Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Max Payne 3 - Discuss!

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
Just finished it, and I was right, it did feel like a fucking chore quite often, but overall I'd give it a solid 7.5-8/10, will replay in a year or so.
The favelas were alright, the game's a pretty good port, managing to run more than decently on my >4 years old rig (except for my screen), which is saying quite a bit.
The game also had some really memorable scenes, which were helped quite a bit by the ost, Health did a good job on that department. Nice ending, too, although it reminded my a bit too much of those hollywood blockbusters they used to make in the early 00's, before cranking transformers was the latest trend.
 

bonescraper

Guest
According to some statistics, MP3 didn't even break the 500k units sold barrier in the US. There is some justice in this world after all.

FUUUYEEAAHH-.png
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
It's just.... not a good game. I agree that the popamole shooting was ok but everything was just generic...

Max's charachter was a lot more annoying and lost its nuances from the earlier games, the story was utter nonesense and it was completly linear.


I'm honestly surprised you like it so much Surf Solar considering you rant against a lot of things in other games Max Payne 3 does CONSTANTLY.
 

Deleted member 7219

Guest
If you haven't bought this game yet, watch this first.



It's 100% representative of the full game. Yup, it's really that bad.


Weird how you say 'it really is that bad'. TotalBiscuit gives it a fair review, I think. He brings up the bad points (weird effects, unskippable cutscenes, AI problems) but also the good (graphics, stability, difficulty). Maybe you're just butthurt that it isn't a carbon copy of the first two games.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
The favelas were alright

What was alright in them?

Part where Max noticed that only way out of poverty of favela for people was football? (how many total players can get rich? out of 11 millions of those who live in this crap?).

But no, "international society" would only look at some dudes killing each other in Syria or Iran. But to millions forced to spend whole life in garbage cans - its ok, as long as jews controlling mass-media declare it "democratic".
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
I generally enjoy popamole shooters (Just Cause 2 etc) but this one I gave up on right after the mission where you fight your way out of the stadium. Waaay too many cutscenes. I simply can't be bothered to watch all that stupid shit.
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
The favelas were alright

What was alright in them?

Part where Max noticed that only way out of poverty of favela for people was football? (how many total players can get rich? out of 11 millions of those who live in this crap?).

But no, "international society" would only look at some dudes killing each other in Syria or Iran. But to millions forced to spend whole life in garbage cans - its ok, as long as jews controlling mass-media declare it "democratic".

Interesting, I felt that what you just mentioned above was shown/explained quite a bit. You could see just how miserable their lives were down there, and how loads of them succumbed to being mindless animals (the street party, the cheap brothels), scavenging one another just to live from one day to the next. I might be wrong, maybe it's even worse around there, in real life, but those are the impressions that the game left on my mind, regarding the favelas.

Edit: here's an interesting review:

 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
The guy calls for a regenerative health system in order to tie in with Payne's self-imposed "rebirth". Fuck that and fuck him.

There are some valid points in there, but for the most part he's not making a whole lot of sense. Like:

- Max Payne 3 is full to the brim with cut-scenes = Max Payne 3 has a big emphasis on story which sadly doesn't deliver, so let me devote 10 minutes to talking about what's wrong with the character development.

Look, the story is paper thin because it isn't a story driven game and cut-scenes have absolutely nothing to do with that. They're there just to make it a more cinematic experience, tying it in with the game-play which is also cinematic at it's core, but there's no real attempt here to make any of it emotionally engaging, arguably in contrast to MP1/2, just visually appealing and stylistic. I mean, fuck, the story is bad enough to be disregarded; it's not even worth spoiler tags. When Max sides with the negroid savage that he's been chasing for half the game, the same machete wielding motherfucker who executed the trophy wife of his employer right in front of him, the trophy wife that Max has been beating himself up about in nearly every cut-scene and narrative since her kidnapping, sides with him at the drop of a hat because, err, the new bad guys are harvesting poor people's organs and, unless their uses are strictly culinary, potentially saving medium income people's lives around the world, lets the guy take a knife to some less-than-saintly md and allows him to murder him brutally -- you either have to give up on the story or stop playing.

