I see this a bit differently: it's harder to get a feel for how effective enemy ships are because they all tend to explode instantly when you look at them funny and the flash of the explosion drowns out the damage bubbles. Also, remember that the Quantum Detonator is the gift that keeps on giving and that you should give it to everyone, especially your enemies. If they'll give you something back for it, great, otherwise, GIVE TO EVERYONE. Revel in the glorious, glorious chain explosions that result.It'a harder to get a feel for how effective enemy ships are, and an overview of the "battlefield". The damage "bubbles" are tiny and if you blink your eyes you miss them. But maybe I just need more practice to adjust.
I don't like the look of the humans in MoO2.
The leader reminds me of Fredrik "Bald Dickhead" Reinfeld, former Prime Idiot of Sweden
The head scientist looks like Jon Michelet, a Norwegian left wing extremist, who also wrote a novel called "Orion's Belt":
and i would play it ANYTIME compared to new shit...MoO3 is just a lifeless game that can entirely play itself. Banality of evil in video game form.
MoO3 is just a lifeless game that can entirely play itself. Banality of evil in video game form.
Remember when prosper actually worked in gamedev? Crazy times
MOO2 Patch version 1.50.18 has been released!
https://moo2mod.com/
This release got the all new "Mirror Map" functionality that splits the galaxy in identical shards mirroring each other, so each player gets an identical start.
Also with revamped scripting, you will find in Launcher the option to play with a random tech tree. Combined with a new parameter that can prevent player from seeing future tech tree, it will make for an entirely different moo2 experience.
Enjoy!
Game changes:
- Fixed combat crash in network MP game with AI. Occured when AI vs AI
combat had been processed in the middle of human combat.
- Fixed buggy capitol check when homeworld has been bombed or destroyed.
Now capitol can be immediately rebuilt.
- Fixed bug in nebula check.
Interface changes:
- Leader experience points are now shown in Leaders screen.
- Fixed build outpost button appearing when travelling.
- Better disable_vsync, reduces occurences of screen flashes.
Config:
- Game configuration is now stored in save file. Every time the game is
loaded full configuration is restored.
- Changed how paths are handled in config, a\b\c is now a relative path.
- Accumulative string parameters (needed for mod scripts).
- newgame_postprocessor_script is now accumulative.
New config parameters:
- no_future_tech_peek, forbids seeing future techs in tech tree.
- send_last_pop, allows to create ghost colony.
- max_pop_freighted, sets max pop that can be in transit at one time.
- housing_no_popagg, allows to change housing formula.
- strategic_xp_bonus, makes strategic experience bonus optional.
- Extra weapon slot for both system and event Dragon.
- Table satellite_orbit_chance, holds satellite chance per orbit for each
galaxy age.
Changed config parameters:
- growth_rate_bonus boom_event is now capped to 127.
- Split galaxy size table into two levels.
- Renamed group_to_climate_young_avg_gal to climate_chance_young_avg_gal.
- Renamed group_to_climate_old_gal to climate_chance_old_gal.
- Renamed planet_specials_chance to planet_special_chance.
- Renamed gal_age_to_star_class to star_class_chance.
- Renamed gravity_table to mineral_to_gravity.
Lua Scripting:
- In-nebula status of stars is now recalculated after scripts (1.50.7 bug).
- Fixed zoom cur/max in get_game (1.50.8 bug).
- Experimental rget/rset/radd/rdel API for leaders, nebulas, ships, players.
- Added script_pregame for randomizing picks and techs.
Mods:
- Added Mirroring mod.
- Added Randomize Tech mod.
- Updated 150 improved.
- Updated ICE to version 26.
- Removed Vanilla-MP mod.
- Removed GM3_MP map.
MOO2 Patch Version 1.50.19
https://moo2mod.com/
Patch version 1.50.19 has been released!
Changes are described in the CHANGELOG_150.TXT
Enjoy!