Jaesun
Fabulous Ex-Moderator
It's the awesum buttan. Press a button, something awesome happens. Isn't ME2 where that meme came from in the first place?
That was Dragon Age II
It's the awesum buttan. Press a button, something awesome happens. Isn't ME2 where that meme came from in the first place?
It's the awesum buttan. Press a button, something awesome happens. Isn't ME2 where that meme came from in the first place?
That was Dragon Age II
Button awesome? Button awesome!One thing I'll never understand was the decision to bind every fucking thing to spacebar. Want to run? Spacebar. Take cover? Spacebar. Activate a console? Fucking spacebar.
Edit: Or it might have been another key, it's been several years since I bothered with ME2.
Generally when people talk about ME1 having better writing they aren't talking about the vision quest plot points but how the world itself was consistent and generally made sense. They ripped off enough sci fi sources that the world felt bigger than the parts presented to the player on each mission.I aver the ordering should go ME2 > ME 1 >> ME3. (C.f. My signature)
ME2 is much less of an RPG than ME1, I accept. That said I think a lot of the 'RPG elements' ME2 got rid of were pretty rubbish. The entire Mako combat mechanics revolved around 'lol, my weapon's a hitscan whilst yours is a glacially slow moving projectile!', and the 'expanse' of the Mako areas was usually one objective and then some stupid 'collect the 10 bobble heads' fetch items. The inventory system where you had 50 different 'avenger I, Harpoon III' whatever weapons - all of which were outclassed by your spectre gear just mean time wasted in the inventory (armour was fractionally better, where there were ~3 ish suits that outclassed everything else). The difference between 9 or 10 pips on Decryption or whatever was never gameplay relevant.
ME2 has generally superior gameplay modulo the focus on 'getting to the cover!' (ME3, for all its faults, probably has the best gameplay out of the three), I clearly remember trugding around pounding hundreds of bullets into someone with immunity - no thanks. It isn't great, I accept. None of the games managed to escape the quasi-caste system class balance (ME1 psionics >> tech, ME2 tech >> psionics, ME3 adrenaline rush >> everything).
I don't get why people think the story elements in ME1 are better than 2. Granted, the main plot in ME2 is utterly stupid, but the main plot in ME1 was at best barely more-coherant sci-fi schlock. The characters in ME2 are much better than ME1 (Miranda > Ashley, modulo the sad fanservice, Mordin, Garrus is no longer bland, Samara, Legion, TIM, little bit parts like Bailey, Wrex's reprise, etc. etc.) The dialogue is a bit better too.
ME3 is obviously a disaster.
Sounds like we won't get a Mass Effect trilogy remaster
EA appears to have decided against releasing a Mass Effect trilogy remaster.
That's according to EA exec Peter Moore, who has poured cold water on the prospect in a new interview.
"Could we make an easy buck on remastering Mass Effect? Yes," he told IGN(around the 1hr 16 mark). Have a thousand people asked me that? Yes they have. Do we have... No."
"We just feel like we want to go forward. There's a little thing called Mass Effect Andromeda that we're totally focused on at BioWare, and it's going to be magnificent. Anything that distracts from that...
Last month fellow EA exec Patrick Soderlund appeared to signal a softening of the company's attitude to remasters based upon the success other big publishers had conjured up with their own re-releases.
But whether or not other EA games are relaunched in the future (Burnout Paradise would be lovely, thank you pls), Moore appears adamant Mass Effect won't be one of them.
"Do we have teams lying around that are doing nothing right now, that can go and? No, we don't. We want to focus on the future."
So I beat ME1 and I am now around 6 hours into ME2. This game is definitely worse than ME1 but some things things are better.
ME1 was a decently fun game but some stuff was baffling, like how much they recycled some interiors. When it comes to those side quest locations and other optional places, there's like three different layouts and 95% of the locations are one of those, identical or near identical. Also, even after finishing the game, I never understood the point of searching for those materials on planet surfaces. There was some checklist for them in the quest log but I never bothered to finish it so I guess it was all pointless?