The trophy wife's sister thinks Max did all that he could in saving her sisters ass, doesn't ever beat herself up her death nor blames Max, despite the fact that in the "rescue" he casually walks in on the hostage situation, lets himself get disarmed and quite obviously provokes the gang to execute her. What about the cop who's unable to do anything, other than provide a homicidal maniac with weapons, help him avoid police detention and drive Max to various locations with the intent that he slaughters whole populations of people? He even smuggles him into a police holding station where Max proceeds to viciously gun down what seems to be the city's entire police-force. Reading a synopsis of Max Payne 3 would need ridiculous suspension of disbelief in order to be at all coherent, but the scenarios presented in the story are nonetheless appealing from a visual standpoint as free-standing locales of over-the-top cinematic violence and style over substance presentation. Definitely in contrast with MP1/2, but I doubt that the designers of MP3 did not achieve exactly what they set out to achieve, which wasn't coherent plot and deep character development.

Now, let it be known, that I'm not a fan of slogging through hours of pointless cut-scenes and MP3 is just full of that shit and I wouldn't dream of defending it in that regard, but the review above hardly touches on what's wrong with the cut-scenes themselves and instead goes of on a pointless tangent about story; irrelevant when you have a shit story. The gun switching aspect that is mentioned is barely worth discussing; it isn't all that bad, especially when compared to other games that suffer from the same problem. Any big gun that you're carrying gets switched to your off-hand when you pull out a side-arm, which is just what happens in the cut-scene, and if you need that other hand for holding on to a chain as you're swinging down to shoot a bunch of guise you'll just have to assume that the AK didn't fit into any pocket that you had and that you had to drop it. In fact, it all looks quite natural and there's no real gun-teleportation going on like in some other games. There is however position switching in cut-scenes, and holy shit is this one bad.

The game really enjoys introducing opponents with cut-scenes, especially when we're talking about groups of people or particularly nasty, well armored, heavy-mg carrying bastards. In a game where you kill thousands this shit gets annoying really fast, but worse than that is that in these instances the game may decide that your position in the world is inappropriate for the upcoming battle and put you smack in the middle of gang-rape whereas previously you were safely behind cover some distance away. Not only does it break continuity, it can create a killzone where you're basically fighting the cut-scene teleporter over and over in an effort not to die. I got stuck on a rooftop fighting this heavy-mg dude over and over, where his cut-scene would always put me in his line of fire no matter where I started out, that shit just pissed me off.

- The last-chance mechanic is too unforgiving because of obstacles, limited magazines, screen distortions etc.

Too unforgiving? The last-chance mechanic is a fucking safety-net, i.e the game essentially being too forgiving by giving you any chance at all. So you end up in scenarios where it doesn't save your ass? That's too bad, but since you shouldn't need to use it in the first place, since it doesn't really need to be there other than to placate people with gamepads, who cares if it's less than a 100% reliable?

- No transition from prone to cover.

No, fuck the cover system in the first place in the most general sense. MP3, at least from my experience, did cover about as good as you can make it, and by that I mean badly. You can't stay in cover and expect not to take hits, you can't shoot from cover without taking hits, you can't blind fire without having your limbs get hit -- that's great. I was ecstatic about this feature, and played the entire game only getting into cover 4-5 times in total, and it actually worked really well. I mean, I took a lot more damage when trying to stay in cover.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Multiplayer is the best part, sure the arcade mode is a cool touch but murdering your player controlled enemies who're made retarded by playing too many popamole cover shooter games over and over to the point where they start calling you a weaponname fag/whore brings me great joy.
 

SoupNazi

Guest
I wonder if St. Toxic played the game on hard mode, because while I agree with most of his criticism, I die a lot, I use the last chance a lot, and I'd often be dead without using cover. Maybe I'm just bad at TPS games, though I wonder how I beat the previous games on New York Minute in that case.
 

snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
Not wanting to sound too popamole but I finished the game over the span of 4 days and I actually enjoyed it a lot. One hell of a ride, great atmosphere (suspending some disbelief) and extreme manshooting.
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
I wonder if St. Toxic played the game on hard mode, because while I agree with most of his criticism, I die a lot, I use the last chance a lot, and I'd often be dead without using cover. Maybe I'm just bad at TPS games, though I wonder how I beat the previous games on New York Minute in that case.

