Grauken
Arcane
- Joined
- Mar 22, 2013
- Messages
- 13,155
For how much he spent and how long it took to make? It definitely is.210 positive reviews isn't exactly a success
In the same time period a gamedev working at a studio as one of the higher paid jobs probably made half as much as he did.
If I were him I'd be worried about damaging the Spiderweb brand with games like Queen's Wish though. His income is reliant upon his longterm fans.
Queen's Wish raised $98k on Kickstarter, the sequel raised $65k, and Geneforge 1 - mutagen remastered kickstarter raised $85k.
IIRC, that very old video of Vogel talking about dev seemed to hint that his average annual income/profit was around $100-$200k, but gamedev is anything but regular. You can have a boom year when something took off, and famine another year with no release. And Vogel's been in business for years. He has no/few employees besides his wife, so I think he's fine.
Honestly, financially-speaking he's a bit of an inspiration for me. Because who wouldn't want to make a steady living being a nerd and making rpgs?
And yet every time I read something by him he sounds like a burnt-out husk who is locked into what he's doing and hates it to some degree