ZagorTeNej
Arcane
- Joined
- Dec 10, 2012
- Messages
- 1,980
Anyway, I really disliked the lack of level diversity in MP2. Almost everywhere was a warehouse with crates. Yeah, MP1 had some janky stuff, but the rooftop chase, the Deep Six bunker, Punchinello's mansion and Aesir Corp were cooler places to have a fight than anything in the sequel.
That and it's also much shorter and has enemy waves sequences which I loathed. I'm supposed to navigate the level and shoot the bad guys, not defend Captain BaseballBatBoy costumed nerd mobster (who should have died in the first MP anyway) or incapacitated Max.
Also, the plot was poorly executed IMO. (Detective Winterson? Who gives a shit?)
Making a very minor character from the first game like Vlad also be a member of the secret cabal/inner circle (and even Alfred Wooden's golden boy/successor to the throne) also felt jarring. Then again, continuing the plot from the first Max Payne which had a clear and satisfactory conclusion was always gonna be a challenge.