Athena
Educated
- Joined
- Sep 19, 2022
- Messages
- 204
zoomersI find myself asking, what's the point?
zoomers can't stand old graphics... unless the algorithm tells them it's cool.
zoomersI find myself asking, what's the point?
I think this trend of remaking the hits of the late 90s to early 2000s is a symptom of an industry that can't create new stuff. I think the talent just isn't there. Even Japanese devs are increasingly choosing to stick to stuff that's familar.zoomersI find myself asking, what's the point?
zoomers can't stand old graphics... unless the algorithm tells them it's cool.
AAA games are too expensive to make to risk creating new IPs. The obvious solution would be to downsize, downgrade fidelity and curb expectations, but tell that to companies and goyslop consumers.I think this trend of remaking the hits of the late 90s to early 2000s is a symptom of an industry that can't create new stuff. I think the talent just isn't there. Even Japanese devs are increasingly choosing to stick to stuff that's familar.
That's true. But I don't see how it's going to change. $100m+ games are the future. Demands will only increase as the tech improves. I think, games will move towards becoming little more than interactive movies (A future someone like Kojima would welcome, no doubt). Interactivity, gameplay quirks will be taken away under the guise of streamlining the player experience.AAA games are too expensive to make to risk creating new IPs. The obvious solution would be to downsize, downgrade fidelity and curb expectations, but tell that to companies and goyslop consumers.I think this trend of remaking the hits of the late 90s to early 2000s is a symptom of an industry that can't create new stuff. I think the talent just isn't there. Even Japanese devs are increasingly choosing to stick to stuff that's familar.
Maybe I am wrong here, but I think that when you own an IP but don't do anything with it after X amount of time, than legally you can lose your rights to said IP.Once again, I find myself asking, what's the point?
The series is just to connected to KojimaKonami will never make a new Metal Gear game.
Capcom changed things up with the RE remakes though, especially RE2 and RE3 (shift to over-the-shoulder among other things)Maybe I am wrong here, but I think that when you own an IP but don't do anything with it after X amount of time, than legally you can lose your rights to said IP.Once again, I find myself asking, what's the point?
Plus there's success Capcom is been having it Resident Evil Remakes to take into consideration
SEGA did make a 'new' VF. Ultimate Showdown (esports in Japan) was technically a new release in 2021, although based on Final Showdown. It uses a new engine (the Dragon Engine from the Yakuza series), and all assets were new, including the music.Capcom changed things up with the RE remakes though, especially RE2 and RE3 (shift to over-the-shoulder among other things)Maybe I am wrong here, but I think that when you own an IP but don't do anything with it after X amount of time, than legally you can lose your rights to said IP.Once again, I find myself asking, what's the point?
Plus there's success Capcom is been having it Resident Evil Remakes to take into consideration
This Delta remake just seems to be a cosmetic update. No gameplay tweaks at all, it seems.
Regarding IP ownership, they could just renew it without making a new game. Sega did this in 2016 for Virtua Fighter, for example:
Sega renews trademark for Virtua Fighter
Wasn't aware that Ultimate Showdown was running on the Dragon Engine.SEGA did make a 'new' VF. Ultimate Showdown (esports in Japan) was technically a new release in 2021, although based on Final Showdown. It uses a new engine (the Dragon Engine from the Yakuza series), and all assets were new, including the music.
It could very well be that they were in the planning stages all the way back in 2016 and that production took so long partly because of Covid.
To condense what I posted in another thread,That's true. But I don't see how it's going to change. $100m+ games are the future. Demands will only increase as the tech improves. I think, games will move towards becoming little more than interactive movies (A future someone like Kojima would welcome, no doubt). Interactivity, gameplay quirks will be taken away under the guise of streamlining the player experience.
Survive replaced stealth-action and story with zombies and you think the backlash is because Kojima was not involved? They could make a story-driven sequel to MGS4 with a new protagonist and new villains. They won't because they can't think creatively, they are suits who can only think about profit and risk. In a world where expectations were reasonable and games were made for smaller groups of players a new Metal Gear game without Kojima would be a blessing. MGS4, Peace Walker and MGS5 were so frustrating, design-wise and narratively.Maybe I am wrong here, but I think that when you own an IP but don't do anything with it after X amount of time, than legally you can lose your rights to said IP.Once again, I find myself asking, what's the point?
