Hobo Elf
Arcane
Yeah i'm cherry picking. Who's entirely focused on a single line over my message for several posts now ?
I'm a good folk anyway so i'm gonna answer again, fuck me if you still do the ostrich after that.
Regarding platformers, how would you translate mario 64 levels in the 2D fashion of classic marios ? Right, you can't. These are 3D games.
"But they can be done in 2D as well, so there's nothing unique about them being 3D -You". For the record I don't think either 2D or 3D platformers are more or less superior than the other, I'm just making the same argument you are to show you how you can apply your argument when you simplify enough. But that said, you don't actually have a point here. You just said "Mario 64 can't be done in 2D just because it can't". Oh, okay? So why does this apply to Mario but not Metal Gear Solid? Because you like it more?
Regarding the gameplay of MGS1/2/3, it's baffling that you'd think gameplay suffices to itself. Like, you put a gameplay feature in a game and it's magically worth something, or rather it's magically relevant. And yet you don't want to aknowledge the fact that a gameplay mechanic is nothing without a proper level design to support it in a series of games that is notorious in that regard : MGSIV has a solid gameplay in itself, really, you could do a shit ton of stuff to go through the levels, yet it was worth no shit since the level design was banal shit boring and didn't require anything more but crawling to the end of the corridor. Who the fuck uses the robot in this game, really ?
No, the only problem here is you and your attitude. You invalidate a large chunk of the game because it doesn't interest you. You think it's worthless that you can shoot enemies who are higher up or lower than you to tranq and put them to sleep. Well, I don't. I see that as just one more option given to me on how I can approach my goal. And what about the level design sucks? What's crap about it? Again you complaing but offer no examples. It's hard for anyone to understand what you are talking about because you don't try to frame your opinion. All you are doing is crying that it's shit because it's shit. Okay. And who the fuck uses the robot? Uh, me? I use it sometimes if I want to do things differently. Do I have to use it? No. Just like I don't have to sneak around and do non-lethal takedowns, I could just as easily run and gun, but I don't have to do that. I like to sneak and I like to take down my enemies in a non-lethal way. This is just going back to what I said about having more options to approach a goal. It's no one elses fault but yours that you weren't able to figure out a use for something.
I totally forgot, i swear, that you could go first person with the nikita missile... i fucking wonder why ? Could it have to do with the fact that it not only isn't required at all for the ONLY use of the nikita in the whole game but although because the base view while controlling the missile is from the above, in a clear way to say "where do you want to go on the xy plane milord ?" ? I'm pretty sure 80% of the players never realized they could go first person with it, and probably never did so because it never hit them that the height could be of any importance, not that I'd reproach that to them.
Again, you complain about a feature because you weren't smart enough to figure out a clever use for it. I already gave you one example on how you can use the Nikita in a clever way to cheese an otherwise annoying and difficult boss fight. There's more you can do with it than that as well. MGS has always had a ton more ways for you to do something that you never would've thought of, myself included. That's why watching those "trick" videos of people fucking around in MGS are so impressive to me. They do things that I could've never come up on my own.
Thank you however to remind me of the sniper sequences, isn't there a better way to point out how crappy any proper aiming in the game actually feels like. Everytime I reach that point where sniper wolf lurks in front of me, my hands are shaking and my ass is sweating "boy it's time for that awful awful moment again". Yet ironically, Sniper Wolf never leaves the xz plane
There was nothing particularly good or bad about aiming with the sniper in this game. It's about what you'd expect from trying to do FPP aiming with a controller.
The copter fight in MGS, whether you realized it or not, happens on the same good ol' xy plane. The chopper sometimes go over you but only to go to its next position, which is conveniently placed on a side of the building so you can still hide behind some random shit, like from any grounded foe really.
"It's 2D except when it goes 3D". What? The Hid-D clearly operates in a 3D space as it is apparent when it flies away all the while the stingers are following it, also in a 3D space.
The fact you consider that the auto-aim targeting up and down automatically proves that it's impossible to translate it in 2D is rather laughable, so thank you for that.
So how do you translate up and down aiming in a 3D game to 2D? I'm waiting. You invalidate it because it's not done from a FPP or TPP (from over the shoulder) view, yet, for all intents and purposes, it works the exact same way. There's elevation and you shoot either up, down or forward.
There's 3D as 3D modelization and there's 3D as 3D movement, aiming, vizualizing the level and shit - in a word 3D gameplay
Yes, a 3D world that exists in MGS. Even you keep admitting it, but then not because ¯\_(ツ)_/¯
the very reason these two things are different explain the existence, especially on the ps1, of "2.5D" with shit like Crash, Tombi and the good old MGS.
"Crash isn't 2.5D you can go in any direction and jump !" is basically what you're saying right now.
No, I'm saying that your argument can be used to simplify nearly any game to a point where the 3D is not needed for anything. Also, what's the difference between Crash and Mario 64, other than Mario 64 having freeform levels? 2.5D means the game plane is 2D but the game has 3D graphics. Crash is clearly 3D in its gameplay, it's just restricted to a similar level layout that old 2D platformers had.[/quote]
And you still haven't offered any examples of how MGS should've done its 3D gameplay, because clearly operating in a 3D space is not enough for you. Except when it is in some specific games that you like.