When I heard ME2 stripped away almost everything that is RPG and went full shooter, I assumed that it was just typical Codex hyperbole and only somewhat true, but oh boy was I wrong. When I started the game, I was really confused when I tried to find my inventory, weapon skills, dialogue skills, crouch button and a myriad of other things. I thought that they were just missing because I was still in the tutorial section but the reality sank in eventually. If ME1 was 60% shooter and 40% RPG, this is 90% shooter and 10% RPG.
The game runs beautifully even on max settings and the companions are much less useless than in ME1 but most of the other "improvements" don't really improve much. Like it's obvious that they tried to make this a better shooter instead of a half-assed shooter-RPG hybrid, but I think ME1 gameplay was in fact better. Not only because it was actually possible to run and gun in that game, but just moving around felt so much better. ME2 has this annoying "realistic and cinematic" movement where, if my finger slips away from the w key for a fraction of a second, Shepard stops because there's that short acceleration time before you start running. It might be more realistic but it's annoying. Also, maneuvering around in the battlefield is more of a hassle too because use, cover and sprint are all tied to the same key, in addition to the new, "improved" movement. I often have to fight against the controls and have Commander Retard do all kinds of stupid, clunky shit during combat. I'm not sure if it's my fault for not learning the controls properly or if the game really wants you to stop moving during fights and just sit behind same cover, popping moles until the enemies stop coming. Aside from the obvious, "the enemy retreats for a minute so you can run around, collecting ammo" breaks, of course.
ME2 is giving me some great, unintentional enjoyment though. I just completed Kasumi's heist quest and it was just incredible. After hearing the briefing and the premise, I kinda expected that before the inevitable action finale, first the 50-66% of the quest would involve some light sneaking around and avoiding guards, some light "dialogue puzzles" where you have to pick a few correct options to get required information and not blow your cover etc. (especially since Kasumi warns you not to talk about business or something), but the whole thing was literally "talk to the owner and press one color-coded dialogue option, then walk around a few places and press use when prompted from a mile away". Nobody cares when you walk through security doors in
And after that patronizingly easy and simple start, it's just cover shooting and Michael Bay explosions till the end. It was so dumb and laughable that it was actually hilarious I might actually have some great time if the rest of the game delivers similar retardation.
http://www.eurogamer.net/articles/2016-09-01-sounds-like-we-wont-get-a-mass-effect-trilogy-remaster
Sounds like we won't get a Mass Effect trilogy remaster
EA appears to have decided against releasing a Mass Effect trilogy remaster.
That's according to EA exec Peter Moore, who has poured cold water on the prospect in a new interview.
"Could we make an easy buck on remastering Mass Effect? Yes," he told IGN(around the 1hr 16 mark). Have a thousand people asked me that? Yes they have. Do we have... No."
"We just feel like we want to go forward. There's a little thing called Mass Effect Andromeda that we're totally focused on at BioWare, and it's going to be magnificent. Anything that distracts from that...
Last month fellow EA exec Patrick Soderlund appeared to signal a softening of the company's attitude to remasters based upon the success other big publishers had conjured up with their own re-releases.
But whether or not other EA games are relaunched in the future (Burnout Paradise would be lovely, thank you pls), Moore appears adamant Mass Effect won't be one of them.
"Do we have teams lying around that are doing nothing right now, that can go and? No, we don't. We want to focus on the future."
The endings get changed as soon as the dlc is installed, there's no way to go back to the original ones. Meaning you don't have to actually play the DLC to see it.No, I had all the DLC for ME3 since I sailed the seven seas for it and there was no difference in the endings between Extended Cut and the DLC.
One additional ending seems to be the one where you don't pick anything and just attack the kid. Take that, Fallout series.
That list gave me cancer.Are you seriously....
http://venturebeat.com/2016/11/17/o...eld-mafia-and-gears-dominate-the-sales-chart/
Sixth best selling game of its release month. That's a five year old game.
The only redeeming thing about ME2 was that they made the only black characters father a deadbeat dad who abuses women. They really blew our minds with that one.ME2 is a close second. The final mission is obviously a high point of the entire series. I have a hard time disagreeing with people who say it's the series' best game, but I just like the emotional resolution with your party members that ME3 has
Mass Effect 3 is probably the best of the series. People love to shit on its endings, but despite what you think of them, I thought it tied up 99% of the series lose ends really well (especially with the very well done Citadel DLC). Your C&C for the whole series had some major repercussions (it was nice, for example, to make Ashley/Kaidan playable characters, rather than having them just make one off appearances....which would have been way cheaper. And the ending of ME2 affects many of the side missions and cameos) and, maybe most importantly, it's the only game in the entire series where combat is actually fun, rather than just OK. Plus, it's endings aren't as bad as everyone says. I also thought it found a good balance between the inventory tedium of ME1 and the "barely an RPG at all" gear/interface of ME2. The ME games have never had much variety of builds, but ME3 does give you more options than ME2.
http://www.playstationlifestyle.net...-collection-debuts-1-ahead-pes-2017-nba-2k17/
Bioshock the collection raped it's competition in the UK, and its competition is sports games, which is what 90% of the Uk plays exclusively. So....
and, Skyrim did super well, too.
What world do you live in where these games aren't a quick buck? lmao
http://www.gamesindustry.biz/articl...skyrim-and-battlefield-1-impress-in-uk-charts
http://www.playstationlifestyle.net...-collection-debuts-1-ahead-pes-2017-nba-2k17/
Bioshock the collection raped it's competition in the UK, and its competition is sports games, which is what 90% of the Uk plays exclusively. So....
and, Skyrim did super well, too.
What world do you live in where these games aren't a quick buck? lmao
http://www.gamesindustry.biz/articl...skyrim-and-battlefield-1-impress-in-uk-charts
Can't wait for a Witcher 3 remaster...it has been a year and a half since release and it's starting to look its age...
Actually, Legions Mission was also quite good. And he was the only new character i liked.The only redeeming thing about ME2 was that they made the only black characters father a deadbeat dad who abuses women. They really blew our minds with that one.ME2 is a close second. The final mission is obviously a high point of the entire series. I have a hard time disagreeing with people who say it's the series' best game, but I just like the emotional resolution with your party members that ME3 has
Also that mission where you land on the planet and spend 20 - 30 minutes searching wreckage for the dogtags of the Normandy crew is pretty awesome.
Mass Effect 3 is probably the best of the series. People love to shit on its endings, but despite what you think of them, I thought it tied up 99% of the series lose ends really well (especially with the very well done Citadel DLC). Your C&C for the whole series had some major repercussions (it was nice, for example, to make Ashley/Kaidan playable characters, rather than having them just make one off appearances....which would have been way cheaper. And the ending of ME2 affects many of the side missions and cameos) and, maybe most importantly, it's the only game in the entire series where combat is actually fun, rather than just OK. Plus, it's endings aren't as bad as everyone says. I also thought it found a good balance between the inventory tedium of ME1 and the "barely an RPG at all" gear/interface of ME2. The ME games have never had much variety of builds, but ME3 does give you more options than ME2.
ME2 is a close second. The final mission is obviously a high point of the entire series. I have a hard time disagreeing with people who say it's the series' best game, but I just like the emotional resolution with your party members that ME3 has
ME1 is great, but its awful cut and past planet missions get tedious fast and are the worst sort of padding. You can ignore planet exploration if you want, but you will still have to do it quite a bit to complete a few major side quests and main missions. And the combat is pretty awkward and rough. Still a great game for introducing the universe.
http://www.playstationlifestyle.net...-collection-debuts-1-ahead-pes-2017-nba-2k17/
Bioshock the collection raped it's competition in the UK, and its competition is sports games, which is what 90% of the Uk plays exclusively. So....
and, Skyrim did super well, too.
What world do you live in where these games aren't a quick buck? lmao
http://www.gamesindustry.biz/articl...skyrim-and-battlefield-1-impress-in-uk-charts
CDPR have relased enhanced edition of every Twitcher game, so I'm sure they will do something like that. It's a shame other companies took this as a meme rather than something really useful.
Words
There's a big difference between Witcher 1 and Witcher 3 combat mechanics.