Plus there's success Capcom is been having it Resident Evil Remakes to take into consideration
The series is just to connected to KojimaKonami will never make a new Metal Gear game.
I don't see how they could ever make a new game in this series and not face a major backlash
Look at Survive
Survive is still stealth-action though.Survive replaced stealth-action and story with zombies and you think the backlash is because Kojima was not involved? They could make a story-driven sequel to MGS4 with a new protagonist and new villains. They won't because they can't think creatively, they are suits who can only think about profit and risk. In a world where expectations were reasonable and games were made for smaller groups of players a new Metal Gear game without Kojima would be a blessing. MGS4, Peace Walker and MGS5 were so frustrating, design-wise and narratively.Maybe I am wrong here, but I think that when you own an IP but don't do anything with it after X amount of time, than legally you can lose your rights to said IP.Once again, I find myself asking, what's the point?
Plus there's success Capcom is been having it Resident Evil Remakes to take into consideration
The series is just to connected to KojimaKonami will never make a new Metal Gear game.
I don't see how they could ever make a new game in this series and not face a major backlash
Look at Survive
Is it? Okay, but when Kojima and you and I played hide and seek as kids, our opponents were not borderline braindead. What a lazy idea.Survive is still stealth-action though.Survive replaced stealth-action and story with zombies and you think the backlash is because Kojima was not involved? They could make a story-driven sequel to MGS4 with a new protagonist and new villains. They won't because they can't think creatively, they are suits who can only think about profit and risk. In a world where expectations were reasonable and games were made for smaller groups of players a new Metal Gear game without Kojima would be a blessing. MGS4, Peace Walker and MGS5 were so frustrating, design-wise and narratively.Maybe I am wrong here, but I think that when you own an IP but don't do anything with it after X amount of time, than legally you can lose your rights to said IP.Once again, I find myself asking, what's the point?
Plus there's success Capcom is been having it Resident Evil Remakes to take into consideration
The series is just to connected to KojimaKonami will never make a new Metal Gear game.
I don't see how they could ever make a new game in this series and not face a major backlash
Look at Survive
A significant reason for backlash agaisnt Survive was indeed the fact that Kojima was not involved and how the series "degenerated" without himyou think the backlash is because Kojima was not involved?
I think this trend of remaking the hits of the late 90s to early 2000s is a symptom of an industry that can't create new stuff. I think the talent just isn't there. Even Japanese devs are increasingly choosing to stick to stuff that's familar.
A significant reason for backlash agaisnt Survive was indeed the fact that Kojima was not involved and how the series "degenerated" without himyou think the backlash is because Kojima was not involved?
I don't think you can find an internet critique, video or thread about that game where his complaint isn't voiced and the Konami-Kojima debacle isn't mentioned (this last argument was even the scapegoat for MGS 5 faults)
I don’t buy this idea. The audience wants it, so the publishers supply it.
Didn't play RE4 remake, but seems like it just ticked off more of the modern AAA boxes, so not deserving of this weird praise Godzilla gives it for being new. Like that tiresome, insanely stupid crouch makes quiet crap that is in everything now is what we needed in a new RE. Modernizing Metal Gear Solid 3 means dropping the cinematic camera angles for a standard over the shoulder cam, with primary actions of course moved to the shoulders and triggers (as is the norm when you have so little visibility and spend too much time controlling the cam to prioritize face buttons). No thanks.
I don’t buy this idea. The audience wants it, so the publishers supply it.
But publishers don't supply the most requested games, sequels, etc. Their broad agenda to push their own priorities and wishes onto their audience is open and no secret. For example, Cities Skylines 2 will not continue support for the hugely popular modding via the steam workshop, but force you to use the Paradox service. There is no reasoning behind this decision that is intended to benefit you or make a better game. The 'tell me what you want and I will try to make it for you' era is over. It's all predatory fleecing of the customer and corner-cutting.