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Metal Gear Solid V: The Phantom Pain

bonescraper

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I guess you can't appreciate MGS2's perfection of arcade stealth and MGS3's arcade stealth mixed with a huge variety of ways to accomplish things. Not everything needs to be EDGESOREAL immersion. "SNES era" gameplay can be completely fine. I'll take the perfection of linear arcade stealth over Splinter Pleb any day (btw they aren't actually comparable since they're going for two entirely different things). That's akin to saying you think timeless games like Donkey Kong Country or Banjo Kazooie are dated.
I'm not talking about realism, i'm talking about small, confined and linear maps that offer no replay value and gameplay complexity of a side scroller.

Also, i never played Donkey Kong or Banjo Kazooie, when i was little i played Frontier: Elite, Syndicate and Civilization on my Amiga.
 

Phage

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Is it bad that you enjoy the cutscenes in MGS? My friend wants to know. :M

Nah, it means that you can appreciate campy b-movie fun mixed with the occasional genuinely amazing moment (Patriot AI's reveal in 2, the whole last 30 minutes of 3, the final boss of 4, etc)
 

Phage

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I'm not talking about realism, i'm talking about small, confined and linear maps that offer no replay value and gameplay complexity of a side scroller.

Ah, so you've never played the older MGSes. Thanks for confirming this. Anyone who thinks that they have "no replay value and gameplay complexity of a side scroller" is clearly talking out of their ass. Even the biggest detractors of the series have to admit that there are always a multitude of ways to clear each room thanks to the huge toolbox allotted to the player.


Also, i never played Donkey Kong or Banjo Kazooie, when i was little i played Frontier: Elite, Syndicate and Civilization on my Amiga.

Ah, sorry for your loss. I played both PC games and console; so I was able to enjoy SMAC and Starcraft alongside Banjo Kazooie.
 

bonescraper

Guest
Ah, so you've never played the older MGSes. Thanks for confirming this. Anyone who thinks that they have "no replay value and gameplay complexity of a side scroller" is clearly talking out of their ass. Even the biggest detractors of the series have to admit that there are always a multitude of ways to clear each room thanks to the huge toolbox allotted to the player.
:lol:

Ah the multiple ways one can clear each tiny room. Oh, you forgot to tell me that you can also disable radar on higher difficulties, that's like fucking another game in itself.
 

J_C

One Bit Studio
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I'm not talking about realism, i'm talking about small, confined and linear maps that offer no replay value and gameplay complexity of a side scroller.
.
I think MGS3 offers much more creativity and replayability than any Splinter Cell, but this is just my 2 cents. Why? Because you can have more fun with your different camoflages, gadgets and tools.
 
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Jasede

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Honestly, MGS3 is really well written in its campy way, and it has some amazing set pieces that reek of love. Splinter Cell doesn't feel like a labor of love compared to it. I am just thinking about moments like the final battle, the final 'QTE', the long ladder...
 

Phage

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:lol:

Ah the multiple ways one can clear each tiny room. Oh, you forgot to tell me that you can also disable radar on higher difficulties, that's like fucking another game in itself.

Again, you're making it abundantly clear you've never actually sat down and played the games. For starters, MGS3 doesn't even have radar - there's a specific motion sensor item which is fairly bad. Many of the rooms are actually quite large; take a look at the Gronajy Grad, certain areas in Big Shell, hell, the fucking opening areas of MGS1. Adding onto this, there are indeed a large number of ways to clear each room. Will you ghost it? Shoot everyone lethally? Puss out and tranq everyone? Use cardboard boxes? Make noise? That's not even getting into the massive number of items at your disposal. It's worth mentioning that hard and especially extreme difficulties make the guards so much more alert that you have to employ new strategies. If someone only plays through the game tranq gunning everything, that's their own fault.

I also find it hilarious that you think that side-scrolling shooters are bad per your other post - as if all arcade style games are inherantly flawed because they lack SOREAL GRIMEDGE IMMERSION!

Learn to have fun bruh, your life will improve as a result :)
 

34scell

Augur
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Yeah I loved Splinter Cell at the time, but I only find myself going back to Metal Gear. 'Realistic' gameplay doesn't really work if the level design is mostly linear.

That said: shadow stealth >>>>>>>>>>>>>>>>>> MGS3 camo stealth
 

Whiner

Augur
Joined
Apr 22, 2012
Messages
115
I was gonna play this, but fucking "Detective Mode":

MGS_V_GZ_tagged.jpg


I want to play a normal stealth game, not an easy waiting chore with transpassing invisible walls.
 

34scell

Augur
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Messages
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You have to tag them with your binoculars before you can see them through walls and there's a menu option to turn it off outside binocular vision, as with the slow motion alert. Besides, any stealth game with a free camera is an "easy waiting chore" since you can look around corners without exposing yourself.
 