I played it on hard, I just kept track of my health and popped painkillers when necessary rather than let my health run out. It is kind of a "Woops, dat tab." function. To be fair, I died quite a bit myself, but I always had worse luck when turtling behind cover than just moving around, jumping and blowing people's brains out in bt.

Not wanting to sound too popamole but I finished the game over the span of 4 days and I actually enjoyed it a lot. One hell of a ride, great atmosphere (suspending some disbelief) and extreme manshooting.

Oh, I agree. In the end, I mean, hell, I finished it and I could put it down and I can admit that I enjoyed it; that's rare for me with modern games. I probably won't romp through it several times like I did with MP1/2, but if anything MP3 made senseless violence feel like a breeze of fresh air and I'd recommend it to anyone who enjoys that sort of thing.

EDIT: And what about that airport terminal sequence? Holy shit, I don't know why but something about it just felt so bad-ass.
 

SoupNazi

Guest
But on hard mode, you can get headshot which means insta-death (or insta-last-chance), painkillers are extremely sparse so you can't really use them while only half-damaged and it's better to wait for more (I explore every area tediously looking for some), and enemies can easily shoot you while running or shootdodging. Enemies shoot rather accurately even from the ground or while already getting shot, they can shoot you the moment you run out of cover... You must be a god of TPS games, because the game is sometimes quite unfair and hard (to my liking, otherwise I wouldn't be playing on hard), but I find it hard to believe that run and gun works in more situations than take-cover, blind-fire, shoot-accurately, shootdodge into a new cover, take-cover, rinse and repeat as per leisure/strategy. Don't get me wrong, playing this in a popamole way doesn't work either (enemies won't go out of cover if the game knows you're aiming at the spot they'll come out of, the remaining enemies WILL flank you or shoot you while you get out of cover), but I'm p. much positive that using cover even to just survey a location and put some suppression fire on (which in this game, unlike any other popamole, actually WORKS - the enemies won't pop out of cover for a while after you blindfire on their cover) is necessary to get through this game without getting awfully frustrated.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
I dove onto the conveyor belt and rode around the luggage processing area while prone and shooting dudes. JOHN WOO.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Did anybody else enjoy the part where a simple scuffle with a guido kid turns into a massive slaughter of hundreds of guidos in a New Jersey neighbourhood?

I mean, you could make a movie about that ALONE. Normal working class cop gets pushed around by a spoiled wealthy Jersey Shore stereotype, eventually hits back against the kid one day, and is then hunted down by thousands of guidos from all over New Jersey coming in to be killed dozens at a time.

That was also where my favourite moment in the game came in - a sideways jumping bullet time next to apartment windows as you shoot every single laser sight sniper on the rooftop in the head.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Did anybody else enjoy the part where a simple scuffle with a guido kid turns into a massive slaughter of hundreds of guidos in a New Jersey neighbourhood?

I mean, you could make a movie about that ALONE. Normal working class cop gets pushed around by a spoiled wealthy Jersey Shore stereotype, eventually hits back against the kid one day, and is then hunted down by thousands of guidos from all over New Jersey coming in to be killed dozens at a time.

That was also where my favourite moment in the game came in - a sideways jumping bullet time next to apartment windows as you shoot every single laser sight sniper on the rooftop in the head.
I liked the little trolly/cart part of that in the police station level just for CINEMATICAL MAJESTY purposes... also for shooting dudes in the neck.
 

SoupNazi

Guest
I was stupid enough to crouch my way past the windows instead of John Wooing it past. :(
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
But on hard mode, you can get headshot which means insta-death (or insta-last-chance)

Hey, tough shit, but you only get capped when you're in direct line of fire.

painkillers are extremely sparse

Not in my experience. I usually ended up having some left over at the end of most levels.

so you can't really use them while only half-damaged and it's better to wait for more (I explore every area tediously looking for some)

It's not like they give you full health. 50% is just the right time to use them, you'll be at about 90% health or so.

and enemies can easily shoot you while running or shootdodging.

While running, def. Bullet time is pretty much God mode if you stay mobile and make every shot count though.

Enemies shoot rather accurately even from the ground or while already getting shot, they can shoot you the moment you run out of cover...

