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Max Payne 3 - Discuss!

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Max Payne had a platforming section and mazes with no combat. Let's not forget that shit.

It bears to mention that despite being junk in gameplay terms both of the said sequences were shorter than your average Max Popamole cutscene and actually atmospheric.
That's utter bullshit, that fucking blood trail baby crying section was longer than the average level in the game, made exponentially longer by the billions of times you'd die due to the controls not designed for that level. It was probably the worst level, in an otherwise awesome game, ever. MP3 is a good game and worthy of being the followup to the awesome MP2.
 

Deleted member 7219

Guest
Max Payne had a platforming section and mazes with no combat. Let's not forget that shit.

It bears to mention that despite being junk in gameplay terms both of the said sequences were shorter than your average Max Popamole cutscene and actually atmospheric.
That's utter bullshit, that fucking blood trail baby crying section was longer than the average level in the game, made exponentially longer by the billions of times you'd die due to the controls not designed for that level. It was probably the worst level, in an otherwise awesome game, ever. MP3 is a good game and worthy of being the followup to the awesome MP2.

I agree with all of this. MP2 had an annoying section with elongated tunnels in Max's old house, if I recall correctly. But other than that, it was a massive improvement on the first. And in my view, Max Payne 3 is the best so far.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Okay, disabling all that stuff makes the game last slightly longer before the crash to desktop. I am left clueless. Reduce settings to Medium?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,798
I finished in two days. Circa 10 hours. It's polished, but I still think is a lousy 3rd person shooter.
Considering that it has 10 minutes of shooting per 50 minutes of cutscenes - the game is only 2 hours long?

Late response (out of town). The ratio is like 80% gameplay, 20% cutscenes. Is not a complete movie yet.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
^ Yeah but they happen too often, especially in the beginning when you can't go trough a door without a cutscene.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
that fucking blood trail baby crying section was longer than the average level in the game

Searched for a random walkthrough on jewtube (no -speedruns):



Act 2 prologue takes 6:15 to complete (counting all intro and outro cutscenes and all graphic novel segments), the platforming section is about 1 min long, requires 2 jumps.



Acts 3 prologue takes 6:48 to complete, again counting all non-interactive segments, the platforming section is harder - it requires a whopping 1:30 and 9 jumps to beat.

I see following the sound cues was a bit too much for console audience, Remedy should have added a quest compass to a linear corridor shooter to rectify things a bit. :lol:

billions of times you'd die due to the controls not designed for that level

The controls are exactly the same as in the rest of the game, except time is slowed down and gravity is low to give player more control over his jumps.

It was probably the worst level, in an otherwise awesome game

You are quite correct, except even this beats "press W and watch a neverending stream of cutscenes cuz 7 years old next-gen hardware can't handle seamless loading lololoilol" that non-shooting sequences in MP3 are comprised of.

MP3 is a good game and worthy of being the followup to the awesome MP2.

A mediocre at its best console shooter that has more in common with Kane and Lynch than MP1 or 2 is definitely not worthy in my book.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Okay guys, please help me out with this technical issue.

Supposedly, my computer is up to the specs for Max Payne 3. It's just that even at the lowest settings, upon reaching the nightclub dance arena in the beginning of Chapter 2, the game just shuts down.

Is it a sound or speaker thing? The first thing that happens is that the sound goes away while the Max, Marcelo, and the two sisters enter the dance arena and then the game shuts down.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Aaaaand.. beat it. :thumbsup:
Immedieately started a second playthrough on harder difficulty. Man, some of those last battles were really hard for me. Especially the last "boss" needed many retries. But it was awesome, really liked the music in that bossfight too.
 
Joined
Mar 18, 2009
Messages
7,631
Yeah it's tempting to play multiple times. Shame about cutscenes not being skippable most of the time. "Still loading"... Wtf is there to load for so much time? That hurts replayability a bit, but I'm still having fun with second run.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Well the game loads the game ( :D ) and next part of the level directly in the cutscene. There was not a single "now loading" bar or other loading times anywhere when I played, all goes very smoothly. Also, when you died and press "retry" you are immedieately thrown in again. Very nice IMO.

One stupid mistake I made at the end:

when you kill all the goons at the ending fight, you are supposed to shoot that police guy with the shield/grenade launcher. So I did and was greeted with a cutscene where you see him torn apart by his own grenades. I thought this was a normal "bullet time" finish and pressed the button to make it slower (like you could for all the other takedowns) - but this skipped the cutscene and I was directly thrown into Da Silvas car to catch that plane. What happens in that one cutscene? It's a continuation to what one can see in the intro, so I'd really like to know.
 

dbx

Arcane
Patron
Joined
Dec 14, 2009
Messages
4,046
Location
Wannabe Austria
After beating it on hard, I think MP3 is the best popamole shooter i've ever played.
The popamoling is much much less boring then the other popamoles, AI and enemy placement are decent enough to force you to change cover a lot,
The bullet time is a lot less exploitable than in the other MP.

The only really annoying thing is that in the last chapters the difficulty of the game force you to use cover every single time an enemy appear.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Well the game loads the game ( :D ) and next part of the level directly in the cutscene. There was not a single "now loading" bar or other loading times anywhere when I played, all goes very smoothly. Also, when you died and press "retry" you are immedieately thrown in again. Very nice IMO.

