DraQ said:
Just like 90% of RPGs before it, with 9% being cookie cutter science fiction.
DraQ said:
Other than all of those statistical checks during combat, which happens to make up 95% of the game's content. And those charisma checks upon receiving quest rewards. It may not have anywhere near as many non-combat statistical checks as Fallout does, but only a handful of RPGs before Fallout had more than it (Darklands, Realms of Arkania).
DraQ said:
Other than a few instances. But since when was narrative branching a big part of the genre back then? One year earlier, with Fallout?
DraQ said:
extreme linearity poorly disguised by relative freedom of movement
Linearity as in the main quest? I agree. It's probably worse than most RPGs that came before it in that respect. I guess you also get locked out of Baldur's Gate city's side quests before you finish Cloakwood mines, too. This is something I greatly dislike. Do not incrementally unlock the game world in my RPGs!
DraQ said:
Unlike how many RPGs that came before it? At least you could complete the game being evil unlike the much loved Ultima games. And this is coming from a massive Ultima fan myself.
DraQ said:
Yep. Baldur's Gate would have been far better with turn-based combat. I have no idea why BioWare made it real-time with pause (okay, I do, because the engine was made for an RTS originally). However, it still has most of the (relative) depth of AD&D which automatically places it far higher than most RPGs that came before (and pretty much all of the ones that came after).
Baldur's Gate II is the game you should be ripping the shit out of. While Baldur's Gate was likely in development before Fallout was released, BioWare had plenty of time to reflect on what Fallout brought to the genre before developing Baldur's Gate II. Instead of including lots of choices and consequences and non-combat statistical checks such as during dialogue, they created lots of emotionally retarded characters who actually talk to you after their recruitment, dating simulation elements (romances), even more linearity and a JRPG-like villain who you bump in to repeatedly without being able to kill. Baldur's Gate II is the Oblivion of its time. Baldur's Gate just happened to be an old-school AD&D game but with an unfortunate real-time with pause combat system, released during the same period as a game that revolutionised the entire genre (Fallout).