That's the thing. As soon as you get into cover you get suppressed and you can't pop out without taking a few hits. No such problem when you're mobile, but you obviously have to take out any immediate threat to your safety as soon as it appears. Just think back to how MP1/2 was played, same principle here only with the addition of cover you're tempted to break pace and in the end you make the game harder for yourself.


You must be a god of TPS games, because the game is sometimes quite unfair and hard (to my liking, otherwise I wouldn't be playing on hard), but I find it hard to believe that run and gun works in more situations than take-cover, blind-fire, shoot-accurately, shootdodge into a new cover, take-cover, rinse and repeat as per leisure/strategy. Don't get me wrong, playing this in a popamole way doesn't work either (enemies won't go out of cover if the game knows you're aiming at the spot they'll come out of, the remaining enemies WILL flank you or shoot you while you get out of cover), but I'm p. much positive that using cover even to just survey a location and put some suppression fire on (which in this game, unlike any other popamole, actually WORKS - the enemies won't pop out of cover for a while after you blindfire on their cover) is necessary to get through this game without getting awfully frustrated.

I can only suggest you try it out. It worked for me, after initially having a hard time in the first couple of chapters when I tried to utilize cover, but the last parts (disregarding cut-scene teleportation mishaps) where I stopped doing it were a cakewalk.

Yeah, it was an extremely brutal ending :) Feels really nice to finally bring down the main baddies hard.

I was more thinking about the shoot-out at the terminal. Shit was intense. The ending would've been better if there was any real reason to hate on those assholes. Some bent cop and a crooked politician? They were activators, not perpetrators. Barely worth my time. Wouldn't mind mutilating that dumbass kid brother though, the one who died in a fire; he was obv. knee-deep in bad shit judging by his act on the boat.
 

SoupNazi

Guest
Yeah, I'm sorry, I really tried to be neutral and maybe get you to fess up that you were really playing on easy on your own, but I can't hold it anymore. I call bullshit on that. I actually kept doing the always moving, shootdoging, spraying bullets shit like you'd had to do in MP1/2, and it doesn't work. I try it every now and then when I run into a hard situation and it doesn't work as well as combining all of it. And mind you, I consider myself pretty damn good at shooters, especially of the third person kind, so honestly - I'll believe it when I see it (i.e. a video, on hard, of you going through one of the harder places in-game without using cover and last-chance). Like the part on the pillars before you start chasing Fabiana on a boat, or the part in the favelas where niggers throw molotovs on you. I would really, really like you to do that so I could learn something.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Yeah, I'm sorry, I really tried to be neutral and maybe get you to fess up that you were really playing on easy on your own, but I can't hold it anymore. I call bullshit on that. I actually kept doing the always moving, shootdoging, spraying bullets shit like you'd had to do in MP1/2, and it doesn't work. I try it every now and then when I run into a hard situation and it doesn't work as well as combining all of it. And mind you, I consider myself pretty damn good at shooters, especially of the third person kind, so honestly - I'll believe it when I see it (i.e. a video, on hard, of you going through one of the harder places in-game without using cover and last-chance). Like the part on the pillars before you start chasing Fabiana on a boat, or the part in the favelas where niggers throw molotovs on you. I would really, really like you to do that so I could learn something.
Yes, to add to what SoupNazi said, I was only playing the game normally during the tutorial and the nightclub level. Not being in the habit of using slow motion in games in general, I didn't use it.

However, once I started dying to hordes of paramilitary enemies in the stadium, I realized bullet time was meant to be used. I mean, in the stadium stands, there is not as much moving room, so you are supposed to dive straight into them firing bullets head on and shooting the rest around you while prone. I simply do not know how else to fight a dozen enemies firing in three different directions in an *open* area. Besides, I was fighting men in bulletproof clothing, with only arms and necks as the possible firing areas. Not fighting the Comando Sombra, the game really changes.

I too would - hopefully - love to see a YouTube video of St. Toxic playing MP3, just so I can learn from him.
 

SoupNazi

Guest
There are plenty of videos on youtube showing gameplay in hard mode.
Yeah, and they use cover and careful approaching, and you'll see a lot of those last-chances happening, which is apparently the opposite of what St. Toxic manages to successfully play.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom