence. Holding plaques with the Imp Lives Matter hashtag outside of AUC HQ and demanding that they defund the marines while getting some lit and fiery but mostly peaceful protests done. You could even have a quest where you help undocumented demons across the racist dimensional border into our realm.One of the most racist games of all time is actually Doom 2. Peaceful demonic people of color move to Earth and for no good reason at all the protagonist, doomguy, goes on a mass murder rampage because he's such a loser. The heart of racism is judging people by how they look and act without questioning your own biases. Who's to say demonic culture isn't as great as human culture for example? Why would it be a bad thing if red skinned guys with horns inhabited the cities instead of humans? Nobody can argue for that without resorting to demonphobia and racism.
The class of demon that gets slaughtered the most - by a puppet of a fascist regime no less, has brown skin. I need not point out how problematic this is, I'm literally shaking here.
Based Bioware.