bonescraper
Guest
I'm not talking about realism, i'm talking about small, confined and linear maps that offer no replay value and gameplay complexity of a side scroller.I guess you can't appreciate MGS2's perfection of arcade stealth and MGS3's arcade stealth mixed with a huge variety of ways to accomplish things. Not everything needs to be EDGESOREAL immersion. "SNES era" gameplay can be completely fine. I'll take the perfection of linear arcade stealth over Splinter Pleb any day (btw they aren't actually comparable since they're going for two entirely different things). That's akin to saying you think timeless games like Donkey Kong Country or Banjo Kazooie are dated.
Also, i never played Donkey Kong or Banjo Kazooie, when i was little i played Frontier: Elite, Syndicate and Civilization on my Amiga.