IronicNeurotic said:What is everyone raging about here?
J_C said:I don't see anything in that interview that should make anyone rage. You are all retards. But I'm a storyfag, so maybe I'm missing the point.
I think MCA is pleased with the good storytelling, not the stupid DA2 storytelling.Mastermind said:IronicNeurotic said:What is everyone raging about here?
He said he is increasingly happy with the way storytelling is progressing. In other words, to him, this is incline:
J_C said:Mastermind said:IronicNeurotic said:What is everyone raging about here?
He said he is increasingly happy with the way storytelling is progressing. In other words, to him, this is incline: [ ]
I think MCA is pleased with the good storytelling, not the stupid DA2 storytelling.
J_C said:I think MCA is pleased with the good storytelling, not the stupid DA2 storytelling.
deus101 said:Whenever people talk about storytelling...
RPG becomes "ROLE YOU PLAY IN STORY".
Mastermind said:He said he is increasingly happy with the way storytelling is progressing.
IronicNeurotic said:Mastermind said:He said he is increasingly happy with the way storytelling is progressing.
Yes, thats also not what storytelling means you derp.
IronicNeurotic said:To clear the retards here up:
Storytelling is HOW a story is told. (Call it "Presentation")
It has fuck to do with the writing.
IronicNeurotic said:To clear the retards here up:
Storytelling is HOW a story is told. (Call it "Presentation")
It has fuck to do with the writing.
JaySn said:Mastermind has outwitted me.
JaySn said:Recent Hollywood successes such as Transformers might not be the best example of 'storytelling', would you not agree?
My question for Chris is: What did you think when you heard Bethesda were making Fallout 3? And what did you think of the game when you played it?
I was pretty pleased – Oblivion + Fallout seemed like a great combination to me.
IronicNeurotic said:Also the scripts are vital in storytelling as they determine how something is delieverd by the actor. Furthermore much of the storytelling is also laid down in the design documents. Like Avellone said. How are these themes presented to the player to get the desired reaction?
IronicNeurotic said:It has fuck to do with the writing.
JaySn said:IronicNeurotic said:Also the scripts are vital in storytelling as they determine how something is delieverd by the actor. Furthermore much of the storytelling is also laid down in the design documents. Like Avellone said. How are these themes presented to the player to get the desired reaction?IronicNeurotic said:It has fuck to do with the writing.
Have i made my quite possibly dull point yet?
You might well have me on Inception -- I've not seen the film yet, nor does it particularly interest me. I suppose my point is moreso that movies with weak storytelling are the norm, whereas 'great' movies with great storytelling are very rare. Therefore, to use current generation Hollywood films as your benchmark becomes a fallacy.
Kortalh said:Yeah, I find it difficult to believe he never played any of the talky Adventure games of the 90s.JaySn said:If only the inspiration didn't come from the dregs of summer action movies.
Considering KOTOR was a console game, I'd think it hard to call it "one of the first fully voice acted" . . .
I mean, the talky version of Loom came out in what, 1991? And I'm sure there were other ones earlier -- though perhaps with not as great of voice acting.
I'm not sure Kotor's release 12 years later qualifies it to be "one of the first".
JaySn said:But RPGs and feature films are not mimes. They' are (and their development process) is too complex to be compared to a mime.
They have writing, contained within those documents previously mentioned to achieve their goal. Poor writing will result in poor story-telling, no? The foundations the presentation is built upon would be too weak and fail.
Personally, I'm unsure.
commie said:It's not like MCA is saying that stats are irrelevant in RPG's or that Mass Effect is the pinnacle of the genre!