One stupid mistake I made at the end:

when you kill all the goons at the ending fight, you are supposed to shoot that police guy with the shield/grenade launcher. So I did and was greeted with a cutscene where you see him torn apart by his own grenades. I thought this was a normal "bullet time" finish and pressed the button to make it slower (like you could for all the other takedowns) - but this skipped the cutscene and I was directly thrown into Da Silvas car to catch that plane. What happens in that one cutscene? It's a continuation to what one can see in the intro, so I'd really like to know.
Well
remember the intro to the game where you see Max walking towards minus one arm man all chewed up as he scoots aware in fear? Basically that, talking about being a hopped up gringo dime store angel of death or w/e. Then you have the option to kill him or let him die from his injuries and then DeSilva rolls up and is all "OMG VICTOR IS GETTING AWAY, HOP IN!"
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
After beating it on hard, I think MP3 is the best popamole shooter i've ever played.
The popamoling is much much less boring then the other popamoles, AI and enemy placement are decent enough to force you to change cover a lot,
The bullet time is a lot less exploitable than in the other MP.

The only really annoying thing is that in the last chapters the difficulty of the game force you to use cover every single time an enemy appear.
Agreed, it's popamole done right, unless you're a fag that can't play shit you WILL spend most of the game doing insane slow-mo jumps into the crowd, trying to take everyone down then rolling on your back like a gunslinger turtle.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
popamole done right

Make as much sense as "emotional engagement done right", "always online singleplayer done right" or "RMAH done right". Of course I have an absolute dislike for this kind of shitty game mechanic, so I'll be biased on the matter, but really, there is nothing right in an element any game would end better and more fun, interesting and varied if it was designed without it.

To those already bathing in decline it's no issue, I guess. But to me, popamole cover shooters are on the same level as Gothic 4: ArcaniA. Specially those ridden with cutscenes and a stupid story.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Think of it as different game genres...I'm not comparing it with the other Max Paynes or something like Serious Sam, I'm saying that among popamole shooters, Max Payne 3 was done right, it allowed you to avoid using covers and play it boldly.
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
You guys made me actually give the game a shot, and after countless hours of downloading the kit+installing it, I finally started playing it. So far, it's been a fucking blast, UP UNTIL the favelas, where the covering mechanics reaaaaally start to show their ugly parts, as in I'd felt almost sick of redoing the same sequence, in which I had to stay behind cover and shoot a huge amount of baddies hidden on a block or someshit.
Those sequences (I believe they're at chapter 6-7) have been so goddamn tiresome, they really led me down, mainly because all I had to do was play duck hunting with the bad guys, no moving, no nothing, just start aiming when they're not shooting at you, and then duck back into cover when they start aiming your head.
I just hope these sequences will be a bit less constant, like before, or else by god will this game be a real chore to get through.
Other than that, the game's really nice, it might not be grimdark, and it might have cover, but other than that, it does feel like Payne alright. I might have been younger when I first played the 1st two games, and hadn't noticed if the puns/jokes were as constantly mediocre in quality, I dunnae. Can't say they irritate me THAT much in the 3rd installment, so it's okay.
 

bonescraper

Guest
If you haven't bought this game yet, watch this first.



It's 100% representative of the full game. Yup, it's really that bad.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
what's the explanation for the loading thing? how does it compare to the consoles?

motherfucker, right when I was typing this he said the dialogue was in spanish, you'd think the language of Brazil would be common knowledge by now
 

bonescraper

Guest
what's the explanation for the loading thing? how does it compare to the consoles?
That's pure bullshit. You can't skip cinematics. It's fucking impossible. It always says "still loading", but i bet it's not even loading. Rockstar made an action movie, and they want you to watch it. Period.

TB assumed they're skippable, he actually says "i can skip when it stops loading"... but he never managed to skip any. I actually completed the game and i can tell you this - they never stop "loading". Never.

And yeah, the enemy AI is "somewhat braindead this time". Enemies run into their own grenades. In fucking packs. Hilarious shit.
 
Joined
Mar 18, 2009
Messages
7,631
I actually completed the game and i can tell you this - they never stop "loading". Never.

That's bullshit. But loading times are indeed way too long. Especially for engine that handled GTA 4 and is supposed to handle GTA 5 next. Ridiculous. In one instance I only managed to skip several minutes long cinematic only when it was near its end.

And yeah, the enemy AI is "somewhat braindead this time". Enemies run into their own grenades. In fucking packs. Hilarious shit.

That's staying true to the series. And yes it's fun.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
what's the explanation for the loading thing? how does it compare to the consoles?
That's pure bullshit. You can't skip cinematics. It's fucking impossible. It always says "still loading", but i bet it's not even loading. Rockstar made an action movie, and they want you to watch it. Period.

TB assumed they're skippable, he actually says "i can skip when it stops loading"... but he never managed to skip any. I actually completed the game and i can tell you this - they never stop "loading". Never.

And yeah, the enemy AI is "somewhat braindead this time". Enemies run into their own grenades. In fucking packs. Hilarious shit.
must be a bit sad, hitting the space key every cutscene, hoping this time it will end
 

bonescraper

Guest
Yes it was. I eventually stopped doing that.

But that's not even the best part. Watch this from 4:35 to something around 7:10.



It's a great sequence starting with a cutscene, followed by a short interactive part when you're allowed to walk down the stairs, followed by another cutscene, then some toilet exploration and another cutscene.

Yup, this game lets you open doors, push buttons and walk down/up the stairs in between some pointless cinematic sequences. Brilliant game design.
 

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