Trotsky
Arcane
- Joined
- Aug 26, 2014
- Messages
- 2,846
Again, the gameplay of Twin Snakes is actually worse. First Person Aiming and Hanging Mode are entirely broken because the level design did not account for those. Things like lockers from MGS2 were thrown in that were not originally accounted for. You also begin the game with your entire life bar, which was another thing not intended design-wise. All of this makes the game far, far easier than it was supposed to be (and the game wasn't particularly hard to begin with). Adding onto this, the camera angles were altered to accommodate the new engine, and have actually cheapened the aesthetic effect and tension of some rooms.
The difficulty adjustments matter because of what I mentioned in that last sentence: tension. When you can pop into a room and 360noscope every guard with your pistol because the level design didn't account for it, you have a problem. It's why a game like REmake is actually better than Resident Evil 1 (too bad Konami didn't follow Capcom in that one specific instance)
They didn't use PS1 footage "because of nintendo" lmao. They used footage from the PS1 game because that was the game Kojima actually made (he had almost nothing to do with Twin Herps) and the game he was proud of.
So how about some arguments from the Twin Snakes Fags beyond "b-b-but the old one is sooo old!!" on the codex of all places, lmao
You can always raise the difficulty but Twin Snakes only seems easier because it followed the exact play style as MGS2 which everyone was familiar with.
Bad design is a far better description for the vanilla MGS3 which despite its achievements literally needed to be redesigned to include a free camera view.
Nintendo owns the rights to Twin Snakes which was a mistake in retrospect. Kojima claimed every MGS was going to be his last so he didn't think far ahead.
Last edited: