I'm actually typically fine with Slitherine pricing, but for a barely changed remake where all the hard work was done in the original as far as design or balance? Not acceptable. It is basically an asset swap with some minor engine changes. Plus didn't they use Unity for it like they did for Thea?The 40 euro price is a classic Slimerine touch
They changed the balance, if the screenshots are right. The Hydra looks to be absolute SHIT now (15 melee + 10x3 elemental, 45hp) compared to what it was before (6x9 melee + 5x9 fire, 10x9 hp).I'm actually typically fine with Slitherine pricing, but for a barely changed remake where all the hard work was done in the original as far as design or balance? Not acceptable. It is basically an asset swap with some minor engine changes. Plus didn't they use Unity for it like they did for Thea?The 40 euro price is a classic Slimerine touch
That'd be basically impossible, players only do a few 10s or low 100s of fights per game. Training AI needs like 10,000s at least.Autoresolve in most games is often terrible. I mean, you'd think with all the machine learning we have now, it would be possible to simply put an AI into the game that would actually learn how to autoresolve battles through the process of learning. I'd make it so the autoresolve will use its current knowledge to predict the result of the battle, and give you the outcome: You can either accept the outcome, or fight the battle yourself, at which point the battle you fought becomes part of the training set and is used to train the autoresolve to more accurately predict the outcomes, until eventually you consider the autoresolve a sufficiently accurate prediction of what will happen.The auto resolve is also extremely weird. I've lost half my army of Ultra Elite flyer units against a single enemy veteran spearman. Not joking, not bullshitting, not hyperboling. There's an option to toggle on if the AI is allowed to cast spells or not during auto resolve, and I've seen situations where the projected outcome for me is worse with magic casting on. Just.. how?
Which is pretty weird since they've also published some of my favorite contemporary games, be it Gladius or Fantasy General 2, none of which has overtly low-effort DLC. I guess you could count the unit packs for Gladius, but they are reasonably priced when on discount imo. It was obvious even from pre-beta screenshots that the MoM remake is going to be mediocre at best and sacrilege at worst, though.It's almost 2023 and it's a slitherine game so... I guess that's a rhetorical question? The only thing they're interested in past release is milking low-effort dlc.
Typical methodology for game developers is to create game, and within half year start making new one. So, either it's done when they release it, or well...Sounds like a lot of the issues can be fixed over time, no?
Or am I just huffing that high grade copium.
Typical methodology for game developers is to create game, and within half year start making new one. So, either it's done when they release it, or well...Sounds like a lot of the issues can be fixed over time, no?
Or am I just huffing that high grade copium.
Exactly 70% and with a whopping 261 reviews. This game is a total financial failure. Has something like 10000 users probably. Max concurrent ever barely over 1000.now positive on steam
FoG is at 88% with a slightly higher review count.These numbers are completely standard for a slitherine release. Probably above their average, in fact.
Barely covers the cost of soy lattes.FoG is at 88% with a slightly higher review count.These numbers are completely standard for a slitherine release. Probably above their average, in fact.
Also how do you pay bills like that? That's 800k gross at the high end, minus 250k for the Steam cut, leaving you at 550k for both dev teams plus the publisher. Granted the teams are lowly paid eurotrash probs, and they didn't have to do a lot of work since it was a remaster type thing, but still.
I ain't talking about (positive) reviews, just active player base. Where both FoG games are good examples, since both seem far less "popular" than this.FoG is at 88% with a slightly higher review count.
Also how do you pay bills like that? That's 800k gross at the high end, minus 250k for the Steam cut, leaving you at 550k for both dev teams plus the publisher. Granted the teams are lowly paid eurotrash probs, and they didn't have to do a lot of work since it was a remaster type thing, but still.
By not living in California?Also how do you pay bills like that?
I mean 550k for their team size is like a barely middle class salary job here in Misery, much less California. Eastern Europeans are just built different I guess.By not living in California?Also how do you pay bills like that?
That is more then enough for some European devs especially barely aa devs like muha.
MuHa are just contractors thus they were already paid for the game's development. It's Slitherine who has to deal with the poor sales figures. If they fail to break even (not just with the development costs but also what they paid for the IP in the first place) then it just means that they won't extend the contract with MuHa which means no more updates and fixes for this wholly broken product.I mean 550k for their team size is like a barely middle class salary job here in Misery, much less California. Eastern Europeans are just built different I guess.By not living in California?Also how do you pay bills like that?
That is more then enough for some European devs especially barely aa devs like muha.
It looks like this game is dead on arrival. I see nobody talking about it anywhere and the youtube shills they hire seemed to have gotten bored of it already.Sounds like shovelware to me. Ticks enough boxes to get on the shelves and that's about it.