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Atlus Metaphor: ReFantazio Thread - Atlus JRPG by Persona Veterans

Yuber

Educated
Joined
Aug 17, 2023
Messages
127
Character Design looks ugly as fuk.

5096d765.jpg



throw-up-vomit.gif
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,483
Metaphor: ReFantazio Is More Than A Stylish Persona Spin-Off


Though Metaphor primarily uses turn-based combat similar to Persona and Shin Megami Tensei (though I'd say difficulty seems more comparable to the former), it also adds a small bit of fast-paced action, as well. While venturing through a dungeon, you can briefly hack and slash at wandering enemies, either weakening them prior to turn-based battle or killing them on the spot.

According to Hashino, dungeons will play a major role in Metaphor: ReFantazio. But don't expect to see all of them in one playthrough. Compared to the more-linear timelines found in Persona, Metaphor offers a bit more freedom at the cost of having to make hard choices and not only how you spend your time, but where.

"Imagine if you go on vacation," Hashino explained. "You go to a city and you have 10 places listed on your travel log. Some of these might take two days to enjoy, whereas others might take half a day. Some might require a guide or more preparations, others might be a bit more safe. But you can't do it all.

"In this game, you travel a lot, and when you get to your destinations, you have a choice of multiple dungeons you can do. And all these dungeons have different difficulty levels as well, so it's kind of up to you on how you choose to spend your time. In this way, there's a lot more freedom."
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,032
Why they call these things archetypes? White robots are literally the opposite of an archetype.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,414
Is Soejima still involved? Character design looks very different from what was shown years ago.
 

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