Why the hell no multiplayer.
Probably because Slitherine gave MuHa a small budget.
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Why the hell no multiplayer.
If the MoM remake had multiplayer then it would have to be balanced around it because Slitherine hosts multiplayer tournaments for their games and there's no way they wouldn't demand that from the devs. It's what happened with Battlesector. That game would've been way better without MP and now the devs have to focus on that instead of adding to the already lacklustre single player campaign.Multiplayer does not always have to be balanced in that sort of game.
For competitive game for sure. But those sort of game are usually played with friends of really different levels
Pixel art can't be improved, it's its own style. If you want to make new art it has to stand on its own as great fantasy art. Unfortunately most fantasy art is absolute shit, even from relatively famous artists. And things are much worse now than 30 years ago.
The only aspects of MoM that can be improved are related to gameplay. Caster of Magic goes in the right direction but also deviates from the original formula significantly (opting for balance above everything else). An improved MoM would keep cheesy gameplay which the player would have the choice to abuse or not, and significantly improve the AI (world, diplomacy and combat), as well as add some new mechanics to keep the game fresh and varied.
Completely broken strategies and great AI. You can't add 1+1? This means the AI will use these strategies against you and all can do is use them all the time, which makes for an extremely narrow and dull gameplay. You sound like you're butthurt, you had to lower the difficulty in CoM. I can assure you, (almost) everyone had to do that.
I don't know who finds taking 11 Death books and annihilating everything with wraiths at the start compelling gameplay. Balance is important for replayability as well. Balance doesn't mean there wouldn't be optimal strategies, but that the unoptimal ones are also viable and fun, as opposed to tedious and a compromise.
If the MoM remake had multiplayer then it would have to be balanced around it because Slitherine hosts multiplayer tournaments for their games and there's no way they wouldn't demand that from the devs. It's what happened with Battlesector. That game would've been way better without MP and now the devs have to focus on that instead of adding to the already lacklustre single player campaign.
MoM Dev Diary #6 December 2021
Community month continued
As a continuation from last week’s community led Q&A, I will talk a little about community feedback and how we try to balance it as we develop the remake. We’ll also share a few pictures of our own improvements and try to explain the process behind it all.
So, the general rule here at MuHa is that we do our best to read the feedback and keep up to date with community discussions. We then take note of any points that we either find particularly interesting, or pressing, and we try our best to get them into the game.
It is also important to note here, that we have read and continue to read the community forums and wiki as we build our design doc. As such, a lot of our base design choices were already built on your feedback and hard work.
Colour saturation on Wizard art.
Some of our lovely and creative community members have played with the idea of increasing the colour saturation and contrast on the Wizard art. And you know what, we liked what we saw and have implemented a similar change. We felt the more vibrant vibe went well with the high fantasy theme. All of our Wizards got the colour treatment, and while for some, the change is very subtle, we still feel it was a worthwhile improvement.
Lo Pan: bottom image shows the older, more subdued version, while top image shows the progression to the current WIP selection screen.
Sharee with the top image shows the more vibrant version.
Town names
Work In Progress city screen, showing a selection of lizardmen towns.
We had some people discussing the original town names for Master of Magic and they expressed that the real world names can have a negative effect on immersion. We’ve then had a chat on the various Discord channels and indeed the consensus was reached that the naming conventions could be changed and maybe we wouldn’t get our heads bitten off…
In the original, you could encounter cities like, Banbury, Hannover, Stetin or Oxford, so in our remake, we tweaked such names in two ways. First was to make them similar but not the same as the real world places. Second, was to create a more unified naming convention for each race, so that you could guess the city’s inhabitants even by looking at the name plate above the town you are approaching. These are of course small changes, but we felt they would work a little better with the fantasy immersion.
With that in mind here are a few of the new town names.
These are obviously only a few small things that we were able to add or tweak with our community in mind, but as we push closer and closer towards a beta build, we will of course continue to listen to our fans.
Wizard gallery
Although most Wizards have now been seen in one way or another via various snapshots of the game, here are some more who did not yet get the old/new comparison. Enjoy.
Freya
Oberic
Jafar
And since this is the season to be jolly, we wish everyone a Merry Christmas and a Happy New Year!
Pixel art can't be improved, it's its own style. If you want to make new art it has to stand on its own as great fantasy art. Unfortunately most fantasy art is absolute shit, even from relatively famous artists. And things are much worse now than 30 years ago.