I think it pretty save to say that this game by now has a bit of a troubled development history. After making the KS money they went silent for long stretches of time, moved/sold the house, went sick (not their fault obviously but it doesn't help) and the little time they had they spent on a billion art style changes which, no matter what they say, must have cost time and resources. I'd imagine that if you are a tiny developer you better be laser focused on what you want to achieve. That allows you to properly allocate resources which is absolutely necessary. I am sorry to say it but even Serpent in the Staglands was pretty lacklustre in some aspects and buggy in the beginning. So I think one takeaway from that is that you should spend your time on honing systems and content, not art styles. (Also, I think that game was supposed to get one more expansion it never got.) And from what I have seen of CD, not just the art style but also the combat went through significant changes. Both of this is a sure sign that they didn't have a clear idea of what they wanted to do or at least that they ran into deep problems and it didn't really pan out that way.
On an aside, I also noice that also
Sensuki, who was supposed to playtest this extensively, apparently stopped working with them months ago? At least that was the impression I had, I don't wanna lie on the internet.
Well, if the final product rocks all of this would be water under the bridge. But now that we get a beta the impressions so far are "lol what the hell is this", with it being apparently tiny, not working properly in parts and with confusing combat and an uniformative and unintuitive UI.
Either way, all this doesn't exactly inspire confidence in how the final product will turn out.
So yeah, I am sorry to reiterate: This won't end well.