Machocruz

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MGS3 Subsistence rules. More of a sandbox than most of the open world games mislabeled as such. Banjo Kazooie is filth though.
 
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ultimanecat

Arcane
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I was gonna play this, but fucking "Detective Mode":

MGS_V_GZ_tagged.jpg


I want to play a normal stealth game, not an easy waiting chore with transpassing invisible walls.

You can toggle it off. I just loaded up GZ to make sure how - go into Display Options and turn off On-screen Markers or something like that. Tested it, and confirmed that you can't tag anything.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I like that aspect. Actually gives a reason to use the binos. Still glad you can turn it off for a more "hardcore" experience.
 

dunno lah

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I like that aspect. Actually gives a reason to use the binos. Still glad you can turn it off for a more "hardcore" experience.

Binos still remains useful as your idroid map shows the tagged enemies. I remember complaining the first time about how the game was designed around some of these "crutch" elements, especially about enemy detection indicators. I switched it off soon after realizing that there was already an audio cue for enemy suspicion. Weapons hud and crosshairs are the only things you need in this game.
 

moraes

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So I've played Ground Zeroes on it's entirety over the weekend and have been playing russian semi-shovelware 'Death to Spies' and I've gotta say that Russky stealth gameplay > Kojima stealth gameplay. Of course, production values of MGS are much higher, music is much better, voice-overs are actually lip-synced, etc. But when it comes to the core gameplay I gotta say that Kojima has a lot to learn from Mother Russia. I'm going to play the sequel now, 'Death to Spies: Moment of Truth' while I wait for TPP.
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I think the Metal Gear Solid series is a great example of badly written stories that are told very well, even when taking into account the language barrier between Japanese and English. The overarching plot of the series is a barely consistent mess that relies on retconning just to remain coherent, with nonsensical plot-twists, moments that only remain logical if you assume the entire cast is retarded, and so on. Alot of people point to MGS4 as the point where the writing of the series 'got bad', but really that was just the point where all the inconsistencies, plot threads, and incoherent cliff-hangers from the prior games were left piled on the floor for Kojima to clean up. I give Kojima and his writing team props for exploring philosophical and political themes that not alot of AAA devs are willing to touch with a ten-foot-pole (like an entire game based around meme theory, made nearly a decade before memes actually became embedded in pop culture), but they're not exactly a tour de force of writing.

What really props it all up is the cinematography (which made the final plot-twist of MGS4 a real tear-jerker for me, despite it being completely and utterly pants-on-head retarded), extreme attention to detail in the gameplay and level design, the quirk mix of eastern and western cultural views, and the consistently excellent soundtracks, all helping to create games that are overall better than the sums of their parts.

Oh, and the gratuitous homo-eroticism. Seriously, MGS4 is literally the gayest AAA developed game I've ever played.
 
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Menckenstein

Lunacy of Caen: Todd Reaver
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Splinter Cell 1-3 > MGS 1-3

Both are enjoyable though.

Splinter Cell is Die Hard
MGS is The Rock

Splinter Cell 4-5 and MGS 4 + PW are flaming diarrhea though.
 

Echo Mirage

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There is a lot of new info coming out of the Konami boot-camp thing they are doing today. Nothing really big yet in spoils.

But there are solid rumors of one potential spoiler.
Ishmael is you and the character can be customized. Others are saying that its BB you customize but it doesn't take affect when applied.

Also some random fluffer I have never heard of is LP'ing the game a whole week early starting Sunday. Making me wonder why they are trying to keep plot details secret when the full game will be spoiled by release day. But I guess this will be to counter the inevitable broken street date in the middle east.
 
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Alfons

Arcane
Joined
Jul 25, 2014
Messages
1,031
The only splinter cell which holds up is 3. The first 2 are just way too clunky now. I actually like splinter cell's story too, not the new Michael Bay shit, the older quite professional type. The motherfucker is in the middle of a rebel camp and he's cracking jokes with his boss over the radio. Splinter Cell was way ahead of MGS at least in one department, the perspective.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
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Project: Eternity
Because:

MGS 1 was god-tier for its time.
MGS 2 and 3 are still god-tier to this day
MGS 4 while one of the weaker entries, still has mostly very fun level design and gameplay, along with some great moments.

MGSV has already confirmed by a quadrillion people to have the least amount of cutscenes/gameplay to date (MGS3 levels or less), with top-tier gameplay (sprawling open areas with dozens if not hundreds of ways to accomplish objectives)


Go watch some videos of the game and it'll quickly be apparent this will possibly be the last big-budget game with genuine passion behind it to ever come out.

I play Metal Gear for cutscenes and story, everybody does

I'd rather have another MGS4 instead of Far Cry Metal Gear
 

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